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 Hottest D&D Classics, Dragonlance, Print
 
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Dragonlance Adventures (1e)

Dragonlance Adventures (1e)


At last, the complete Krynn source book that contains all the information necessary for limitless campaigning in the world of the DragonLance saga! Provides all-new information on the character classes, races, artifacts, and powers that are unique to the fascinating world of Krynn. Product History Dragonlance Adventures (1987), by Tracy Hickman and Margaret Weis, is the...   [click here for more]
Wizards of the Coast  $17.99

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DLC2: Dragonlance Classics Volume II (2e)

DLC2: Dragonlance Classics Volume II (2e)


You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light, Dragons of War, and Dragons of Deceit. This 128-page adventure booklet contains everything necessary to play this portion of the epic campaign. Relive the excitement...   [click here for more]
Wizards of the Coast  $9.99

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Age of Mortals (3.5)

Age of Mortals (3.5)


A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
Wizards of the Coast  $19.99

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DL13 Dragons of Truth (1e)

DL13 Dragons of Truth (1e)


The key to victory is at hand as the Heroes of Legend set out on their final quest! The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand. Yet hidden knowledge has...   [click here for more]
Wizards of the Coast  $8.99

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DLE1 In Search of Dragons (2e)

DLE1 In Search of Dragons (2e)


Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the...   [click here for more]
Wizards of the Coast  $9.99

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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
Wizards of the Coast  $9.99

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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
Wizards of the Coast  $9.99

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DLR1 Otherlands (2e)

DLR1 Otherlands (2e)


Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer. Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis,...   [click here for more]
Wizards of the Coast  $9.99

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Rise of the Titans (2e/SAGA)

Rise of the Titans (2e/SAGA)


Evil Grows in the Heart of the Ogre Lands During the Age of Dreams, ogres were beautiful creatures who built fantastic cities and ruled over the greatest civilization on all of Krynn. They eventually fell prey to their own decadence--their culture collapsed into barbarism while the ogres themselves degenerated into their current repulsive forms. Recently, however, a new form of ogre has emerged....   [click here for more]
Wizards of the Coast  $9.99

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More Leaves from the Inn of the Last Home (2e)

More Leaves from the Inn of the Last Home (2e)


A New Bill of Fare Welcome, guest, to our inn. To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating. Your proprietors, Caramon and Tika Majere ...   [click here for more]
Wizards of the Coast  $19.99

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