Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Content
D&D Classics   Remove Search Term
Advanced Search >

 
 Hottest D&D Classics
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
WGA3 Flames of the Falcon (2e)

WGA3 Flames of the Falcon (2e)


Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers. Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
The Sea Witch (3.0)

The Sea Witch (3.0)


Designer Jason Carl takes us to an intriguing lighthouse. This miniadventure can take place in remote areas or near any coastal city in your campaign -- just set it where it will work best for your current needs. This is a good side trek adventure -- it's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a coastal region where fishing and shipping...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $14.99 $11.24

Add to Dungeon Masters Guild Order  
PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)


There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
I1 Dwellers of the Forbidden City (1e)

I1 Dwellers of the Forbidden City (1e)


Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City!? Parts of this adventure were used in 1980 for a major East Coast convention tournament. Information...   [click here for more]
Wizards of the Coast  $5.50 $4.99

Add to Dungeon Masters Guild Order  
Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $18.95 $9.99

Add to Dungeon Masters Guild Order  
MC9 Monstrous Compendium Spelljammer Appendix II (2e)

MC9 Monstrous Compendium Spelljammer Appendix II (2e)


Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to Dungeon Masters Guild Order  
RQ1 Night of the Walking Dead (2e)

RQ1 Night of the Walking Dead (2e)


In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns." As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the...   [click here for more]
Wizards of the Coast  $6.95 $4.99

Add to Dungeon Masters Guild Order  
Night of the Shark (2e)

Night of the Shark (2e)


"When the storm comes in with its teeth, teeth, teeth ." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
A Hero's Tale (2e)

A Hero's Tale (2e)


Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds. A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions. Each adventure...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Player Essentials: Heroes of the Forgotten Kingdoms (4e)

Player Essentials: Heroes of the Forgotten Kingdoms (4e)


Exciting new builds and character options for the druid, paladin, ranger, and warlock classes. This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

Add to Dungeon Masters Guild Order  
Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
Player Essentials: Heroes of the Fallen Lands (4e)

Player Essentials: Heroes of the Fallen Lands (4e)


Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes. This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

Add to Dungeon Masters Guild Order  
A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?" - Some clueless sod Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that...   [click here for more]
Wizards of the Coast  $15.99 $9.99

Add to Dungeon Masters Guild Order  
Dungeons & Dragons #0

Dungeons & Dragons #0


Step into the world of DUNGEONS & DRAGONS! Take your first strides on a long and majestic adventure – fight to stay alive – fight for honor – fight for glory! In this special issue you’ll get two stories introducing you to the D&D worlds. All this leads up to DUNGEONS & DRAGONS #1 and a DARK SUN limited series. Don’t miss this value-priced jumping-on point!...   [click here for more]
IDW Publishing  $0.59

Add to Dungeon Masters Guild Order  
FR2 Moonshae (1e)

FR2 Moonshae (1e)


The Moonshae Isles are alive with AD&D game campaigns opportunities. Characters of virtually all the standard classes and levels can find adventure and challenge in some part of the islands. Product History FR2: "Moonshae" (1987), by Douglas Niles, is the second book in the "FR" series of sourcebooks for the Forgotten Realms. It was released in November...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Fantastic Locations: Fane of the Drow (3.5)

Fantastic Locations: Fane of the Drow (3.5)


Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign,...   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to Dungeon Masters Guild Order  
Tales from the Infinite Staircase (2e)

Tales from the Infinite Staircase (2e)


An anthology of eight separate but linked adventures, Tales from the Infinite Staircase takes adventurers to exotic locales throughout the planes. A crossover product meant to be usable with the FORGOTTEN REALMS, this is a great introduction to PLANESCAPE for players unfamiliar with the setting. Product History Tales From the Infinite Staircase (1998) is that rarest of beasts:...   [click here for more]
Wizards of the Coast  $19.95 $9.99

Add to Dungeon Masters Guild Order  
I13 Adventure Pack I (1e)

I13 Adventure Pack I (1e)


DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a...   [click here for more]
Wizards of the Coast  $12.00 $4.99

Add to Dungeon Masters Guild Order  
Monster Vault: Threats to the Nentir Vale (4e)

Monster Vault: Threats to the Nentir Vale (4e)


Terrifying monsters and villains for your heroic- and paragon-tier campaign. The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir...   [click here for more]
Wizards of the Coast  $34.99 $14.99

Add to Dungeon Masters Guild Order  
FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
CGR2 The Complete Gladiator's Handbook (2e)

CGR2 The Complete Gladiator's Handbook (2e)


From the dusty arenas of Athas comes The Complete Gladiator's Handbook, ready to arm the fiercest Dark Sun campaign antagonist. Numerous new kits, details of the Tyr region's arenas, quick summaries of combat rules, a martial arts system, and suggestions on how to run arena games are within these pages. So gird your weapons-your opponents await! Product History CGR2: The Complete...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Sea of Blood (2e)

Sea of Blood (2e)


"Every land to drown in the avenging sea of blood" -Prophecy of the Deep Mother The deep sea holds many perils - some known, some secret, some merely hungry . and some evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees from above...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
N3 Destiny of Kings (1e) (1986)

