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The Lure of the Archlich: A D&D Adventure
Adventure Background
Acererak is a powerful and evil archlich who travels across the planes, seeking souls to feed his insatiable hunger. He delights in creating deadly dungeons filled with traps and monsters, where he lures unsuspecting adventurers to their doom. One of his most notorious creations is the Tomb of the Nine Gods, hidden under the lost city... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ... [click here for more] |
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A beautful map that provides a small kingdom containing all the key locations from Tales From The Yawning Portal. Perfect for running a group through a Yawning Portal campaign.
This hand drawn map was drawn entirely in photoshop, without any cut and paste. Every single tree, mountain and hill was drawn individually over the space of about 50 hours. It's a work of love for the old... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Planning to run Dead in Thay?
It's dangerous to go alone! Take this... Doomvault-specific DM screen!
The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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Map at 70 DPI ready for online use.
These maps were prepared to run S2 White Plume Mountain. There are two copies, one with a grid and one without. ... [click here for more] |
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Hello!
I use a simple spreadsheet to track monster hit points during encounters to save a little time and keep my shameful arithmetic a secret from the world. This one has the creatures from "The Sunless Citadel" in the 5e conversion found in "Tales from the Yawning Portal". I hope it's useful!
More from this author:
... [click here for more] |
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition.
In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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Welcome to the Creature Crucible searies. In this series I look for the most part at previous editions of Dungeons and dragons, and either find creatures or am inspired by the things I find. I then convert the creatures or use the inspiration to create stat blocks for the creatures for the 5th eddition of the game.
This time I have brought to you a slew of creatures that live under the waters. ... [click here for more] |
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An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local... [click here for more] |
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Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient... [click here for more] |
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Virtual Tabletop Journey presents the second of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Glitterhame, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into mushroom forests caverns above the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Virtual Tabletop Journey presents the final of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Black Lake, recreated for use in TaleSpire! With only a few quick copy/pastes and your adventurers will arrive in the cavernous lair of Durgeddin’s bane!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents another of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Foundry, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can investigate the haunted halls of Durgeddin’s stronghold!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents the first board from the Forge of Fury of the iconic Tales From the Yawning Portal campaign: The Mountain Door, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Virtual Tabletop Journey presents the third of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Sinkhole, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the waterlogged prison of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com),... [click here for more] |
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Blasingdell is featured in The Forge of Fury, the second entry of The Yawning Portal anthology. This town serves as the primary rest and restock point for adventurers, but the details provided are minimal. This document serves as a supplement to help flesh out this town for your The Forge of Fury adventure but could easily be placed into any setting or campaign in need of a secure mining town. Includes:... [click here for more] |
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Raid the Cloud Giant's Treasure Storehouse!
The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind... [click here for more] |
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"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
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20 rooms of tricks, traps, monsters and oddities
Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning Portal. ... [click here for more] |
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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At the heart of the Sunless Citadel, nurtured by the wicked druid Belak, lies the Gulthias Tree. When your adventurers reach the BBEG encounter of Citadel, make your encounter more memorable by using Barefoottourguide's map depicting the underground orchard. ... [click here for more] |
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When guiding your adventurers into the throne room of Durnn, chief of the Durbuluk Tribe in "The Sunless Citadel," part of Tales From the Yawning Portal, spruce up your encounter by using Barefoottourguide's Battle Map. Full color, textured with layers of light, this map will take your pivotal encounter to the next level. ... [click here for more] |
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Instant Mirabar!
A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px)
A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore
Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in... [click here for more] |
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All the minis you need to play The Sunless Citadel. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
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All the minis you need to play White Plume Mountain. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
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Map at 70 DPI ready for online use.
Two map variants are included, one with a grid and one without. This map was prepared to run S1: Tomb of Horrors ... [click here for more] |
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I had the fun thought of a player race based off the Oblex and normal ooze. This culminated in the Ascendant race. I did not play test this race as this is a was a simple passion project that I wanted to put out. I hope that people enjoy it and find a fun new option to play as or use as an encounter. I made the art myself since I'm broke and hope people find it quirky rather than terrible. ... [click here for more] |
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For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
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Included for FREE in the 18w Trap Pack bundle
This is a plot hook initially intended to be used with the adventure The Forge of Fury.
But it can also be used for any adventure you are running where the adventurers are in a mountainous region and are trying to find a hidden trail or entrance.
Included:
A detailed interaction with an NPC store-owner who currently owns the sword that is 'The Clue'... [click here for more] |
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This PDF details a 5th Edition version of the Scalander, as well as variants of it that I've designed such as the Scalentipede, Scalider, Scalawasp and the Scaloctopus. These creatures were designed to be used within Undermountain, but work great in areas like Mechanus or anywhere else magical construct can be found.
I've also produced an PDF of a custom encounter table and rumors specific for Undermountain,... [click here for more] |
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One of the best D&D adventures ever written, The Forge of Fury by Richard Baker can become the heart of an entire campaign, especially one focused on the first two tiers of play. This supplement provides additional material for a Dungeon Master eager to build her game on the story and the setting of the adventure. The sourcebook is divided in two main parts: the first deals with the town... [click here for more] |
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"What do you mean you've not cleared the Tomb of Horrors yet? What are young adventurer's made of these days? Crème Cheese and ale! Ha! In my day we'd have cleared the Shrine of Tamoachan and be halfway through Undermountain by your level.” The Pirate Queen Grendel after two mugs of dwarven ale and several huffs of catnip.
An escort quest set in The Yawning Portal Tavern or similar... [click here for more] |
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Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer of souls.
Pride of the Home Sought After, evangelist of... [click here for more] |
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HD Color maps for both print and digital use with DDAL06-01 - A Thousand of Tiny Deaths - the introductory Adventurer's League module for Season 6 - Tales from the Yawning Portal.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Tokens in PNG format created for use on Roll20, FG et al
Digital Handouts in JPG format... [click here for more] |
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Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals... [click here for more] |
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The High Scalespeakeress summons her champions to the Ceremony of the Faithful. As elite Pureblood warriors of Merrshaulk, you have waited for this day with great anticipation. It seems your dark ambitions will finally be rewarded…
A Three-Hour Adventure for 4th level Yuan-ti. Create Yuan-ti adventurers in this one-shot adventure to give your DM a break and have some evil... [click here for more] |
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