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CCC-SCAR01-01 Corrupted Artery

CCC-SCAR01-01 Corrupted Artery


The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar! A 2-Hour Adventure for 1st-4th Level Characters Part 1 of Kossuth’s Kiss Update: I have converted...   [click here for more]
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CCC-SFBay-02-01 Old Enemies Arise

CCC-SFBay-02-01 Old Enemies Arise


The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay. You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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CCC-SHINY-02 An Open Secret

CCC-SHINY-02 An Open Secret


In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer. Befriending a group of adventurers, she confesses that she saw her spouse with someone else, and she worries what may come of it. Beseeching the adventurers to help her, the sailor asks them to investigate to find if her fears have come true, or if it is all a simple misunderstanding....   [click here for more]
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CCC-SHINY-04 Elusion of Grand Yore

CCC-SHINY-04 Elusion of Grand Yore


A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark. A Four‐Hour Adventure for 5th‐10th Level Characters. This adventure does make use of some supplementary game features from Xanathar's...   [click here for more]
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CCC-SLMH01-01 Codex Venator - The Last Hunter

CCC-SLMH01-01 Codex Venator - The Last Hunter


In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance. A 4-hour adventure for 5th-10th level characters Codex Venator - The Last Hunter...   [click here for more]
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CCC-SQC-001 The Woodland Sage

CCC-SQC-001 The Woodland Sage


A popular noble just outside the city of Hillsfar is in trouble. He has been poisoned and his niece has been kidnapped by a group of outlaw druids who call themselves, the Blackleaf Clan. Adventurers are sought to go on a quest to find a mysterious woodland sage through a hidden cavern that hides a temple that has been concealed for countless years. Only this sage holds the key to saving the nobleman’s...   [click here for more]
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CCC-SVH-01-01 Dawn of the Raven Lord

CCC-SVH-01-01 Dawn of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are...   [click here for more]
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CCC-SVH-01-02 Raven Lord’s Aerie

CCC-SVH-01-02 Raven Lord’s Aerie


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil...   [click here for more]
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CCC-SVH-01-03 Vault of the Raven Lord

CCC-SVH-01-03 Vault of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. After sabotaging the Raven Lord’s Aerie Thrusk Tharmuil prepares to send an expedition to attempt to eliminate Attatarxes once and for all. Part Three of the Save Versus...   [click here for more]
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CCC-TAROT-02-08 Winding Road to Freedom

CCC-TAROT-02-08 Winding Road to Freedom


Part 16 of the "Song of Fates" storyline. A small community has arisen among the asymptomatic inhabitants of the Forbidden Zone which has brought much needed stability to the area. However, that peace is being threatened by a raving religious zealot. Can the two sides find common ground, or is the Forbidden Zone destined to erupt in barbarity once more? This is a 2 hour adventure with 2 1-hour...   [click here for more]
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CCC-TAROT-S1-01 A Long Night

CCC-TAROT-S1-01 A Long Night


This is a simple caravan job - deliver the mysterious box to Thentia. Just one thing - don't open th ebox. And protect it from all attacks. A two-hour adventure for Tier 1 characters. Optimized for APL 3.  Here is a Side Story adventure to the Song of Fates series - ideal to get any characters into the main storyline at Tier 1, it gives you a reason you might want to go to Thentia! Check out our...   [click here for more]
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CCC-TAROT01-01 Awakening of Fates

CCC-TAROT01-01 Awakening of Fates


The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot... A Two-Hour Adventure for 1st-4th Level Characters Part 1 of A Song of Fates...   [click here for more]
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CCC-TAROT01-03 A Martyred Heart

CCC-TAROT01-03 A Martyred Heart


As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate? A 2-hour adventure for 1st - 4th level characters. Part 3 of A Song of Fates. Other Adventures in the TAROT Series CCC-TAROT01-01 Awakening of Fates CCC-TAROT01-02...   [click here for more]
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CCC-TAROT01-04 Tangled Woods

