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Advanced Dungeons & Dragons #1

Advanced Dungeons & Dragons #1


"The Gathering" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #10

Advanced Dungeons & Dragons #10


"Catspaw: Part 2: Of Mirt & Mind Flayers" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness....   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #11

Advanced Dungeons & Dragons #11


"Catspaw, Part 3: All Hades Breaks Loose" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #12

Advanced Dungeons & Dragons #12


"Catspaw, Part 4: Down in the Depths" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #13

Advanced Dungeons & Dragons #13


"Shackles of the Past" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #14

Advanced Dungeons & Dragons #14


"Spell Games" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #15

Advanced Dungeons & Dragons #15


"Cat & Mouse" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #16

Advanced Dungeons & Dragons #16


"The Last Betrayal" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #17

Advanced Dungeons & Dragons #17


"The Ostus Legacy" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #18

Advanced Dungeons & Dragons #18


"Day of the Darkening" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #19

Advanced Dungeons & Dragons #19


"Phases of the Moon: First Quarter: Selune Rising" It is “The Time of Troubles” and Gods now walk among the mortals of the Forgotten Realms. Selune, Goddess of the Moon, arrives in Waterdeep. The adventures of Advanced Dungeons & Dragons continue! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #2

Advanced Dungeons & Dragons #2


"The Bounty Seekers of Manshaka" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #20

Advanced Dungeons & Dragons #20


"Phases of the Moon: Second Quarter: Dark of the Moon" It is “The Time of Troubles” and Gods now walk among the mortals of the Forgotten Realms. Selune, Goddess of the Moon, arrives in Waterdeep. The adventures of Advanced Dungeons & Dragons continue! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #3

Advanced Dungeons & Dragons #3


"The Secret of Selune's Eye" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #32

Advanced Dungeons & Dragons #32


"Broken Pillars" Kyriani, the beautiful half-elf, finds one of her lovers murdered, as the City Watch arrives. On the run, she must solve the mystery but there is more at stake then she realizes. Onyx embarks on a journey to uncover ancient treasure but finds some unexpected companions along the way. Conner returns to Waterdeep and Vajra joins him on one last quest. ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #4

Advanced Dungeons & Dragons #4


"Sorcerer's Moon" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #5

Advanced Dungeons & Dragons #5


"The Spirit of Myrrth—The Spirit of Myrrth, Part 1" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #6

Advanced Dungeons & Dragons #6


"Beneath the City of the Dead—The Spirit of Myrrth, Part 2" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #7

Advanced Dungeons & Dragons #7


"Showtime! Or, Revenge of the Living Monologue—The Spirit of Myrrth, Part 3" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #8

Advanced Dungeons & Dragons #8


"Die Laughing—The Spirit of Myrrth, Part 4" The classic Advanced Dungeons & Dragons series returns! ...   [click here for more]
IDW Publishing  $1.99

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Advanced Dungeons & Dragons #9

Advanced Dungeons & Dragons #9


"Catspaw, Part 1: Night of the Moonpenguin" An ancient evil rises and once again threatens the Realms, and only a motley band of adventures can stop it! A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the arena, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. ...   [click here for more]
IDW Publishing  $1.99

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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell....   [click here for more]
Wizards of the Coast  $19.95 $9.99

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D&D Starter Pack [BUNDLE]

D&D Starter Pack [BUNDLE]


This special bundle product contains the following titles. Advanced Dungeons & Dragons #1 Regular price: $1.99 Bundle price: $1.49 Format: Watermarked PDF "The Gathering" The classic Advanced Dungeons & Dragons series returns! ... Dungeons & Dragons #1 Regular price: $1.99 Bundle...   [click here for more]
IDW Publishing  $13.93 $10.45

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #371 (4e)

Dragon #371 (4e)


New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers. Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy. Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #372 (4e)

Dragon #372 (4e)


Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races. Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #373 (4e)

Dragon #373 (4e)


Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill. Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations. Confessions...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #374 (4e)

Dragon #374 (4e)


Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters. Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book. White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when and...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #376 (4e)

Dragon #376 (4e)


There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group. Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #377 (4e)

Dragon #377 (4e)


Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity. Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class Tu'narath, City of Death by Robert J....   [click here for more]
Wizards of the Coast  $4.99

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Dragon #378 (4e)

Dragon #378 (4e)


Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D. Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. Domain...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #379 (4e)

Dragon #379 (4e)


The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community. Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider. Assassin by Mike Mearls:...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #380 (4e)

Dragon #380 (4e)


What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule. Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! Abyssal Genasi by Peter Schaefer: While most genasi are...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #381 (4e)

Dragon #381 (4e)


Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight. Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest The Foundling...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #383 (4e)

Dragon #383 (4e)


Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players. Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3! Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to building...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #384 (4e)

Dragon #384 (4e)


I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3. Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #385 (4e)

Dragon #385 (4e)


Where Do They Come From by Chris Youngs Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as The...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #386 (4e)

Dragon #386 (4e)


How do You Spell Victory? by Chris Youngs On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild:...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #388 (4e)

Dragon #388 (4e)


Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial. Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #389 (4e)

Dragon #389 (4e)


"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really. Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career. Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #392 (4e)

Dragon #392 (4e)


What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for. Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish Homeland: Everwatch by Robert J. Schwalb: All heroes...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
Wizards of the Coast  $4.99

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