Title |
Publisher |
Price |
I want to loot the beholder!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep: Dragon Heist. This document expands and integrates those faction rules and benefits into one cohesive resource for playable factions, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the wondrous city of Waterdeep, we are greeted to a joyful gnome spreading the holiday spirit by gifting toys. In a heinous event, he is left wounded and his toys stolen. Be the heroes of the holidays, save this gleeful gnome and get his toys back to restore happiness to the city.
Join us on a Christmas journey where the players fight against snowmen and other holiday themed creatures.
This four-hour... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure.
This module... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners of the harsh environment.
Snow... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The definitive compendium of wondrous items for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Wonders provides you with 33 new and unique wondrous items, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level!
A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against... [click here for more] |
Dungeon Masters Guild |
$9.99
|
As it stands there are currently 10 firearms available within the core rules of Dungeons and Dragons, this may suprise some people, due to the rarity of this unique weapon type. If you do see a firearm within a campaign it is likely to be either a pistol of a musket.
This supplement adds an additonal 32 mundane, magic and futuristic firearms for your games.
So why not embrace this category of weapon,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Too Weird for the Core Books!
Do you need more twisted magic in your game? Ever yearned for a mimic that lives on your finger? Barbarians who act like paladins? Or maybe you just lie awake at night thinking about what creatures in Faerun lay eggs? Well, your (weirdly specific) wishes are granted in this anthology of cutting-room floor content from prolific DM's Guild creators! Inside, you will find:... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Get ready to turn the wheels of adventure with "Gears and Cogs: The Clockwork Mysteries," the new mechanical wonder for your D&D 5e gaming experience! Step into a world where the beauty of precise gears and the mystical essence of magic merge into a new realm of imagination.
In our supplement, you won't just explore a realm – you'll interact with a living,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This book is designed to provide you with a rich, detailed pantheon of gods and goddesses to incorporate into your science-fiction themed D&D campaign.
What's Included?
24 unique gods and goddesses
In depth analysis of lore, domains, symbols, stories, legends and more for each deity
95 pages of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Prevailing wisdom often states that a Dungeon Master should never split the party. However, going against prevailing wisdom is often a way to create new and memorable experiences for players. It’s possible to create a unique cinematic experience where the tension rises as each half of the party watches what the other is going through.
Split The Party provides advice, encounters, and an... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bruno’s book of shrubbery delves into the enchanting realm of magical plants found in the Dungeons and Dragons universe. This comprehensive guide features 64 distinct plants, each meticulously detailed with descriptions, magical attributes, and guidelines for cultivation and harvesting.
The book also explores the versatile applications of these harvested materials in various fields such as magic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tables for Astral Fishing, Fish, Flora and Junk
Tables visible in Previews under the product image.
For characters who like astral fishing with rods, nets or other devices. Also details more astral fish, unusual kindori, space weed to scavenge or discover and floating items of interest.
Includes d20 tables for ...
Astral Fishing (Fishing table expanded, astral fishing... [click here for more] |
Dungeon Masters Guild |
$1.00
|
80 Trinkets of Frost and Snow with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the arctic, winter, Icewind Dale or festive themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Winter Trinkets... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Welcome to
The Central Market is home to a huge variety of stores from fishmongers to blacksmiths, stables to tattoo parlours, magic shops to herbalists. Your travelling party of adventurers are sure to find what they are after.
This book contains 30 different stores with full inventory lists, descriptions, backgrounds, and plot hooks.
This is a handy resource... [click here for more] |
Dungeon Masters Guild |
$0.99
|
I want to loot the green dragon!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Mage's Tree
Drop-In Location Series
A detailed setting to use in your next campaign.
Perfect for DM's looking to quickly add a detailed setting to their next session.
Features:
Detailed description and full-color map of a wizard's tower which is integrated into a magical, inter-dimensional tree in an enchanted forest.
Five richly detailed NPCs - featuring a... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A supplement for Spelljammer: Adventures in Space campaigns! This vessel log makes it easy to track the various stats, weapons, crew members, and cargo for an adventuring party as well as for adversaries created by the DM.
Included in the package is a two page (front and back on a single printed page) full color Vessel Log, as well as a printer friendly black and white option.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to Keeping It Classy: The Barbarian
(also available for Fantasy Grounds here)
This book aims to give you a host of new options for the Barbarian class, to liven up your game.
