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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)


Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Baldur's Gate: Descent into Avernus Get all the critically acclaimed and best-selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!...   [click here for more]
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Witchlight Carnival Expanded

Witchlight Carnival Expanded


Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!  A Wild Beyond the Witchlight Expansion...   [click here for more]
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Fall of Vecna

Fall of Vecna


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
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Hither Adventure Bundle for the Wild Beyond the Witchlight

Hither Adventure Bundle for the Wild Beyond the Witchlight


Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapter 2: Hither of the Wild Beyond the Witchlight complete with: 3 Exciting Adventures: Inside Slanty Tower, The Watcher's Pool (new location), and Within Brigands' Tollway. 2 Dungeon Maps for...   [click here for more]
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Thither Adventure Bundle for the Wild Beyond the Witchlight

Thither Adventure Bundle for the Wild Beyond the Witchlight


Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with: 3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands on...   [click here for more]
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Yon Adventure Bundle for the Wild Beyond the Witchlight

Yon Adventure Bundle for the Wild Beyond the Witchlight


Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with: 3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location). 1...   [click here for more]
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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
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Solstice Shenanigans: A Wintry One Shot

Solstice Shenanigans: A Wintry One Shot


Solstice Shenanigans Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party. The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees! This adventure is designed to work as a short break from a main story...   [click here for more]
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Through the Veil: Tales of the Feywild

Through the Veil: Tales of the Feywild


Through the Veil: Tales of the Feywild   Are you ready to journey into the Feywild?   Send your adventurers on a journey into the mysterious Feywild! Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons...   [click here for more]
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Fantastical Field Studies

Fantastical Field Studies


Expand your knowledge of the magical and fantastic with this catalog of courses, featuring hands-on educational experiences befitting of the multiverse's most prestigious magic university! 11 new courses and encounters to expand your Strixhaven campaign (or any magical school setting): Research Methods: Using Every Trick in the Book Soul Portraits 202 Battle Fractals Hymnology of...   [click here for more]
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Journeys beyond the Radiant Citadel

Journeys beyond the Radiant Citadel


Journeys beyond the Radiant Citadel "Salaam, weary traveler. Make yourself comfortable as I weave for you a wondrous, hopeful tale that unfolds beyond the Radiant Citadel." - Speaker Sholeh Journeys beyond the Radiant Citadel is a companion to Journeys through the Radiant Citadel that includes expanded gazetteers of seven of the lands first introduced in Journeys...   [click here for more]
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First Adventure - Prima Avventura - Primera Aventura

First Adventure - Prima Avventura - Primera Aventura


 ⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️ ⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️ *Print...   [click here for more]
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Saving Commodore Krux, a Spelljammer Adventure

Saving Commodore Krux, a Spelljammer Adventure


Introduction Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a...   [click here for more]
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Mind Flayer Over Matter, a Spelljammer Adventure

Mind Flayer Over Matter, a Spelljammer Adventure


Introduction Deep in the nebula storm of a dead god’s eye, a clan of mind flayers is preparing a ritual to open a wormhole and summon malevolent allies from the depths of the Far Realms. But a githyanki dragon rider is hot on their trail, ready to brave the cosmic storm and disrupt the ritual—for better, or perhaps, for worse. Only with the aid of clever...   [click here for more]
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Of Mercanes and Megapedes, a Spelljammer Adventure

Of Mercanes and Megapedes, a Spelljammer Adventure


Introduction In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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SJ-DC-LIGA05 OOZED AND CONFUSED

SJ-DC-LIGA05 OOZED AND CONFUSED


Oozed and Confused is the Second episode of the Hatchery of Idleness trilogy, an adventure for Tier 2 characters.  Synopsis: : Thrust into the heart of an interstellar conflict, the adventurers navigate religious tensions, toxic atmospheres, and alien mind control on the planet Bistock. They will ultimately decide the fate of two warring faiths and the future of an entire Wildspace system. CONTENT...   [click here for more]
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Inside Slanty Tower, a Hither Adventure

