Title |
Publisher ▲ |
Price |
Thay is turning over a new leaf!
Their new ambassador to Hillsfar is a specialist in good magic, so the PCs are recruited to assist her in acquiring good sources of power for her spells. What could go wrong?
Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC
Prequel: https://www.dmsguild.com/product/253547/CCCSQC001-The-Woodland-Sage
Second... [click here for more] |
Dungeon Masters Guild |
$4.00
|
As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this?
A 2-Hour to 4Hour Adventures for Tier 2 Characters. Optimized for APL 8.
Prequel: CCC-SQC-03-01 Consumption
https://www.dmsguild.com/product/295761/CCCSQC00301-Consumption?affiliate_rem=878642
Sequel: CCC-SQC-03-03... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
Want to face off against the Dark Priory again? Want to sail the Moonsea once more and defeat your friends in the Sailor's Challenge? Tired of having to buy one part at a time for a 3-part series? I've got you covered! Here are all 3 parts bundled together.
CCC-PRIORY-01: An evil menace once thought dead has resurfaced in Faerûn. This menace is a member of the Dark Priory, a doomsayer cult.... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The wait is over! After it's crazy-succssful premiere at PAX West, the first (and only) adventure co-sponsored by a tremendous brewery and an amazing taproom can now be run in the comfort of your own home (or your friendly neighborhood taphouse). The adventure includes high resolution, full-color renderings of all of the maps therein as well as six pregenerated characters modeled after employees of... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!)
Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura?
INÍCIO DO PITCH!
Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Have you been on an adventure? Gained a single level in a character class? Congratulations, that means you are fully qualified to be a teacher at Quickstep Academy, the Sword Coast's best, newest, shiniest, uhh...most welcoming school for new adventurers. Seriously, we take everyone! The only problem is someone took our headmaster Nora Quickstep! Can you find her before most of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Adventure Name: CCC-ALMOG ESC03-01 Thoughts Lost
Adventure Series: An Unlikely Ally
Description: Since the end of the red war in Mulmaster, the factions have been nursing their wounds. They no longer have the resources and pull to send large groups of adventures to retake a city or overthrow a government. Reduced to posting handbills the factions have located a secret... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The SALT Consortium has been unable to protect Zor Celis Helrehd’s caravans traveling through Hawksroost as more of them go missing each day. Zor Celis Helrehd has had enough and has taken out a bounty for adventurers to find out What Lies Beneath.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
About Mount Ogden Gaming Company
MOGC is a group of gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
CCC-AMER-01 Asleep and Awake
Refugees in Mulmaster have had a fairly tough time, and that was before the disappearances. The few that return have been changed, refusing to believe that they were even missing. You have been asked by Mulmaster’s nobility to find the source of the disappearances and put an end to them.
A Four-Hour Adventure for 1st-4th Level Characters, APL 4.
This CCC premiered... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past. Will you help them hold back the darkness? ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The goblins of Khurovogo are being destroyed in devastating bursts of flame.
The bravest of the surviving goblins seek out heroes willing to confront their angered deity and negotiate for the survival of the village... or kill the god.
This is a Tier 1 2 hour adventure. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Someone’s stolen the gifts from Santa’s workshop on the eve of the winter solstice. If they’re not recovered before nightfall, the winter solstice celebration will be ruined and children across the realms won’t get any presents.
A 4-Hour Adventure for five 5th-10th Level Characters. Optimized for APL 6.
Adventure Code: CCC-AN-03 ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up.
A light-hearted 4-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Caravan duty in the Cormanthor forest can be dangerous, but normally you only have to deal with bandits and the odd goblin. No-one said anything about the undead, but now you're being chased by a malevolent spirit!
Can you escape - or will you die trying?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CCC-ARCANA-01 The Phantom Pursuit is Part One of a two-part series, but it can... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
The sleepy and idyllic little villagers of Kuringrove know of a well-kept secret deep in the Cormanthor Forest. If you're lucky, you might stumble across the home of two elderly seers, who have lived here for longer than there's even been a village.
They may be the only ones who can provide answers for all the strange goings on in the forest!
A Two-Hour Adventure for Tier 1 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
People traveling in through this area has been disappearing without a trace. But now the merchant guild has hired extra guards, so all should be safe. Right?
A D&D Adventurers League 2-hour-adventure for tier 1 characters (level 1-4). Optimized for APL 3. This is part of the Oar’s Rest adventure series.
Other adventures connected to Oar's Rest:
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You have been requested to escort an important package. It could be greatest adventure ever told!
True love, sports and intrigue could all be part of this thrilling tale.
This is a part of the Oar’s Rest adventure series.
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Other adventures in Oar's Rest:
... [click here for more] |
Dungeon Masters Guild |
$2.49
|
They haven’t delivered the medicine, and no one wants to enter the forest to get it. Why don’t you go ahead? I mean, it’s probably not dangerous. This is a part of the Oar’s Rest adventure series, which can be played in any order.
A D&D Adventurers League two-Hour adventure for tier 1 characters (level 1-4). Optimized for APL 3.
This adventure is written to trigger an emotional journey... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Two-Hour Adventure for Tier 1 Characters (levels 1-4). Optimized for APL 3.
They haven’t delivered the medicine, and no one wants to enter the forest to get it. Why don’t you go ahead? I mean, it’s probably not dangerous.
Included:
an emotional adventure set in Oar's Rest
balanced between roleplay, exploration, and combat
a custom pixel-art... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A retired paladin’s disappearance and rumors of his manor being haunted cause the local Temple of Selûne to hire adventurers to investigate. What secrets does the manor hold?
Part 1 of the Avatar of Shar Adventures
A two-four hour adventure for characters level 5-10 (optimized for APL 8).
A House Divided was created under the Dungeons & Dragons Adventurers... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
CCC-BFG01-02: Secrets of the Moon: A mysterious map hints at the gathering of sinister forces near Thentia. The temple of Selûne fears that the cryptic map, and the strange artifact discovered along with it, may signal involvement of the cult of Shar, and hires adventurers to investigate.
A two-four hour adventure for characters level 5-10 (optimized for APL 8). Secrets... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Destroy the Avatar of Shar... or die trying!
An eternity lying in darkness... A generation of corruption... SHAR goddess of darkness infiltrated the Moonsea and is ready to strike!
Defeat a powerful corrupted paladin, the new Avatar of Shar. If you fail, a dark army from the Shadowfell will invade the Moonsea!
This product includes the following:
PDF file of the adventure (2... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Lineage
Part 3 of 3
A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed?
A 4-hour adventure for 5th-10th level characters
Purchase includes Adventurers League magic item certificates. Every Bleeding... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Pandemonium
Part 1 of 3
Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem
Gameplay Duration: 2 hours
Optimized: APL 3
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.
But they don’t go around murdering one another in the streets.
At least, not usually. Was that a scream you just heard?
Part One... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy.
When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt.
A D&D Adventurers League adventure set in Melvaunt.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them.
With danger closing in, someone has to investigate.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city.
An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore.
A war is brewing.
Can you stop it before it is too late?
A D&D; Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it.
Something much colder appears to drive the chaos. Can you track it downand remove it?
A D&D Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.
A war is brewing. Can you stop it before it is too late?
A D&D Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them.
Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There is a spy in Hillsfar!
Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|