CCC-TAROT01-04 Tangled Woods


The normally joyous festival of Highharvestide fast approaches the Moonsea but denizens of Thentia are not celebrating. Thanks to recent bad harvests along the River Thent and an increasingly impassible harbor, famine looms. Survival may depend on the arrival of every single larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season? A 2-hour...   [click here for more]
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CCC-Tarot01-05 The Lost Apprentice

CCC-Tarot01-05 The Lost Apprentice


The Council of Mages has recently sent a young apprentice out to investigate the strange disturbances that have beset Thentia. It has been several weeks and he has not yet reported back. Is he simply late or is there something more sinister afoot? A Two-Hour Adventure for 1st-4th Level Characters Part 5 of A Song of Fates. Other adventures currently available in the Tarot series: CCC-TAROT01-01...   [click here for more]
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CCC-Tarot02-03 To Boldly Go

CCC-Tarot02-03 To Boldly Go


A strange visitor has arrived in Thentia. Both the Council of Mages and Merchants are interested in speaking with him as things in Thentia have been a bit gloom. Once his business is concluded in town he’ll need an escort back home to the … Feywild. A Two-Hour Adventure for 5th-10th Level Characters Part 10 of A Song of Fates. Other adventures curretly available in the...   [click here for more]
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CCC-TAROT02-06 The Hand That Wields

CCC-TAROT02-06 The Hand That Wields


The Council of Mages is under attack! Karasht Silverflame blames his murdered apprentices on the revival of a strange, almost forgotten local cult. He wants you to capture their leader and end the killing spree. But can his stories about a flying sword that slays on its own possibly be true? A Two Adventure for Tier 2 Characters. Optimized for APL 8. Part 13 of A Song of Fates Other titles...   [click here for more]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)

CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)


The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home. This is a Tier 2 (APL 7) Adventurer's...   [click here for more]
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CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)

CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)


The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. This is a Tier 2 (APL 8) Adventurer's League legal adventure set near Melvaunt. This module first...   [click here for more]
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CCC-TRI-18 Pros & Cons (An Original Adventure by The Role Initiative)

CCC-TRI-18 Pros & Cons (An Original Adventure by The Role Initiative)


Every 200 years, the famous Eastern Moonsea Adventuring Convention takes place in the woods south of Elmwood. A who’s who of powerful adventurers, wizards, and vendors gather at a magical convention hall to exchange stories, goods, and wisdom. New adventurers often find themselves drawn to this event, in search of fame, fortune, and most importantly, swag. Mischief and intrigue, however, are...   [click here for more]
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CCC-UCON02-02 Rescue Down Under

CCC-UCON02-02 Rescue Down Under


While in the peculiar village of Basht, a town full of strange customs and superstitions, an elderly woman asks you to check in on her grandson, a Gondite tinkerer testing out his latest invention in a nearby cavern. Sounds easy enough, right? A Two-Four Hour Adventure for 5th-10th Level Characters This adventure originally debuted as custom content for the 2019 U-Con convention...   [click here for more]
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CCC-WWC-01 In the Face of Fear

CCC-WWC-01 In the Face of Fear


THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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CCC-WWC-02 Dark Waters of Hate

CCC-WWC-02 Dark Waters of Hate


THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge


THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each adventure...   [click here for more]
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CCC-WWC-05 Tyrant of Orcs

CCC-WWC-05 Tyrant of Orcs


THE FIFTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs called the Tenets of Bane has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants of Strife....   [click here for more]
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CCC-WWC-07 The Icy Hand of Hate

CCC-WWC-07 The Icy Hand of Hate


THE SEVENTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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CCC-WWC-09 Defenders of Est'Ellma

CCC-WWC-09 Defenders of Est'Ellma


Humanoid refugees have struggled to make Est'ellma a haven for all races. Sudden disappearances have disturbed their sanctuary. Will you go to their aid? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for the Winter War convention as a standalone module expanding on story elements introduced in the Tenets of Bane series.  It is suitable for inclusion...   [click here for more]
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CCC-WWC-10 Brental's Roads Scholars

