Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









ContentProduct Type
D&D Classics   Remove Search Term
Adventures   Remove Search Term
Advanced Search >

 
 Hottest D&D Classics, Adventures
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
IM1 The Immortal Storm (Basic)

IM1 The Immortal Storm (Basic)


"The storm-stuff is not matter as we know it, and beyond Immortal control," the Hierarch sighs, "I fear we are doomed." It appeared only a few weeks ago — a swirling gray mass of incalculable size. And in its center, an eye. A humanoid eye. Now the storm threatens the very era of Immortal rule. The growing maelstrom emits a message to the Hierarchs. But what does it...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Kidnapped (2e)

Kidnapped (2e)


Ruthless kidnappers have abducted the eight-year-old son of Reverend Judge Hykros Allumen, Ravens Bluff's reigning high priest of Tyr. You have been entrusted with the task of delivering the ransom--500,000 gp worth of platinum, magic, and jewels. Can you see it safely past all the greedy bandits trying to intercept you and take the treasure for themselves? And if you do, can you trust the kidnappers...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)


Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)


Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
O2 Blade of Vengeance (Basic)

O2 Blade of Vengeance (Basic)


You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas?the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Haunted Tower (Basic)

The Haunted Tower (Basic)


The Haunted Tower game. Contents: The Fighters' Academy (16-page adventure module) Tower of Evil (16-page adventure module) Lair of the Vampire Lord (16-page adventure module) Player handouts 3 Maps Cardstock counters Cards Cardstock tiles 2 Dice (d6 and d10) Product History The Haunted Tower (1992), by Julia Martin, is the third and final adventure pack for...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
I9 Day of Al'Akbar (1e)

I9 Day of Al'Akbar (1e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGS2 Howl from the North (2e)

WGS2 Howl from the North (2e)


Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe. Three of the legendary blades of Corusk have been unearthed, and their powers have...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

Add to Dungeon Masters Guild Order  
The Dragon's Den (Basic)

The Dragon's Den (Basic)


The dragon laughs and prepares to strike. But you were nearly defeated by his minions, and you are now too weak to wield your sword. Your magic-user is out of spells; your other comrades, too, have lost their fighting spirit. What hope have you of defeating the vile dragon? Do you run, or do you try one last, desperate plan? This new entry-level supplement to the DUNGEONS & DRAGONS game lets...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Goblin's Lair (Basic)

The Goblin's Lair (Basic)


Contents: Instruction Sheet Trouble Below (16-page(?) adventure module) Palace of Dread (16-page(?) adventure module) Cardstock miniatures Cardstock tiles Maps 2 Dice (d6 and d10) This boardgame-like boxed set is meant to be used with the "Dungeons & Dragons Game". Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift in a...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
The Jade Hare (Basic)

The Jade Hare (Basic)


Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,...   [click here for more]
Wizards of the Coast  $1.99

Add to Dungeon Masters Guild Order  
Confrontation at Candlekeep (5e)

Confrontation at Candlekeep (5e)


Candlekeep is under siege, and it needs adventurers to help protect it! Heed the call to defend the legendary monastery and stand against the tide of evil. Product History "Confrontation at Candlekeep" (2013), by Teos Abadia, Greg Bilsland, and Shawn Merwin, is an RPGA Dungeon Delve that was used as a playtest for D&D 5e (2014). It was released to...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)


In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)


Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
Wizards of the Coast  $34.95 $17.99

Add to Dungeon Masters Guild Order  
In the Phantom's Wake (Basic)

In the Phantom's Wake (Basic)


Not long age, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it. The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power?at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
REF3: The Book of Lairs (1e)

REF3: The Book of Lairs (1e)


DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains...   [click here for more]
Wizards of the Coast  $12.00 $4.99

Add to Dungeon Masters Guild Order  
FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)


Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Axe of the Dwarvish Lords (2e)

Axe of the Dwarvish Lords (2e)


The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Seeds of Chaos (2e/SAGA)

Seeds of Chaos (2e/SAGA)


"When the Storms of Chaos rage, even gods seek safe harbor." -- Augury readings in Palanthas, 383AC (Anonymous) Krynn swelters in the grip of unnatural heat--a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan's armies of Dark Knights sweep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon's crown, awaits...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
OA6 Ronin Challenge (2e)

OA6 Ronin Challenge (2e)


