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Lobediggol and the Lich Queen

Lobediggol and the Lich Queen


Esteemed DMs and players, This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters Designed...   [click here for more]
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Masters' Creature Crucible 2

Masters' Creature Crucible 2


Welcome to the Master's creature Crucible 2.  Inside this document you will find 76 stat blocks  compiled list of monsters from previous creature crucibles 4, 5, 6 and 7 with the eddition of 21 more stat blocks for monsters from previous edditions.   Do you need plant monsters for your evil druid to use as minions? Well this massive document has you covered.  Pesky spellcaster giving the DM a...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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Return to Senag Island: The Wizard's War

Return to Senag Island: The Wizard's War


Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin. Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and...   [click here for more]
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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete his...   [click here for more]
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The Folly at Fairmarsh

The Folly at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.  This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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Trailblazers of the North

Trailblazers of the North


Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North Jump aboard a sleigh and join the adventure! This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms. These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons...   [click here for more]
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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
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Storm King's Thunder Player Guide

Storm King's Thunder Player Guide


This is a player's guide to Storm King's Thunder that I wrote up for my home game, moving from the Lost Mines of Phandelver into Storm King's Thunder.  Players, please check with your Dungeon Master before reading through the guide, in case there are any changes they wish to make. Dungeon Masters, feel free to comment or PM me for any changes I should make, let me know if you enjoyed the guide or...   [click here for more]
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The Dark Moot

The Dark Moot


A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,...   [click here for more]
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Giant Holy Symbols - STLs

Giant Holy Symbols - STLs


STL files I have modeled the Giant Pantheon from existing art and symbol descriptions. These STL files are for you to print off and use as handouts and symbols for your player characters.  Players want to know what an NPCs holy symbol looks like to investigate to body. FWant to show what a NPCs neck tatoo looks like? you kow your players are ganna cut it out to take it with them. PCs can have their...   [click here for more]
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Fedrav's Book of Spells and Arcane Observations

Fedrav's Book of Spells and Arcane Observations


This is the first Orcish to Common translation of an original spellbook that belonged to Archmage Sharog Fedrav. Fedrav was an orog wizard who lived in the mid-900s. She is most revered for her mastery of abjuration magic and her observations on the magics of all types of spellcasters. This volume contains 19 new spells for 5th-Edition Dungeons & Dragons. Some are adaptations of spells from AD&D,...   [click here for more]
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Runecasters of the North

Runecasters of the North


After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides: Rules...   [click here for more]
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Triad of Death - A Murder Mystery In Waterdeep

Triad of Death - A Murder Mystery In Waterdeep


Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts. As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They...   [click here for more]
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The Pact Master - A Warlock Prestige Class - 5th Edition

The Pact Master - A Warlock Prestige Class - 5th Edition


This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ...   [click here for more]
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The Sanguinomancer - New Class 5e - Blood Mage

The Sanguinomancer - New Class 5e - Blood Mage


Play the all-new casting class, the Sanguinomancer!  This caster blends elements of at-will casting with a risk/reward playstyle!   About the class: While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have...   [click here for more]
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No Rest for the Dead

No Rest for the Dead


Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts...   [click here for more]
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Travel Report 5e

Travel Report 5e


Now featured by Splinterverse on YouTube! Travel in Dungeons and Dragons can be hard to get right. Do you hand-wave it and just move characters between set pieces? Do you roll for random combat encounters and risk spending entire sessions on it? Do you imply it happens between sessions and...   [click here for more]
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Veratrem's Tribal Siege (Fantasy Grounds)

Veratrem's Tribal Siege (Fantasy Grounds)


Now for Fantasy Grounds Unity Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon...   [click here for more]
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Big Book of Giants

Big Book of Giants


This document is intended as a players’ guide to giants. As part of the preparation for running Storm King’s Thunder I made this document. It contains expert player knowledge of all the giants and giant-kin, but no DM knowledge. Some of my players are very new and they don’t know the difference in strength between say a hill giant and a cloud giant, and without this document they...   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
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Church of the Cold-Hearted Goddess: Putting an End to the Evil of the Cult of Auril Part 1 Bremen

Church of the Cold-Hearted Goddess: Putting an End to the Evil of the Cult of Auril Part 1 Bremen


The icy north is no friendly place, especially in times when the gods themselves move against the people of Faerun.  This adventure adds content to, and changes some of the content, for the adventure Icewind Dale: Rime of the Frostmaiden.  This adventure is designed for higher level characters.  If you are running Rime of the Frostmaiden as a sequel to another adventure, or you just prefer higher-level...   [click here for more]
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Make Neverwinter Great Again

Make Neverwinter Great Again


The recent Giant attacks in the Savage North have caused a political upheaval in Neverwinter. The people fear that Lord Neverember is unsuitable to protect the city, and an election has been called. A party of heroes must investigate matters to assist an influential member of the city with choosing which candidate to back. ...   [click here for more]
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SKT04: Storm King's Thunder: The Seven Stringed Harp - Adventure Locale and Battle Maps

SKT04: Storm King's Thunder: The Seven Stringed Harp - Adventure Locale and Battle Maps


