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A Guide to the Factions of Faerun

A Guide to the Factions of Faerun


In the Forgotten Realms, five factions have risen to prominence. Seeking to further their respective agendas while opposing destructive forces that threaten the folk of Faerûn, each faction has its own motivations, goals, and philosophy. While some are more heroic than others, all band together in times of trouble to thwart major threats. This download includes basic information about factions...   [click here for more]
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Adventurers League Content Catalog

Adventurers League Content Catalog


Ever wondered what play options were available for the D&D Adventurers League? Every wondered what supplements have been created by the admin team and the community to supplement our seasonal play? WONDER NO LONGER - the Content Catalog is here for you! This document will receive updates roughly once per quarter, and includes a season-by-season breakdown of all of our published content... including...   [click here for more]
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CCC-BMG-01 CORE 1-1 A Scream in the Night

CCC-BMG-01 CORE 1-1 A Scream in the Night


Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part...   [click here for more]
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CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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CCC-BMG-05 CORE 2-2 Songs of Law & Chaos

CCC-BMG-05 CORE 2-2 Songs of Law & Chaos


Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them. With danger closing in, someone has to investigate. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-06 CORE 2-3 Edicts of Neutrality

CCC-BMG-06 CORE 2-3 Edicts of Neutrality


With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-07 HULB 1-1 Hulburg Rebuilding

CCC-BMG-07 HULB 1-1 Hulburg Rebuilding


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D; Adventurers League adventure set in Hulburg. A four-hour adventure for...   [click here for more]
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CCC-BMG-08 HULB 1-2 Hulburg Burning

CCC-BMG-08 HULB 1-2 Hulburg Burning


Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it. Something much colder appears to drive the chaos. Can you track it downand remove it? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure...   [click here for more]
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CCC-BMG-10 HILL 1-1 Arrival

CCC-BMG-10 HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-11 HILL 1-2 Exodus

CCC-BMG-11 HILL 1-2 Exodus


The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-12 HILL 1-3 Resurgence

CCC-BMG-12 HILL 1-3 Resurgence


There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor


The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-17 ELM 1-2 The Lost Sanctum

CCC-BMG-17 ELM 1-2 The Lost Sanctum


Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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CCC-CIC-01 The Vault of the Devourer

CCC-CIC-01 The Vault of the Devourer


Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought...   [click here for more]
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CCC-CIC-02 The Clockwork Laboratory

CCC-CIC-02 The Clockwork Laboratory


Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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CCC-CIC-03 The Desolate Undercroft

CCC-CIC-03 The Desolate Undercroft


The deepest depths of the ruins of the Tempest Mage's tower have not seen a living soul for centuries. In the silent dark, death waits for you. Will you rush to meet him? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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CCC-GARY01-03: The Gary Con 2017 Story Arc

CCC-GARY01-03: The Gary Con 2017 Story Arc


CCC-GARY01: A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY02: Disaster has struck, and you and your fellow party members have found yourself caught...   [click here for more]
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CCC-GARY01: A Night to Remember

CCC-GARY01: A Night to Remember


A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? Part One of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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CCC-GARY02: To Find a Way Out

CCC-GARY02: To Find a Way Out


Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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CCC-GARY03: Oh, We're In It Now

CCC-GARY03: Oh, We're In It Now


All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc. ...   [click here for more]
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CCC-GHC-01 Tharaera Lost

CCC-GHC-01 Tharaera Lost


A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords. Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one...   [click here for more]
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CCC-GHC-02 Skulljaw Hill

CCC-GHC-02 Skulljaw Hill


The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea. With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest. Part Two of the Gamehole Con 2016 adventure arc. ...   [click here for more]
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CCC-GHC-03 Facing the Dark

CCC-GHC-03 Facing the Dark


A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest. Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper. Part Three of the Gamehole Con 2016 adventure arc. ...   [click here for more]
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CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches


The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
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CCC-SALT-01-02 Moor Trouble

CCC-SALT-01-02 Moor Trouble


After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his...   [click here for more]
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CCC-SALT-01-03 Broken Halls of Goldahroud

CCC-SALT-01-03 Broken Halls of Goldahroud


Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Conversations With... Faction Contacts in the Moonsea, vol. 1

Conversations With... Faction Contacts in the Moonsea, vol. 1


“Conversations With” is a regular column written by Delwyn Ilar of the Podal Prophet broadsheet of Phlan, bringing you Out-Of-Character knowledge of important NPCs in the Moonsea region from the Adventurers League campaign, so that you might better portray them and their organizations in your games. This volume contains updated and edited previously published interviews with...   [click here for more]
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D&D Adventurers League DM Pack

D&D Adventurers League DM Pack


The D&D Adventurers League is the official organized play system for Dungeons & Dragons. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. As characters adventure, players track those characters’ experience, treasure, and other rewards, and can take those characters through other adventures that will continue their personal...   [click here for more]
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D&D Adventurers League FAQ

D&D Adventurers League FAQ


The D&D Adventurers League FAQ is provided to answer questions you may have about many aspects of the D&D organized play program. Topics include general AL questions, player questions, DM questions, and organizers questions. Be sure to download the most recent D&D Adventurers League Player's Guide. ...   [click here for more]
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D&D Adventurers League Player's Pack

D&D Adventurers League Player's Pack


The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms and Ravenloft setting. This Players Pack includes: The Tales from the Yawning Portal Player's Guide V6.0 Adventurers adventure logsheet Adventurers character...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters This adventure's code was...   [click here for more]
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DDAL04 Curse of Strahd (5e) [BUNDLE]

DDAL04 Curse of Strahd (5e) [BUNDLE]


This special bundle product contains the following titles. DDAL04 Curse of Strahd Player's Pack (5e) Regular price: $0.00 Bundle price: $0.00 Format: Multiple File Formats Curse of Strahd Player's Pack (5e) The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition...   [click here for more]
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DDAL04 Curse of Strahd Player's Pack (5e)

DDAL04 Curse of Strahd Player's Pack (5e)


Curse of Strahd Player's Pack (5e) The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms and Ravenloft setting. This Players Pack includes: DM's Guide Player's Guide Adventurers adventure logsheet Adventurers...   [click here for more]
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DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the Mists...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]

DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]


Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,...   [click here for more]
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DDAL04-03 The Executioner (5e)

DDAL04-03 The Executioner (5e)


The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? Part Three of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level characters ...   [click here for more]
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DDAL04-04 The Marionette (5e)

DDAL04-04 The Marionette (5e)


A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is... Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters Also included in...   [click here for more]
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DDAL04-05 The Seer (5e)

DDAL04-05 The Seer (5e)


The time has come to venture beyond the village of Oranou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level...   [click here for more]
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DDAL04-07 The Innocent (5e)

DDAL04-07 The Innocent (5e)


The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come? Part Seven of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 5th-10th level characters ...   [click here for more]
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