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A Question of Ethics (3.0)

A Question of Ethics (3.0)


Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this scenario, and neither is clearly good nor clearly evil. Drop this adventure from Dungeon Master's Guide author Monte Cook into your campaign and find out whom the player characters decide to aid -- or hinder. It's suitable for four 12th-level characters. Six months ago, an adventuring group that calls...   [click here for more]
Wizards of the Coast  $0.99

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Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99

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ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
Wizards of the Coast  $18.00 $9.99

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ALQ2 Assassin Mountain (2e)

ALQ2 Assassin Mountain (2e)


The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information...   [click here for more]
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An Eye for an Eye (3.0)

An Eye for an Eye (3.0)


When your ire has been raised, when you have been wronged, when someone has crossed you too many times -- it's time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction. The Council of Wrath is an organization of mercenaries that fulfills a need: revenge. Mainly made up of assassins,...   [click here for more]
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An Icy Heart (3.0)

An Icy Heart (3.0)


The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her. Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal...   [click here for more]
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B1-12 Basic Series [BUNDLE]

B1-12 Basic Series [BUNDLE]


This special bundle product contains the following titles. B10 Night's Dark Terror (Basic) Regular price: $4.99 Bundle price: $4.17 Format: Watermarked PDF Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary...   [click here for more]
Wizards of the Coast  $59.88 $50.00

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B11 King's Festival (Basic)

B11 King's Festival (Basic)


Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also...   [click here for more]
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B12 Queen's Harvest (Basic)

B12 Queen's Harvest (Basic)


The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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Bad Moon Waning (3.5)

Bad Moon Waning (3.5)


When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just...   [click here for more]
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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99

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Birthright: Book of Priestcraft (2e)

Birthright: Book of Priestcraft (2e)


Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Wheter they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can...   [click here for more]
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Birthright: Cities of the Sun (2e)

Birthright: Cities of the Sun (2e)


Honor, magic, and the open seas As far as one could see, ships closed menacingly, and warriors swarmed across enemy decks. Smoke tinted red by the dying sun shrouded the misty sea. The attacking seamen raised an unholy clamor, and the stench of flaming pitch stung the eye. Through it all, el-Arrasi stood proudly at the helm. When his vessel drew alongside the...   [click here for more]
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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
Wizards of the Coast  $6.99 $4.99

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Black Rain (3.0)

Black Rain (3.0)


When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple. When...   [click here for more]
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Blood Enemies: Abominations of Cerilia (2e)

Blood Enemies: Abominations of Cerilia (2e)


Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien....   [click here for more]
Wizards of the Coast  $9.99

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Book of Lairs [Forgotten Realms] (2e)

Book of Lairs [Forgotten Realms] (2e)


So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!   -Elminster, the Sage of Shadowdale D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played in the Forgotten Realms setting in a single session. Danger, puzzle-solving, humor,...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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BSOLO Ghost of Lion Castle (Basic)

BSOLO Ghost of Lion Castle (Basic)


"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those...   [click here for more]
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C3 The Lost Island of Castanamir (1e)

C3 The Lost Island of Castanamir (1e)


It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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C4 To Find a King (1e)

C4 To Find a King (1e)


Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten...   [click here for more]
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C5 The Bane of Llewellyn (1e)

C5 The Bane of Llewellyn (1e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to...   [click here for more]
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Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home! Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its...   [click here for more]
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Chilling Tales (2e)

Chilling Tales (2e)


Seven Gripping Settings. . . . Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror. Seven Terrifying Characters. . . . Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turns living flesh water, and a fearsome host of others: a darkling, a vassalich,...   [click here for more]
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Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
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City By the Silt Sea (2e)

City By the Silt Sea (2e)


Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they...   [click here for more]
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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
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City of Stormreach (3.5)

City of Stormreach (3.5)


City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore. This book describes the shadowy ruins, sinister organizations, and treasure-laden...   [click here for more]
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Classic Classes Revisited (3.5) [BUNDLE]

Classic Classes Revisited (3.5) [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Complete Arcane (3.5) Regular price: $14.99 Bundle price: $12.82 Format: Watermarked PDF Master Eldritch Secrets and Formidable Power Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift,...   [click here for more]
Wizards of the Coast  $58.47 $49.99

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CM2 Death's Ride (Basic)

CM2 Death's Ride (Basic)