Inside Slanty Tower, a Hither Adventure


One never quite knows what to expect when they enter the Feywild. When a hot air balloon flies across the sky and crashes into a tower tipping in the swampy ground, even the most epic heroes may wonder, “What in the world is going on?” In order to get to the bottom of it all, the heroes must first reach the top of Slanty Tower and save a faerie dragon knight with vital information about Prismeer....   [click here for more]
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Trinkets of Strixhaven

Trinkets of Strixhaven


Trinkets of Strixhaven This supplement introduces 100 new trinkets that you may find exploring the magical university of Strixhaven. The trinkets presented in this supplement are inspired by the wonders and mysteries of the magical University of Strixhaven. They will bring an additional layer of depth to any Strixhaven based campaign. Many of the curiosities are...   [click here for more]
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Dis: Ironthrone Mountain. Expanding Chains of Asmodeus

Dis: Ironthrone Mountain. Expanding Chains of Asmodeus


"Dis: Ironthrone Mountain" is a mini sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins, and weapons wielded by diabolical...   [click here for more]
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The Bronze Citadel: Expanding Chains of Asmodeus

The Bronze Citadel: Expanding Chains of Asmodeus


The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations. Koh Tam's barge possesses the capability to plane...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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The Deva Spark - The Caged Conversion

The Deva Spark - The Caged Conversion


The Deva Spark The Caged Conversion Requires the AD&D Planescape Adventure The Deva Spark, to play   by Igor Comunale A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster...   [click here for more]
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Hellbound Heists

Hellbound Heists


Your Descent Into Hell Isn't Done Yet This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here. Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring...   [click here for more]
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The Eleventh Hour - A Guide to the Wild Beyond the Witchlight

The Eleventh Hour - A Guide to the Wild Beyond the Witchlight


The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire? The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including: Character ties to connect PCs to the wider world. Meet the League of Malevolence...   [click here for more]
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Bitter Rivals – an Eventyr Games adventure for Baldur's Gate: Descent into Avernus

Bitter Rivals – an Eventyr Games adventure for Baldur's Gate: Descent into Avernus


An Eventyr Games adventure for Baldur's Gate: Descent into Avernus Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his most bitter rival, although...   [click here for more]
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The Sloth Pit of Minauros: Expanding Chains of Asmodeus

The Sloth Pit of Minauros: Expanding Chains of Asmodeus


Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell. This endless swamp is a landscape of despair. Visibility is a mere...   [click here for more]
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Taverns, Inns, and Taprooms: In Hell

Taverns, Inns, and Taprooms: In Hell


"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."        This PDF is designed for use with the officially released...   [click here for more]
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Intrigue in the Soggy Court

Intrigue in the Soggy Court


Welcome to the Soggy Court! Nefarious plots brew and traitors lurk around every corner. After narrowly foiling (or aiding) an attempt on the King’s life, King Gullop XIX will ask your party to root out several suspected insurrectionists from his court. Will your party help him keep the throne... or overthrow him? This supplement adds several new Bullywugs to your Wild Beyond...   [click here for more]
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The River Styx

The River Styx


So, your heroes are planning a leisurely cruise on the waters of the Styx. What could possibly go wrong? As it turns out, quite a bit. The river itself is a treacherous serpent, its waters as toxic as a viper's venom, draining the faculties of those unfortunate enough to sip or tumble into its oil-slicked depths. This waterway is no tranquil passage; it teems with fiends, demons, bounty hunters, and...   [click here for more]
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Witchlight for the Combat-Starved (Hither)

Witchlight for the Combat-Starved (Hither)


Welcome to Witchlight for the Combat-Starved! This is the first of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three side-quests to Chapter 2: Hither. These sidequests include: Hunting Warwyck the Dire Dodo Bird. There's a huge dodo bird with a horrendous temper stomping about in the...   [click here for more]
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The Nine Sins of Asmodeus

The Nine Sins of Asmodeus


The Nine Sins of Asmodeus Which will you choose? This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign. Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past....   [click here for more]
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Encounters in the Feywild

Encounters in the Feywild


This 5e supplement provides a series of encounters and events that will enrich the experience of your group when playing The Wild Beyond the Witchlight, or for any game taking part in the Feywild or any Domain of Delight. What's included? A beautifully laid-out 48-page PDF containing stunning artwork and: 10 detailed encounters (over 1,000 words each) 2...   [click here for more]
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The Watcher's Pool, a Hither Adventure

