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"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes?The... [click here for more] |
Wizards of the Coast |
$4.99
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The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her.
Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal... [click here for more] |
Wizards of the Coast |
$0.99
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The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion... [click here for more] |
Wizards of the Coast |
$4.99
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...the dragon lunges. Your flashing blade slices the air as searing flames burst over your shield. A lightning bolt crackles from the wizard's fingertips, then bounces harmlessly off the ancient beast's scarred and scaly hide. Will you stay and battle this deadly monster, or leave it behind with its hoard of stolen treasure. The DUNGEONS your friends create and play mighty warriors, shrewd wizards,... [click here for more] |
Wizards of the Coast |
$8.95
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"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [click here for more] |
Wizards of the Coast |
$4.99
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Everyone can enjoy miniatures gaming with these fast-paced, exciting fantasy combat rules.
Each miniature represents one hero, wizard, soldier, or monster. Create exciting battles using any number and assortment of figures. The rules are compatible with the AD&D game, so your player character can be converted in minutes without complicated formulas. Magical items and spells are covered in detail.... [click here for more] |
Wizards of the Coast |
$4.99
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Who are the priests your player characters turn to for cures and healing? What is the temple like where they line up for holy water? What is the patron church for the zealous party paladin? Where did your party's clerics and priests train, and where do they go when the time comes to learn higher mysteries? Bastion of Faith has answers to these questions and many more! Bastion of Faith a complete... [click here for more] |
Wizards of the Coast |
$4.99
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This is the first of the Almanac series, and covers events immediatley following the "Wrath of the Immortals" storyline. The map included shows the remains of the Alphatian Empire, following the "Wrath" adventure. For the year 1010 AC. ... [click here for more] |
Wizards of the Coast |
$4.95
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"Rock, and dark, and time not passing." I walk through darkness and a land frozen in the grip of winter. Everywhere frigid gusts of wind send icy needles at my face. I do not even flinch anymore; the pain reminds me that I yet live. I can feel them - their alien thoughts twirling about my mind. They wish me to serve, but I will not . not yet. In Masters of Eternal Night, adventurers travel across... [click here for more] |
Wizards of the Coast |
$9.99
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The idyllic mountain village of Sarwin has long been one of the most relaxing and secluded locations in the nation. Situated on the edge of civilization in the shadow of remote forested mountains, this tiny town is an ideal place to retire after a long life of adventuring. Watched over by the benevolent Sarwin family in their nearby castle, it is a place strangely untouched by the barbaric orc tribes... [click here for more] |
Wizards of the Coast |
$0.99
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The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game.
Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DMs definitive source for priest spells.
This volume contains priest spells of all... [click here for more] |
Wizards of the Coast |
$4.99
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Look what's here! Advanced Dungeons & Dragons Permanent Character Folder and Adventure Records specifically designed for use with the AD&D game. These two interlocking products have been designed to eliminate those major problems which commonly plague other character records, space and durability. Organized into a special format, information is grouped together under specific and easy-to-identify... [click here for more] |
Wizards of the Coast |
$4.95
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"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone... [click here for more] |
Wizards of the Coast |
$4.99
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With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as The Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into... [click here for more] |
Wizards of the Coast |
$4.99
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You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?... [click here for more] |
Wizards of the Coast |
$4.99
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This is the third Almanac in the series and the first Using AD&D stats. It covers the year AC 1012 on the Thyatian calendar, and includes several new sections. Among these are sections on weather patterns and predictions, the Hollow World floating continents' route and the resulting shadowfall, horoscopes, a list of the prominent NPCs converted to AD&D stats and information regarding new regions... [click here for more] |
Wizards of the Coast |
$4.95
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Inside you'll discover a "King's Ransom" in Castles and Accessories!
EXPLORE THREE SPECTACULAR CASTLES...
"Darkhold" in the Forgotten Realms setting: Towering stronghold of the nefarious Black Network
"Drungar" in the Dragonlance setting: Bastion of defense against Thenol's undead armies.
"Hart" in Greyhawk setting: A paladin's shining, star shaped fortress.
See each castle brought to life in its... [click here for more] |
Wizards of the Coast |
$4.99
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The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only... [click here for more] |
Wizards of the Coast |
$4.99
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Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,... [click here for more] |
Wizards of the Coast |
$4.99
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Incredible magic for all campaigns! The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item,... [click here for more] |
Wizards of the Coast |
$9.99
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Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten... [click here for more] |
Wizards of the Coast |
$9.99
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An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to... [click here for more] |
Wizards of the Coast |
$4.95
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City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.
For instance, within you'll find
a smithy run by gnomes;
a temple that's home to an orphaned dragon; and
a tavern that patrons can't enter until they give the password
This book also describes two inns, a singing fountain,... [click here for more] |
Wizards of the Coast |
$4.99
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Long ago, the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more. And now comes a cry for help from the... [click here for more] |
Wizards of the Coast |
$4.99
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Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures.
Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.... [click here for more] |
Wizards of the Coast |
$4.99
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Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important... [click here for more] |
Wizards of the Coast |
$4.99
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"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees... [click here for more] |
Wizards of the Coast |
$4.99
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A SOLO ADVENTURE FOR THIEVES LEVEL 1-3 or Group Play Level 1-3
The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet. You huddle next to the sledge, trying to shelter your numb face from the icy winds.
A dozen half-human... [click here for more] |
Wizards of the Coast |
$4.99
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The end times approach . . . . To everything there is a season. Every campaign has to come to an end sometime, so why not go out with a bang? The Apocalypse Stone is an epic adventure to challenge high-level characters, but beware?it will destroy your world. This adventure has it all: gods and devils, plague and pestilence, rains of fire, and world-shattering conflicts. Here is an opportunity... [click here for more] |
Wizards of the Coast |
$7.99
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Visit the Abyss. Meet Demon Lords. Kill Everything.
In the heart of the Demonweb, Lolth surveyed the Grand Council Chamber and the demon lords assembled by her invitation. Throaty growls indicated a dispute amond Yeenoghu's pack. Obox-ob's insect swarms chittered while Demogorgon ranted from the central podium. The other emissaries seemed restless. Across the hall, Graz'zt met Lolth's gaze and... [click here for more] |
Wizards of the Coast |
$14.99
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This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein.... [click here for more] |
Wizards of the Coast |
$4.99
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You started in Basic and as your character grew, you advanced to Expert. And the game grew too, epanding into Companion and Masters rules. And your character grew right along with the game, gaining levels, equipment, magical items, and land. In fact, your character grew right out of the D&D Character Sheet you have been using for so long. Now your character sheet can keep up to date with the... [click here for more] |
Wizards of the Coast |
$0.99
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The AD&D CARDMASTER Adventure Design Deck is both an exciting tool for Dungeon masters and a complete game for players. With the Adventure Design Deck, the DM can create tough, challenging group adventures, players can go adventuring without a DM, and even solo adventures can be played, just by shuffling cards. The CARDMASTER Adventure Design Deck can be used several ways: CARDMASTER Fastplay... [click here for more] |
Wizards of the Coast |
$4.99
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As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,... [click here for more] |
Wizards of the Coast |
$4.99
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Fantasy worlds are vast, with many strange places to discover and marvel, but only the best of travelers find their way by the stars alone. For the wise and the true adventurers, only Trail Maps will do. TMI shows the nations in the western region of the D&D@ game Known World, from Glantri to Rockhome, and as far north as the Ethengar plains to the steamy Isles of Ierendi. Discover details about... [click here for more] |
Wizards of the Coast |
$4.95
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The High Council of Pellham is floundering. A restless populace claims nothing has gone right since the last king was deposed, nearly two centuries ago, and the political situation is turning ugly. Hope comes from a monastic order, the Brothers of Brie, in the form of an ancient prophecy. A long-forgotten king will rise in the hour of Pellham's greatest need and restore order, according to the Brothers.... [click here for more] |
Wizards of the Coast |
$4.95
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The moon rises, and you feel yourself start to change. Fur sprouts from your palms, your fingers turn to claws, and a howl rips from your throat. Your clothes shred and tear as your Other Self breaks free.. Moonlight Madness follows the exploits of six unlucky heroes trying to free themselves of the curse of lycanthropy while evading a full-scale werewolf hunt led by a crusading paladin and his... [click here for more] |
Wizards of the Coast |
$4.99
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The Wizard's Screen speeds up game play by taking the most frequently used character specific information form the AD&D game Player's Handbook and Complete Wizard's Handbook and making it instantly accessible. Now the details players need on the spot to play any of the wizard classes? including mages, specialist wizards, wild mages, or elementalists?:can be right at their fingertips. The screen... [click here for more] |
Wizards of the Coast |
$4.95
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Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds.
A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions.
Each adventure... [click here for more] |
Wizards of the Coast |
$4.99
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This accessory included three double-sided 21 x 30 tactical battle maps - a total of six beautifully rendered encounter locations, now available in PDF form. Each one suitable for any D & D game Each map is laid out on a one-inch-scale square grid. allowing it to be used with D & D miniatures andor card stock tokens.Two of the mapped locations are new. depicting a ruined keep and a besieged... [click here for more] |
Wizards of the Coast |
$9.99
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Discover the origins of the Quests from the Infinite Staircase with this bundled collection!
Crossing multiple editions and four decades, these original editions offer a fantastic opportunity to delve into the rich lore and captivating stories of each adventure.
Read through them or embark on a journey of classic D&D adventures at your gaming table!
This special bundle product contains the... [click here for more] |
Wizards of the Coast |
$50.93 $31.99
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