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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $18.99

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $29.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $24.99

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion, and...   [click here for more]
Wizards of the Coast  $24.99 $22.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $21.00

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $21.50

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In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)


Welcome to the Cage! That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and divine Evocative...   [click here for more]
Wizards of the Coast  $17.99

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Neverwinter Campaign Setting (4e)

Neverwinter Campaign Setting (4e)


ADVENTURE IN A REALM OF INTRIGUE Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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Grand History of the Realms (3.5)

Grand History of the Realms (3.5)


Please note: This document is a scanned image and might contain some blurring of text in spots. ***** All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the...   [click here for more]
Wizards of the Coast  $16.99 $13.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $21.99

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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $36.99

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Unearthed Arcana (1e)

Unearthed Arcana (1e)


The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections.  The most complete version of Unearthed Arcana ever printed! The original Unearthed Arcana was...   [click here for more]
Wizards of the Coast  $19.99 $16.00

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons &...   [click here for more]
Wizards of the Coast  $25.99

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Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)


Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything....   [click here for more]
Wizards of the Coast  $20.99

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Volo's Guide to Waterdeep (2e)

Volo's Guide to Waterdeep (2e)


Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $25.99

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Monster Manual (3.5)

Monster Manual (3.5)


Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures...   [click here for more]
Wizards of the Coast  $24.99

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War Captain's Companion (2e)

War Captain's Companion (2e)


COMBAT IN FANTASY SPACE! The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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The City of Greyhawk (2e)

The City of Greyhawk (2e)


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ...   [click here for more]
Wizards of the Coast  $17.99

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Chainmail: Rules for Medieval Miniatures (0e)

Chainmail: Rules for Medieval Miniatures (0e)


"Get the fantasy miniatures game that started it all! Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight! The Chainmail Medieval Miniatures section...   [click here for more]
Wizards of the Coast  $8.24 $7.42

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Fiend Folio (1e)

Fiend Folio (1e)


A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game. Product History...   [click here for more]
Wizards of the Coast  $11.99 $9.99

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Ravenloft Domains of Dread (2e)

Ravenloft Domains of Dread (2e)


Night is falling. The Mists are rising. Embrace the Darkenss. Enter the dark and macabre world of Ravenloft. But beware - once you begin to walk among the mists and shadows, you can never leave. Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages...   [click here for more]
Wizards of the Coast  $29.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each plane...   [click here for more]
Wizards of the Coast  $25.99

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The Factol's Manifesto (2e)

The Factol's Manifesto (2e)


This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The...   [click here for more]
Wizards of the Coast  $19.99

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Ravenloft: Realm of Terror (2e)

Ravenloft: Realm of Terror (2e)


A New Realm of Horror Adventures In the dead of night, as mists cloak the land, a traveler walks a country road. Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom. A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads...   [click here for more]
Wizards of the Coast  $19.99

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Forgotten Realms Campaign Guide (4e)

Forgotten Realms Campaign Guide (4e)


Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land...   [click here for more]
Wizards of the Coast  $24.99

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The World of Greyhawk (1e)

The World of Greyhawk (1e)


So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all of those unsacked, unlooted dungeons and ruins stand so close to the one big city all of the adventurers in the world hail from? Rejoice, Dungeon Masters, and relax! All of...   [click here for more]
Wizards of the Coast  $11.99

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Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the physiology,...   [click here for more]
Wizards of the Coast  $29.00

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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
Wizards of the Coast  $13.75

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Dragonlance Campaign Setting (3.5)

Dragonlance Campaign Setting (3.5)


Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker...   [click here for more]
Wizards of the Coast  $29.99

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D&D Expert Set Rulebook (B/X ed.) (Basic)

D&D Expert Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's...   [click here for more]
Wizards of the Coast  $13.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $20.00

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Eberron Campaign Guide (4e)

Eberron Campaign Guide (4e)


This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes...   [click here for more]
Wizards of the Coast  $21.50

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OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)

OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)


Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACKMOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press...   [click here for more]
Wizards of the Coast  $8.50

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Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders...   [click here for more]
Wizards of the Coast  $18.99

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Volo's Guide to Baldur's Gate II (2e)

Volo's Guide to Baldur's Gate II (2e)


In this, the sixth indispensable travel guide by Volothamp Geddarm, famed traveler of the Realms, the wonders of the mysterious South are laid bare for all to see. Adventurers seeking their fortunes in the lands made famous by the Baldur's Gate II: Shadows of Amn computer game will find all the dangers and treasures this rich territory has to offer. And as always, the finest establishments on the gold...   [click here for more]
Wizards of the Coast  $8.50

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $23.99

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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
Wizards of the Coast  $16.00

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $24.99 $22.49

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Swords & Spells (0e)

Swords & Spells (0e)


Rules for large-scale miniatures battles based on the game Dungeons & Dragons. Product History "Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976. Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in same format as "Supplement...   [click here for more]
Wizards of the Coast  $8.50

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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't...   [click here for more]
Wizards of the Coast  $9.99

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Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
Wizards of the Coast  $41.99

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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
Wizards of the Coast  $16.00

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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
Wizards of the Coast  $12.99

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Demonomicon (4e)

Demonomicon (4e)


Demons and demon lords for your D&D campaign. Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an...   [click here for more]
Wizards of the Coast  $16.00

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Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second deity...   [click here for more]
Wizards of the Coast  $19.99

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Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)


The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked Dungeon...   [click here for more]
Wizards of the Coast  $6.50

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Player's Handbook II (3.5)

Player's Handbook II (3.5)


MAKE YOUR CHARACTERS THE BEST THEY CAN BE Whether you’re creating a new character or improving an existing one, the Player’s Handbook II supplement has something you need. This volume provides new character options for all players: New class features for all of your favorite classes A rebuilding system that allows you to update existing characters New advancement options...   [click here for more]
Wizards of the Coast  $19.99

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Volo's Guide to Cormyr (2e)

Volo's Guide to Cormyr (2e)


You hold in your hands the fourth popular - nay, indespensible! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landmarks of Cormyr...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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