This includes the following:
15 new Barbarian Paths
5 new backgrounds (usable by everyone, but thematically appropriate for Barbarians)
1 new race (the redscale lizardfolk... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A Wild Beyond the Witchlight Expansion... [click here for more] |
Dungeon Masters Guild |
$4.95
|
One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun, bite-sized Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This sourcebook is a conversion of the original Oriental Handbook. I realize that there is other oriental content. I did not review any of that content when creating this, so any similarites are conincidental. Enjoy and let me know of any issues or edits. It has not been fully platested. I will make regular updates as my son completes more artwork.
It contains:
4 new races – Korobokuru,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Pixie Queen is Dead!
The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen.
Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place!
Contains:
A 4-8 hour adventure for three to six 2nd-3rd level characters.
The continuation of "The Grove of Cernunnos"... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Magic Shops & Random Item Rarity Tables
Create Magic Shops and Populate Them With Items
This a module for the Fantasy Grounds VTT software.
D&D 5E, many players and DMs ask, "What can PCs do with all this gold?"
The magic item economy is left to the vagaries of the Dungeon Master's Guide rules and many players/DMs are frustrated by the magic item economy of ol' having disappeared.... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Lost Things Aplenty! This supplement gives you a plethora of magic items and a delightful variety of things your PCs may lose and regain during the Wild Beyond the Witchlight campaign.
As the DM of the Witchlight campaign I offered my players the choices presented in the module. They all chose something completely different, and so I had to make them magic items that fit. I see this problem... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A product more than two years in the making, a 100-page tome of character options with two full classes, the Necromancer and the Peddler, each with 9 incredible subclasses, 24 new subclasses for each of the PHB classes, 18 new spells, 3 lineages, 6 feats,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A collection of mundane and magic weapons to make any close quarter's combat specialist salivate. From dangerous weapon master foes to unique character concepts, from master strategists to martial arts masters, there's something in this book to make any melee weapon wielder's dreams come true.
Within the pages of this tome, you'll find a wide wealth of new items.
New non-magical weapons, such as... [click here for more] |
Dungeon Masters Guild |
$3.49
|
The Most Expansive Norse Bestiary on DMsGuild!
Whether you're homebrewing a grimdark Viking campaign based on the Sagas—or just looking to change things up with a few monsters your players haven't seen before—The Book of Monstrous Kennings presents a horde of classic Norse creatures of different challenge levels and types to unleash.
Featuring a brand-new player race... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Grom’s second guide to supporting adventurers out in the wild. His first guide focused on brewing potions, while this new guide will teach you how to field dress a monster and harvest the useful anatomy for trade, trophies or crafting powerful items. The Harvesting Guide table is broken down by monster type, size, and time it takes to harvest. Don't just kill a monster, make some money off... [click here for more] |
Dungeon Masters Guild |
$1.00
|
VERSION 2.6 is out! (June 2020)
Includes "Racial Bundles" (lineage) inspired by Volo's Guide's character races
+ new artificer pack
ALL OUR EQUIPMENT PACKS INCLUDE COST AND WEIGHT
The only equipment packs document you'll ever need.
V. 2.6 Includes:
23 equipments packs (acolyte, artificer (new), barbarian, beastrider, charlatan, chronicler, climber,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome, traveler! Enclosed is a guide to magic items shops in the grand city of Waterdeep. This guide includes shop names from some existing Waterdeep locations, the name of the item, a brief description of that item that your NPCs can give, and a price. The last page includes shops that are off the beaten path, and include sample DCs that your players have to meet to find the shop.
This is based... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Discover Arcana Depot - Your Gateway to 10+ Magical Shops!
Each shop boasts a fully-fleshed NPC, captivating store descriptions, and a treasure trove of magical items, complete with prices.
Immerse your players in a world of enchantment with unique magical items, from the curiously curative Healing Tiles to the slightly unexplosive Wand of Fire (space) Balls. Add chaos and fun... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure.
These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
- Part 1: Technomagic Database -
Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest Roleplaying Game.
- Part 2: Spelljammer Rescue/Salvage Mission -
At the end of the grimoire, for DM's eyes only, a small Spelljammer Adventure Hook... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Firearms At Any Technology Level!
Would you like to add guns to D&D? If your setting, like many, contains elements of the Late Middle Ages or Renaissance, the Wild West or steampunk, or if you're in a Spelljammer campaign, you could likely use some good gun stats. What about running D&D in a modern or futuristic setting or the classic trope of finding a crashed spaceship... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A collection of 20 new and unique magic items suitable for characters looking for a Necromancer feel. Balanced, illustrated and suitable for PC and NPC alike, these are sure to be a great addition to any table looking to add that dark and undeadly feel!
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
|
You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands?
Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|