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A Frigid Demise (3.0)

A Frigid Demise (3.0)


A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta. Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like. Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging...   [click here for more]
Wizards of the Coast  $0.99

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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $7.99

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A Hero's Tale (2e)

A Hero's Tale (2e)


Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds. A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions. Each adventure...   [click here for more]
Wizards of the Coast  $4.99

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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
Wizards of the Coast  $4.99

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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An Icy Heart (3.0)

An Icy Heart (3.0)


The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her. Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal...   [click here for more]
Wizards of the Coast  $0.99

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Black Rain (3.0)

Black Rain (3.0)


When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple. When...   [click here for more]
Wizards of the Coast  $0.99

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Bleak House (2e)

Bleak House (2e)


Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists....   [click here for more]
Wizards of the Coast  $9.99

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Caravans (2e)

Caravans (2e)


Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits...   [click here for more]
Wizards of the Coast  $7.99

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Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Chaos Spawn (2e/SAGA)

Chaos Spawn (2e/SAGA)


In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside! Chaos Spawn pits your heroes against one of Chaos's...   [click here for more]
Wizards of the Coast  $4.99

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Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
Wizards of the Coast  $4.99

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Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)


Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
Wizards of the Coast  $9.99

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Cormyr (2e)

Cormyr (2e)


One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
Wizards of the Coast  $4.99

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DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)


The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $4.99

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DLA1 Dragon Dawn (2e)

DLA1 Dragon Dawn (2e)


Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead? Your heroes must set on a dangerous trek in...   [click here for more]
Wizards of the Coast  $4.99

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DLA2: Dragon Knight (2e)

DLA2: Dragon Knight (2e)


Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might! This quest will...   [click here for more]
Wizards of the Coast  $4.99

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DLC2: Dragonlance Classics Volume II (2e)

DLC2: Dragonlance Classics Volume II (2e)


You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light, Dragons of War, and Dragons of Deceit. This 128-page adventure booklet contains everything necessary to play this portion of the epic campaign. Relive the excitement...   [click here for more]
Wizards of the Coast  $4.99

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DLC3: Dragonlance Classics Volume III (2e)

DLC3: Dragonlance Classics Volume III (2e)


This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules. This 128-page book contains the maps, and descriptions that will take the Heroes of...   [click here for more]
Wizards of the Coast  $4.99

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DLE1 In Search of Dragons (2e)

DLE1 In Search of Dragons (2e)


Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the...   [click here for more]
Wizards of the Coast  $4.99

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DLR1 Otherlands (2e)

DLR1 Otherlands (2e)


Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer. Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis,...   [click here for more]
Wizards of the Coast  $4.99

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DLS2 Tree Lords (2e)

DLS2 Tree Lords (2e)


If the Silvanesti are experiencing rebirth, the Kirath are the midwives. The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of DragonkindThe Kirath, the elite scouts of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar—landscapes twisted by magic, once-verdant lands now gray...   [click here for more]
Wizards of the Coast  $4.99

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DLS3 Oak Lords (2e)

DLS3 Oak Lords (2e)


Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise! The new Speaker of Suns, Porthios-Kanan, returns to Qualinesti with his people, but they find...   [click here for more]
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DLS4 Wild Elves (2e)

DLS4 Wild Elves (2e)


At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle! The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has...   [click here for more]
Wizards of the Coast  $4.99

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DLT1 New Tales: The Land Reborn (2e)

DLT1 New Tales: The Land Reborn (2e)


The War of the Lance may be over, but the Heroes' jobs have only begun. Returen to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon to reclaim the settlement of Que Shu....   [click here for more]
Wizards of the Coast  $4.99

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Dragonlance Legends: Time of the Twins

Dragonlance Legends: Time of the Twins


Adapts the first volume of the best selling trilogy. Two years have passed since the War of the Lance. A relative peace has settled on the world. Yet, all is not well in the land of Krynn. An ambitious mage and the beautiful cleric who hopes to save his soul depart on a desperate journey through time that threatens to undo history and bestow godhood to one who craves power over everything else....   [click here for more]
IDW Publishing  $9.99

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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
Wizards of the Coast  $14.99

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Dungeons & Dragons Volume 3: Down

Dungeons & Dragons Volume 3: Down


More high-stakes adventure from Dungeons & Dragons! The new story arc kicks off as Fell's Five has returned home, only to find shattering news for Khal. And now that he''s made up his mind, nothing will stand in his way! Collects Dungeons & Dragons #12-15. Note: This digital edition includes the PDF and EPUB versions of the comic. ...   [click here for more]
IDW Publishing  $17.99 $9.99

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Dungeons & Dragons: Abraxis Wren of Eberron