N3 Destiny of Kings (1e) (1986)


When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can...   [click here for more]
Wizards of the Coast  $8.00 $4.99

Add to Dungeon Masters Guild Order  
Bad Moon Waning (3.5)

Bad Moon Waning (3.5)


When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
The Magic Encyclopedia Volume I (2e)

The Magic Encyclopedia Volume I (2e)


To an adventurer, the most prized treasure of all is magic. Open this book and you will find a concise listing of every enchanted item ever invented for the D&D fantasy role playing game. Volume One runs from Abacus to Goblet. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. No...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
OA6 Ronin Challenge (2e)

OA6 Ronin Challenge (2e)


It begins as a simple martial arts tournament. Sure, your skills are tested and you might even win a trophy - or learn a lesson or two. But it's still just a tournament... Until someone starts playing for keeps. When a traitor to the empire is revealed, His Excellency calls loyal and heroic citizens to follow the trail of deception. The scale of the treachery is grand - it seems that an entire...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGR1 Greyhawk Ruins (2e)

WGR1 Greyhawk Ruins (2e)


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide...   [click here for more]
Wizards of the Coast  $15.00 $4.99

Add to Dungeon Masters Guild Order  
Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
Wizards of the Coast  $34.95 $16.99

Add to Dungeon Masters Guild Order  
From the Ashes (2e)

From the Ashes (2e)


The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers. Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to Dungeon Masters Guild Order  
Tasslehoff's Map Pouch: The War of the Lance (3.5e)

Tasslehoff's Map Pouch: The War of the Lance (3.5e)


"Uncle" Tasslehoff has shared even more of his amazing map collection, this time with maps focusing on the Fourth Age and the War of the Lance. The maps within the pouch include a detailed, full-size poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself. Roam the ancient,...   [click here for more]
Wizards of the Coast  $14.99 $6.99

Add to Dungeon Masters Guild Order  
Dungeons & Dragons: Legends of Baldur’s Gate #1

Dungeons & Dragons: Legends of Baldur’s Gate #1


Evil, meet my sword! Sword, meet evil! Generations have passed since the original Heroes of Baldur’s Gate saved the city and the Realms. Now a new threat rises and an unlikely group of misfits are thrust into adventure with MINSC, the legendary Ranger do-gooder with a heart of gold, brain of lead, and hamster of pronounced wisdom. ...   [click here for more]
IDW Publishing  $1.19

Add to Dungeon Masters Guild Order  
Monstrous Arcana: The Illithiad (2e)

Monstrous Arcana: The Illithiad (2e)


The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers: The anatomy and physiology of the mind flayer. The terrible truth about the mind flayer life cycle. Illithid-kin, undead mind flayers, and new' flayer-kin monsters. A balanced...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders of Amn, and...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Hail the Heroes (2e)

Hail the Heroes (2e)


Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
N3 Destiny of Kings (2e)

N3 Destiny of Kings (2e)


When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Vilhon Reach (2e)

The Vilhon Reach (2e)


The Reach has always been considered the breadbasket of the Realms, the birthplace of countless warriors who have shed their lifeblood on the fields of battle. It's also home to noble families that have ruled kingdoms for countless generations, lizardman cities that have existed for hundreds of years, and an ancient plague that still haunts the land. This FORGOTTEN REALMS campaign accessory contains...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Magic Encyclopedia Volume II (2e)

The Magic Encyclopedia Volume II (2e)


Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration. The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Savage Baronies (2e)

Savage Baronies (2e)


The Savage Baronies are home to all these and more! This accessory for the RED STEEL campaign holds a 64-page sourcebook that covers each of the nine Savage Baronies in detail, including the rulers of the lands, the attitudes of their people, and the effects of the Red Curse on those people. Also included is a 32-page adventure, set in the Savage Baronies and the surrounding lands. The goblinoids...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Van Richten's Monster Hunter's Compendium, Vol 1 (2e)

Van Richten's Monster Hunter's Compendium, Vol 1 (2e)


Collected for the first time, Dr. Rudolph van Richten's guides to the most terrifying creatures of the night - vampires, werebeasts, and golems! Add an element of horror to any fantasy adventure with the secrets and details revealed herein. Updated and presented for use with any AD&D campaign, including the Ravenloft setting. ...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Fiendish Codex II: Tyrants of the Nine Hells (3.5)

Fiendish Codex II: Tyrants of the Nine Hells (3.5)


Fell Legions and Insidious Plots Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
The Horde (2e)

The Horde (2e)


Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths. This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

Add to Dungeon Masters Guild Order  
The Bestiary (SAGA)

The Bestiary (SAGA)


The Bestiary provides readers with an ultimate guide to the animals and creatures of the DRAGONLANCE Saga - beasts from the classic tales set during the War of the Lance, as well as newer monsters from the Fifth Age of Krynn. This beautifully illustrated reference, penned from the viewpoint of Caramon Majere, a Hero of the Lance, details the habits, diets, lairs, and legends of these fantastic creatures....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
L3 Deep Dwarven Delve (1e)

L3 Deep Dwarven Delve (1e)


Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread! An adventure for characters levels 3-6. Product History ...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Displaying 401 to 450 (of 1295 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number