The Watcher's Pool, a Hither Adventure


Mystery abounds in the fantastical Feywild where evil things lurk, strange things are at work, and what’s real -- may be -- quite absurd. The locals believe the secrets of Prismeer can only be pierced by a fabled antlered serpent, known as the Watcher. Unfortunately, much has changed since the Hourglass Coven took over. While the Watcher still resides in its cave, they now find themself alone,...   [click here for more]
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Hell Prisons

Hell Prisons


Welcome to an infernal dungeon run by fiends! The devils are trying to tip the scales of the Blood War by establishing soul conversion facilities. These terrifying prisons are used to torment souls with an intention of creating more powerful devils and filling the battlegrounds of Avernus with powerful soldiers. Only brave adventurers can disrupt this horrifying scheme. The supplement includes:...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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Within Brigands' Tollway, a Hither Adventure

Within Brigands' Tollway, a Hither Adventure


A bramble in the foot of those who cross the swampy bog of Hither, Agdon Longscarf and his notorious brigands have been living large beneath Bavlorna Blightstraw. Few outside of his harengon crew have seen the inside of Brigands' Tollway, where Agdon is the king of thieves, surrounded by the riches of those he's robbed. Fewer still are privy to his wild ambitions of moving up and out from under...   [click here for more]
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The Palace of Heart's Desire Improved

The Palace of Heart's Desire Improved


Enhance your Witchlight campaign with an improved and expanded Palace of Heart's Desire! In the heart of Prismeer there rises a fantastical fairytale castle, its broken spires wrapped by a magical beanstalk, its occupants frozen in time. This was the seat of power for Zybilna, Archfey of Prismeer, before her betrayal at the hands of the nefarious Hourglass Coven. This adventure...   [click here for more]
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AE01-12 Lost in Dreams by Nausicaä Enriquez

AE01-12 Lost in Dreams by Nausicaä Enriquez


Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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The Summer Games: A Feywild Adventure

The Summer Games: A Feywild Adventure


There are many entrances to the Feywild, but none so grand as appearing before the throne of seelie fey, the Summer Court. The Summer Games, a bestselling mini-arc intended for 5th level characters, introduces a party to court intrigue in the Feywild, headed by Queen Titania with King Oberon at her side. In the tourney the party must navigate unknown dangers, asked...   [click here for more]
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I Find That Familiar (WBW-DC-FDC-03)

I Find That Familiar (WBW-DC-FDC-03)


2022 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE! A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The...   [click here for more]
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Hardy and Beholder Investigations: The Stowaway (SJ-DC-HBI-001)

Hardy and Beholder Investigations: The Stowaway (SJ-DC-HBI-001)


Hardy & Beholder Investigations: The Stowaway is the first module of a three part series that can be played as stand alone titles. This 2-4 hour adventure for Tier I characters (optimized for APL 3, but easily adjustable by adding more pirates) will see players: Meet paranormal investigator Veronica Hardy and her Handy Crate of Evacuation, a blue 5ft cubic shipping crate that...   [click here for more]
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers

AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers


The sky is falling!  Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen...   [click here for more]
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The Last Day of Sharn

The Last Day of Sharn


  The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn. Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull! A tier 2 adventure, optimized...   [click here for more]
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Dementlieu: Dance with the Devil

Dementlieu: Dance with the Devil


Dementlieu: Dance with the Devil is a sandbox psychological horror adventure for 4-5 characters of 6-7th level. It can be played over the course of 6-8 hours for a one-shot, but works better when played slowly over the course of 2-3 games. This is the second part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure.  Dementlieu:...   [click here for more]
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Crystal Spheres - The Spacefarer Conversion

Crystal Spheres - The Spacefarer Conversion


Crystal Spheres The Spacefarer Conversion Requires the AD&D SJA3 Spelljammer Adventure Crystal Spheres, to play by Igor Comunale Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever...   [click here for more]
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Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)

Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)


Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players: Learn about KARPRI, the beautiful yet hostile fourth planet...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. ...   [click here for more]
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