The Seven Stringed Harp is an adventure local, set in Secomber. This product contains a detailed battlemap of the first level of the tavern (I'm currently working on the 2nd level and the basement), as well as adventure hooks, mini adventures, custom random encounter charts and skill checks for adventuring the surrounding area. Also check out my 98 page mega-dungeon adventure, The Demi-plane of Doors!...   [click here for more]
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Port Llast Town Maps

Port Llast Town Maps


High Resolution Maps of Port Llast, a town in the North of Faerun, which has been fought over by Neverwinter and Luskan for centuries. These maps are based on the descriptions of Port Llast within Volo's Guild to the North, with a couple of added locations added. All these maps are printable at 300dpi. This PDF contain both jpeg and PDF version of the blank Port Llast map, as well as the version with...   [click here for more]
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The Noble

The Noble


The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear...   [click here for more]
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Razortooth Pass

Razortooth Pass


Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ...   [click here for more]
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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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Time Travel In Baldur's Gate

Time Travel In Baldur's Gate


Time is a mysterious entity. We experience it, feel it fleeting during a pleasant moment or drag on during a dull one. But how does it work? And how do we travel through it? How does it influence us and how do we in turn influence it? This adventure (for 4-6 characters of Lvl 4) set in Baldur's Gate (or a town of your choice) will give you a brief glimpse into these very questions.  The adventurers...   [click here for more]
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Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the Fiend...   [click here for more]
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Trinkets: Curios of the High Seas

Trinkets: Curios of the High Seas


50 Pirate and Nautical themed trinkets in the traditional 1d100 table. Examples Include: - 28: A piece of a torn sail in the shape of a dragon. - 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”. - 93: A lock of black hair from someone forced to walk the plank. ...   [click here for more]
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Save the Dungeon Master - Episode 1

Save the Dungeon Master - Episode 1


Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed...   [click here for more]
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SKT02: Storm King's Thunder: The Village of Uluvin Battle Maps

SKT02: Storm King's Thunder: The Village of Uluvin Battle Maps


This PDF contains battle maps for a town in the North called Uluvin, which is the site of a hill giant attack in Storm King’s Thunder. This product contains a version with rooves and one without, and both versions have versions with and without grids. I've also included a pair of maps that have been cut in half vertically (to make the maps small enough to upload onto Roll20). All these maps are set...   [click here for more]
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Dragon of Icespire Peak: Wrath of the Drake-Mother

Dragon of Icespire Peak: Wrath of the Drake-Mother


The white drake Cryovain has been slain and lies upon the frozen plateau he furnished for himself atop Icespire Hold. His death-scream, however, carried by a fell wind across the Sword Mountains, has the White Dragon Avazateura, who is come to see what befalls the first-born of her brood. Wrath of the Drake-Mother serves as lengthened ending to the Dragon of Icespire Peak. It intends to provide a...   [click here for more]
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Stone Cold - A Giant Planar Adventure

Stone Cold - A Giant Planar Adventure


GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events...   [click here for more]
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Tome of Fate

Tome of Fate


Tucked away under snow and ice and rock, deep in the Spine of the World Mountains, lies a relic of the Ageless War. The ancient cloud giant stronghold of Cloudbreak Keep – the main location of giant knowledge and lore – crashed into the mountains centuries ago. Lost to time and legend, the keep has been occupied by different monsters. However, recently cloud giant activity in the far North...   [click here for more]
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Fifty Encounters in the Icy Wastes

Fifty Encounters in the Icy Wastes


Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams....   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Tasha's Book of Frozen Death FG

Tasha's Book of Frozen Death FG


This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of...   [click here for more]
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The Hunt For the Black Unicorn

The Hunt For the Black Unicorn


The Hunt For the Black Unicorn is a quest to track and slay an evil, beast that has slain two halflings near the recently reopened Roosting Griffin Inn. I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations) It can also...   [click here for more]
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The Pervasive Persuader - Ancient Green Dragon Druid

The Pervasive Persuader - Ancient Green Dragon Druid


Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little...   [click here for more]
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Path of the Tarrasque

Path of the Tarrasque


An awesome barbarian subclass, for those who want to tank all kinds of enemies! Rate for us and tell us how this path served your campaign! ...   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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SKT06: Storm King's Thunder - Warrens of the Stone Giant Thane 5E Conversion and Colored Battlemaps

SKT06: Storm King's Thunder - Warrens of the Stone Giant Thane 5E Conversion and Colored Battlemaps


This product is a 5E Conversion of the 4th Edition Dungeons and Dragons adventure: Warrens of the Stone Giants, along with updated, fully colored maps for the adventure. Each map comes with a version with a grid and one without a grid, and each is set at 72 dpi. This adventure can also be found within my 5E Conversion Adventure Bundle, along with all the maps included with it. ...   [click here for more]
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Rebirth of the Storm Lich

Rebirth of the Storm Lich


This is a time sensitive adventure lv 1-4, for those DM's that want your players to be time aware. To the passer by, this year’s Festival of Rain in Somberre may look the same as any other year, but there is something stirring beneath the surface. As time goes on signs begin to show that something isn’t quite right. Dark clouds slowly begin to cover the sky as a storm begins creeping in from the...   [click here for more]
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Skulky's Wagon of Useless Items

Skulky's Wagon of Useless Items


"Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot...   [click here for more]
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Adventure Sidekicks: Storm King's Thunder (Fantasy Grounds)

Adventure Sidekicks: Storm King's Thunder (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick...   [click here for more]
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