CCC-WWC-10 Brental's Roads Scholars


Brental's Caravan Company offers a training course for adventurers seeking the vaunted title Brental's Roads Scholar. Will you prove yourselves worthy? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for Winter War as a standalone module expanding on story elements introduced in the Tenets of Bane series. ...   [click here for more]
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CCCGOC01-01 Tree Rot

CCCGOC01-01 Tree Rot


A corrupting sickness has infected the Quivering Forest, and the wood elf tribe of Thand’Arethen. The elves beseech the adventurers to root out the source of the corruption before they, and the forest, fall to its rot. 2-Hour Adventure for 1st-4th Level Characters The Gifts of Corruption series premiered at B-Con in August 2018. The modules may be played in any order,...   [click here for more]
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CCCGOC01-02 Cairns of Rot

CCCGOC01-02 Cairns of Rot


The woodelf village of Thand'Arethen in the Quivering Forest discovered a dark and arcane corruption destroying the forest, threatening the village’s survival. The Corruption mutates anything living in the Quivering forest, changing the flora and fauna into dark corrupted echoes of what they were in life. A 2-Hour Adventure for 5th-10th Level Characters The Gifts of...   [click here for more]
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CCCTHENT01-01 Beneath the Surface

CCCTHENT01-01 Beneath the Surface


Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there? A 2-hour adventure for 1st-4th level characters. Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers...   [click here for more]
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CCCTHENT01-02 Those That Dwell Beneath

CCCTHENT01-02 Those That Dwell Beneath


In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?...   [click here for more]
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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-PoA-CTH1 Roused by Raiders

DC-PoA-CTH1 Roused by Raiders


Roused by Raiders A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place. A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ...   [click here for more]
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DC-POA-DRAGON-03: Battlefield of the Mind

DC-POA-DRAGON-03: Battlefield of the Mind


One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the...   [click here for more]
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DC-PoA-KJ2108 The Needs of the Many (Fantasy Grounds)

DC-PoA-KJ2108 The Needs of the Many (Fantasy Grounds)


A 4 hour Dungeons & Dragons adventure for 1st-4th level characters! A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late? The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey...   [click here for more]
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DC-PoA-MCIW-01 Icewind Whale

DC-PoA-MCIW-01 Icewind Whale


A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.  Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is...   [click here for more]
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DDAL00-04 Winter's Flame (5e)

DDAL00-04 Winter's Flame (5e)


This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday? A two-hour...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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DDAL04-03 The Executioner (5e)

DDAL04-03 The Executioner (5e)


The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? Part Three of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level characters ...   [click here for more]
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DDAL04-05 The Seer (5e)

DDAL04-05 The Seer (5e)


The time has come to venture beyond the village of Orasnau and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level...   [click here for more]
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DDAL04-08 The Broken One (5e)

DDAL04-08 The Broken One (5e)


The village of Orasnau is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts. A two-hour adventure for 5th-10th level characters ...   [click here for more]
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DDAL04-09 The Tempter (5e)

DDAL04-09 The Tempter (5e)


The people of Orasnau are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of...   [click here for more]
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DDAL04-12 The Raven (5e)

DDAL04-12 The Raven (5e)


The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy. What can you do to convince them to hand the prisoner over? Part Twelve of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 5th-10th Level Characters ...   [click here for more]
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DDAL04-13 The Horseman (5e)

DDAL04-13 The Horseman (5e)


An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version specially converted for use with...   [click here for more]
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DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)


Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo...   [click here for more]
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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
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DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)


The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
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DDAL06-02 The Redemption of Kelvan (5e)

DDAL06-02 The Redemption of Kelvan (5e)


A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain. A Two-Hour Adventure for 5th-10th level characters. ...   [click here for more]
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DDAL06-03 Crypt of the Death Giants (5e)

DDAL06-03 Crypt of the Death Giants (5e)


A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? A 2 Hour Adventure for 17th-20th Level Characters ...   [click here for more]
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