Dungeons & Dragons: Abraxis Wren of Eberron


Welcome to a world of swashbuckling action and dark fantasy, a world ruled by great dynasties and tempered by war. Eberron holds many wonders, from dragonmarks to warforges, deadly dungeons to elemental airships. As the shadows of evil and conspiracy threaten to envelop the land, heroes of prophecy come forth to save the day. Collects Infestation 2: Dungeons & Dragons, 2012 Annual: Eberron,...   [click here for more]
IDW Publishing  $19.99 $7.99

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Dungeons & Dragons: Classics Vol. 1

Dungeons & Dragons: Classics Vol. 1


The classic Advanced Dungeons & Dragons series returns! This action-packed volume collects the first eight issues of the fan-favorite series by writer Dan Mishkin and artist Jan Duursema. Collects Advanced Dungeons & Dragons #1-8 Note: This digital edition includes the PDF and EPUB versions of the book. ...   [click here for more]
IDW Publishing  $19.99 $14.99

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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
Wizards of the Coast  $9.99

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Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls (2e)

Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls (2e)


Ask the average dull peasant when and where the Battle of Bones took place and likely he will scratch his head and stammer that it was in the year 1090 Dale Reckoning, at a battlefield bordering on the southwest edge of Anauroch, the Secret Desert. And that afterwards, the humans and their allies camped on the slopes of the Hill of Lost Souls, which has since been abandoned to all but the spirits...   [click here for more]
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Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills (2e)

Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills (2e)


An excerpt from A Treatise on the Life of the High Moor by the druid Bara: The environment includes such things as terrain, flora, fauna, weather, and natural and arcane forces. All these elements - each aspect of the environment and each organism - form a tapestry known as the ecology. And like a tapestry of cloth, this one can suffer severe damage if a single thread is removed, no matter...   [click here for more]
Wizards of the Coast  $4.99

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Empires of the Shining Sea (2e)

Empires of the Shining Sea (2e)


Calimshan and the Lake of Steam Revealed! The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake...   [click here for more]
Wizards of the Coast  $7.99

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FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is...   [click here for more]
Wizards of the Coast  $4.99

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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

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Force of Nature (3.5)

Force of Nature (3.5)


Earthquakes, tidal waves, and volcanic eruptions have suddenly wracked Porthaven, a city normally known for its mild weather and calm seas. The root of the problem is an arcane machine built to protect the city 300 years ago by extraplanar creatures called modrons. Now the machine has run out of fuel, and it's up to the PCs to obtain more by visiting each of the four elemental planes. Can they get...   [click here for more]
Wizards of the Coast  $0.99

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Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)


The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
Wizards of the Coast  $9.99

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Four From Cormyr (2e)

Four From Cormyr (2e)


The kingdom of Cormyr is a land of law and order, a country populated by citizens who live good lives and treat their neighbors well. If you think these characteristics make Cormyr unexciting and uninviting place...think again. Despite the ever-present Purple Dragon soldiers and War Wizards who are charged with keeping the kingdom safe from treachery and greed. Cormyr is a place where evil lurks...   [click here for more]
Wizards of the Coast  $4.99

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FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)


Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
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FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)


Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
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Greyhawk Wars (2e)

Greyhawk Wars (2e)


From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess,...   [click here for more]
Wizards of the Coast  $4.99

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Haunting Lodge (3.0)

Haunting Lodge (3.0)


The chill November wind has started to blow and, for many folks out there, that means hunting season has arrived. So, in the "spirit" of the season, Owen K.C. Stephens gives us Haunting Lodge, a miniadventure suitable for four 17th-level characters. This site-based adventure centers around an exclusive getaway for high-powered sportsmen seeking some rather unusual game. Fair warning,...   [click here for more]
Wizards of the Coast  $0.99

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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
Wizards of the Coast  $9.99

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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $4.99

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I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
Wizards of the Coast  $9.99

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I9 Day of Al'Akbar (1e)

I9 Day of Al'Akbar (1e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
Wizards of the Coast  $4.99

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Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
Wizards of the Coast  $0.99

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Jakandor: Island of War (2e)

Jakandor: Island of War (2e)


On a rugged island filled wit unnatural dangers, fierce and proud barbarians must fight for their lives. The barbarians who call themselves the Knorr, driven from their homeland, wanted nothing but freedom and an honorable existence when they landed on the shores of Jakandor. What they found was an island occupied by despicable wielders of vile magic - the Broken People, as the Knorr call them, who...   [click here for more]
Wizards of the Coast  $4.99

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Land of Intrigue (2e)

Land of Intrigue (2e)


Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3...   [click here for more]
Wizards of the Coast  $7.99

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