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Marco Volo: Journey (2e)

Marco Volo: Journey (2e)


Marco Volo - Journey is the second volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. This free-wheeling adventure began in Waterdeep as the characters set out on an intrgiue-laden journey to Shadwodale. Accompanying them is Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. After leaving the...   [click here for more]
Wizards of the Coast  $9.99

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G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift...   [click here for more]
Wizards of the Coast  $7.99

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LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)


Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
Wizards of the Coast  $12.99

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CM3 Sabre River (Basic)

CM3 Sabre River (Basic)


You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more...   [click here for more]
Wizards of the Coast  $7.99

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X2 Castle Amber (Basic)

X2 Castle Amber (Basic)


Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration...   [click here for more]
Wizards of the Coast  $9.99

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SJS1 Goblin's Return (2e)

SJS1 Goblin's Return (2e)


Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter...   [click here for more]
Wizards of the Coast  $9.99

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Eye of the Wyvern (2e)

Eye of the Wyvern (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which...   [click here for more]
Wizards of the Coast  $7.99

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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $44.99

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Undermountain: Stardock (2e)

Undermountain: Stardock (2e)


Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach...   [click here for more]
Wizards of the Coast  $7.99

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Uncaged: Faces of Sigil (2e)

Uncaged: Faces of Sigil (2e)


Who's Who... and Who's What Everyone slides through Sigil sooner or later. But plenty of cutters call the Cage home, and it's their shops, trades, and peels that keep the jink flowing - and the bone-boxes flapping. A body's got to know who sells bogus goods, and who'll scrag him (or worse) just for the fun of it. 'Course, the trick is telling friend from foe. In Sigil, a fiery...   [click here for more]
Wizards of the Coast  $16.99

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FRQ2 Hordes of Dragonspear (2e)

FRQ2 Hordes of Dragonspear (2e)


Dragonspear Castle. All who live within several hundred miles have heard the name and know its import. Once home to the proud and the brave, it stands now a ruin, cloaked behind a history of murder and diabolic plots. Few go there, for the only reward to be found is death. Rumors abound that Dragonspear holds a portal to the sinister planes, but until now those have been unfounded. Following a great...   [click here for more]
Wizards of the Coast  $7.99

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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
Wizards of the Coast  $7.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $7.99

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The Scarlet Brotherhood (2e)

The Scarlet Brotherhood (2e)


Threats from the South The Scarlet Brotherhood has always been a mystery. Cloaked in shadow, manipulating events across the Flanaess, exploring unknown southern jungles, the Brotherhood influences the world in ways both obvious and subtle. Now learn their early history, hierarchy of power, gods, and agenda. But the Brotherhood is not alone in the south. Explore the peoples, nations, gods and wonder...   [click here for more]
Wizards of the Coast  $9.99

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L1 The Secret of Bone Hill (1e)

L1 The Secret of Bone Hill (1e)


Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the...   [click here for more]
Wizards of the Coast  $9.99

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Draconomicon (3.5)

Draconomicon (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $34.99

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Forest Maker (2e)

Forest Maker (2e)


Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call...   [click here for more]
Wizards of the Coast  $12.99

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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
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