It begins as a simple martial arts tournament. Sure, your skills are tested and you might even win a trophy - or learn a lesson or two. But it's still just a tournament... Until someone starts playing for keeps. When a traitor to the empire is revealed, His Excellency calls loyal and heroic citizens to follow the trail of deception. The scale of the treachery is grand - it seems that an entire...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
S1-4: Dungeons of Dread (1e)

S1-4: Dungeons of Dread (1e)


Dungeons of Dread is a collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules -- S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, and S4: The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art. S1: Tomb of Horrors: In the far reaches of the world, under a lost and...   [click here for more]
Wizards of the Coast  $39.95 $9.99

Add to Dungeon Masters Guild Order  
XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)


The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
BSOLO Ghost of Lion Castle (Basic)

BSOLO Ghost of Lion Castle (Basic)


"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
REF4 The Book of Lairs II (1e)

REF4 The Book of Lairs II (1e)


This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein....   [click here for more]
Wizards of the Coast  $12.00 $4.99

Add to Dungeon Masters Guild Order  
A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
Wizards of the Coast  $49.95 $9.99

Add to Dungeon Masters Guild Order  
XSOLO Lathan's Gold (Basic)

XSOLO Lathan's Gold (Basic)


Kidnapped! The cursed Baron von Hendriks has kidnapped your betrothed. Now the madman wants as a ransom your Alandah's weight in unrefined gold! How are you going to pay? The baron himself has been kind enough to provide you with that answer: streams of raw gold gush from a burning mountain somewhere in the Sea of Dread. All you have to do is find this mysterious mountain. Unfurl the sails! The3...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Rage of the Rakasta (Basic)

Rage of the Rakasta (Basic)


Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Chaos Spawn (2e/SAGA)

Chaos Spawn (2e/SAGA)


In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside! Chaos Spawn pits your heroes against one of Chaos's...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)


A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
X13 Crown of Ancient Glory (Basic)

X13 Crown of Ancient Glory (Basic)


All is not well in the kingdom of Vestland. Not only is the king dead and the holy Sonora Crown missing, but the heir to the kingdom was lost at birth and no on knows where to find him. As if this wasn't bad enough, the forces of the Ethengar Khanate, never on the best of terms with Vestland, are now massing on the borders, hoping to take advantage of Vestland's plight. To complete the rosy picture,...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Bleak House (2e)

Bleak House (2e)


Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
OA7 Test of the Samurai (2e)

OA7 Test of the Samurai (2e)


The peninsula of Wa is no place to visit. The land is poor, the people wary and suspicious. Yet this quiet backwater has been the site of strange disturbances - mysterious disappearances and omens of dire events to come. Why do the animals of Wa disappear, only to return a short while later? Who are the Blue Kumi bandits, and why are they so active? Why do the black geese fly into the Jusofu Mountains?...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Quest for the Silver Sword (Basic)

Quest for the Silver Sword (Basic)


Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
S3 Expedition to the Barrier Peaks (1e)

S3 Expedition to the Barrier Peaks (1e)


The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Legacy of the Crystal Shard (Next)

Legacy of the Crystal Shard (Next)


An Adventure for 1st level characters by R.A Salvatore, James Wyatt, Jeffrey Ludwig Forgotten Realms - the Sundering The People of Icewind Dale are hardy and have long stood against the perils of he North. the events that shook the region a hundred years ago are now a distant memory. But what was defeated was not destroyed. Now forces converge on the Ten Towns, the people of the North face their...   [click here for more]
Wizards of the Coast  $34.95 $14.99

Add to Dungeon Masters Guild Order  
N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
Wizards of the Coast  $5.50 $4.99

Add to Dungeon Masters Guild Order  
DDA3 Eye of Traldar (Basic)

DDA3 Eye of Traldar (Basic)


This entry-level D&D module, perfect for the new player, includes a short adventure with wizards and other monsters. An exciting beginner-level module designed to get novice game players started in the D&D world. Product History DDA3: "Eye of Traldar" (1991), by Carl Sargent, is an adventure for the Basic D&D game. It was published in June 1991. Origins:...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Sword and Shield (Basic)

Sword and Shield (Basic)


HEAR YE, HERE YE! THE BLACK KNIGHT WILL HOST A TOURNAMENT CHALLENGE! The Black Knight is a mighty warrior. Even though he acts a lot like a bandit, they say he keeps his word. The Black Knight usually raids local towns, but now he is sending out invitations. He offers a tournament, a contest of honor, to all comers. But why would the Black Knight hold a contest? Maybe something more is going...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 490 items) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number