A King's Commission leads to danger! All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful adventurers, to investigate. This is not a petty problem to by solved by the armies of local nobility. Indeed, the king's forces are desperately needed...   [click here for more]
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CM4 Earthshaker! (Basic)

CM4 Earthshaker! (Basic)


Into your hands has been thrust a great responsibility: the management of a growing domain. It has been a hard winter. Now, with the coming of spring, the populace looks to you for leadership. It will take a careful and generous hand to restore your subjects' confidence. But even as you hold your first courts of the new season, an ominous shadow falls across the land. Earthshaker...   [click here for more]
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CM8 The Endless Stair (Basic)

CM8 The Endless Stair (Basic)


The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless...   [click here for more]
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CM9 Legacy of Blood (Basic)

CM9 Legacy of Blood (Basic)


Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold. Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts and disappearing mysteriously. Animals die without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers...   [click here for more]
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Complete Adventurer (3.5)

Complete Adventurer (3.5)


Sharpen Your Survival Skills Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot. This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new...   [click here for more]
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Complete Psionic (3.5)

Complete Psionic (3.5)


Think You Know Everything About Psionics? Think Again In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets,...   [click here for more]
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Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Country Sites (2e)

Country Sites (2e)


Get out of town and into the world! Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information,...   [click here for more]
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d20 Apocalypse (d20M)

d20 Apocalypse (d20M)


New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Dark Sun Creature Catalog (4e)

Dark Sun Creature Catalog (4e)


Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian...   [click here for more]
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Dark Sun Monstrous Compendium Appendix II: Terrors beyond Tyr (2e)

Dark Sun Monstrous Compendium Appendix II: Terrors beyond Tyr (2e)


The sky rambles with impending rain?droplets hiss in the blasted air before reaching the parched ground. A leviathan bursts through the clouds, its silver scales glinting in the crimson sun. The rain drake pauses, then moves in with jaws opened wide? Only the bravest-or the most foolhardy-would dare stand before the creatures included inside this Monstrous Compendium appendix. Encounter the shadow...   [click here for more]
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Defilers and Preservers: The Wizards of Athas (2e)

Defilers and Preservers: The Wizards of Athas (2e)


Reviled and hunted, hated and feared, they live in secrecy, hiding who and what they are from the rest of the world. They are criminals whose crime calls for swift execution. They are outcasts, with no place to call home. They are wizards, and their crime is the practice of magic? Beneath the crimson sun, the life of a wizard is hard and dangerous. Blamed for the conditions of the world, feared for...   [click here for more]
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Deities and Demigods (3e)

Deities and Demigods (3e)


Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful...   [click here for more]
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Desert of Desolation [BUNDLE]

Desert of Desolation [BUNDLE]


This bundle contains the titles below, in the formats listed by each. I4 Oasis of the White Palm (1e) Regular price: $4.99 Bundle price: $4.33 Format: Watermarked PDF Tired and sore, you struggle over the burning sands toward the long-forgotten city. Will you reach the place in time to save yourselves from the evil efreeti? The sun beats down, making your...   [click here for more]
Wizards of the Coast  $15.00 $12.99

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Desert Sands (3.0)

Desert Sands (3.0)


It's time to heat things up in your campaign with this desert miniadventure. Merchant caravans have been disappearing as they cross the sands. Who or what is responsible and, most importantly, why is it happening? The PCs can make strange alliances or deadly enemies as they seek out answers to these questions. This is a good side trek adventure -- it's easy to insert into an existing campaign any...   [click here for more]
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DL15 Mists of Krynn (1e)

DL15 Mists of Krynn (1e)


Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever. The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere! Twelve different authors have combined to fill this book with advuntures, new NPCs, and...   [click here for more]
Wizards of the Coast  $9.99

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DMGR3 Arms and Equipment Guide (2e)

DMGR3 Arms and Equipment Guide (2e)


At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?" DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Draconomicon (3.5)

Draconomicon (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $14.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations,...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
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Dragon #411 (4e)

Dragon #411 (4e)


Table of Contents: Winning Races: Thri-Kreen Winning Raves: Kenkus Quests for Humanity D&D Alumni Confessions of a Full-Time Wizard Eye on the Realms: The Storm Bird Eye on Dark Sun: The Tsochar Eye on Eberron: Eston ...   [click here for more]
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