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 Hottest D&D Classics, Character Options, Print
 
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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast  $9.99

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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $14.99

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GAZ14: The Atruaghin Clans (Basic)

GAZ14: The Atruaghin Clans (Basic)


From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World. Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From...   [click here for more]
Wizards of the Coast  $9.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $24.99

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Cult of the Dragon (2e)

Cult of the Dragon (2e)


No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
Wizards of the Coast  $9.99

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Spell Compendium (3.5)

Spell Compendium (3.5)


Unlock the Lore of a Thousand Spellcasters The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website. The spells contained herein complement those presented in the Player's Handbook...   [click here for more]
Wizards of the Coast  $19.99

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Dragonlance Adventures (1e)

Dragonlance Adventures (1e)


At last, the complete Krynn source book that contains all the information necessary for limitless campaigning in the world of the DragonLance saga! Provides all-new information on the character classes, races, artifacts, and powers that are unique to the fascinating world of Krynn. Product History Dragonlance Adventures (1987), by Tracy Hickman and Margaret Weis, is the...   [click here for more]
Wizards of the Coast  $17.99

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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
Wizards of the Coast  $17.99

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Champions of Darkness (3e)

Champions of Darkness (3e)


Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
Wizards of the Coast  $17.99

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DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)


In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
Wizards of the Coast  $9.99

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Wizards Presents: Races and Classes (4.0)

Wizards Presents: Races and Classes (4.0)


The Making of D&D 4th Edition. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic...   [click here for more]
Wizards of the Coast  $14.99

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