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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location).
1... [click here for more] |
Dungeon Masters Guild |
$4.95
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Dragonlance Nexus proudly presents Autumn Twilight, an all in one 5th Edition conversion guide for DL1 through DL5, the classic campaign that started it all. Within these pages you'll find 5th Edition stat blocks for every monster, NPC, and magic item your players will encounter, as well as tips and tricks for running individual encounters without... [click here for more] |
Dungeon Masters Guild |
$7.99
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume II is currently available as both a digital... [click here for more] |
Dungeon Masters Guild |
$14.99
|
"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.
Such places, guaranteed to arise wherever civilization blossoms, come in many forms."
This PDF is a one-stop gastronomic and relaxation resource for DMs and Players... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis
The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack! With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed... [click here for more] |
Dungeon Masters Guild |
$16.95
|
Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Forgotten Realms Campaign Guide
Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Confront D&D’s most iconic death knight on his home ground in this epilogue to Dragonlance: Shadow of the Dragon Queen!
Lord Soth, the Knight of the Black Rose, is raising an armada of undead dragons in the mountains surrounding his burnt and blackened fortress of Dargaard Keep. Ansalon will never know peace while his malign influence endures. End his legacy of evil forever in this 50-page... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual Expanded Adventures features a collection of five gripping adventures that will keep your party on the edge of their... [click here for more] |
Dungeon Masters Guild |
$9.95
|
I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards!
Inside you will discover:
- 122 awesome magical effects
- 16 NPCs ready to be introduced in any campaign
- More than 25 stock art pieces
- A top-level layout
- A hypertext index, to quickly find what you... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]?
In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$39.95
|
This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is a realistic take on the Vampire Strahd Von Zarovich.
I made this file because the CR15 statblock that can be found in the official campaign book of curse of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Before Phandelver
A Tutorial and Alternate Start for Lost Mines of Phandelver
Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with... [click here for more] |
Dungeon Masters Guild |
$11.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"We laughed, we cried... people died... it was great."
"An excellent adventure that focuses on the pillars of exploration and social interaction."
"At this price I consider this a steal."
Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily adapt... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A CRIT Award-Nominated Title!
She is the Ancient: A Genderbent Curse of Strahd
Re-imagined NPCs, backstories, and concepts for your Curse of Strahd campaign!
When I first picked up Curse of Strahd, I wondered how exciting it might be if this Count were instead a Countess. Here is the visual culmination of what's been swirling around in my mind and at my tables.
This guide is a... [click here for more] |
Dungeon Masters Guild |
$19.99
|
“I’ve always wanted to return to Kaz and tell more of his story. Now, I’ve found a way to reveal a small piece of it, hopefully the first tale of several.”
– Richard Knaak
The Dragonlance Nexus proudly presents The Journals of Kaz the Minotaur: The Lost Colony! Featuring a new short story from New York Time best-selling author... [click here for more] |
Dungeon Masters Guild |
$14.99
|
"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace."
"A well-written adventure through a mansion filled with dark secrets."
The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume III is currently available as both a... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This supplement introduces over 50 new simple encounters and 6 new complex encounters designed for Wildspace, helping you diversify and expand your Spelljammer campaigns. The document is ten pages in a compact two column layout.
The simple encounters section consists of two d100 tables, one for Wildspace Encounters and the other for Ship Encounters. These are meant to complement the tables found in... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Physical Copies Available in Hardcover and Softcover (Click Here!)
Why Not Have It All?
If you are interested in this product, you might also be interested in Nerzugal's Dungeon Master Toolkit Compendium. It contains this product along with all of the other Toolkits I have published on the DM's Guild.
And the best part - it is Pay What you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Barovia - now a Mithral Best Seller!
Explore the centuries-old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!
Along the way, characters can meet long-dead heroes and villains of the land, learn more of the history of Barovia, hold tightly to a powerful magic item, and hopefully retain their souls along the way.
The Interactive Tome of Strahd... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In the hellish landscape of Malbolge, amidst the chaotic scatter of grotesque ruins, lies the formidable Skulvire.
Once the living head of a pit fiend, Skulvire served as both bodyguard and scorned lover to Malagard, the Hag Countess. Their tragic end mirrored each other—both succumbed to explosive fates that left their remnants strewn across the cursed land. Now, the skull-like fortress of Skulvire... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You can find the FANTASY GROUNDS version here
Print On Demand is finally available, with hardcover, a new layout and updated version!
A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign!
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Advice, maps, cheatsheets, and More to help you start your Baldur's Gate: Descent into Avernus Campaign!
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. This introductory chapter is packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Your party will wander into Mossbank two hours after the funeral of Sylviel - a beloved member of the Mossbank community. The party is offered 150 GP by the mayor to aid in solving her murder (to be collected after the case is solved.) Another death will occur while the party is investigating. Townsfolk are split on whodunit. The party must work together to piece together clues; ultimately finding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From James Ohlen, the lead designer of Baldur's Gate I & II...
Sinister forces are moving against the city of Baldur’s Gate
in this adventure book for Dungeons and Dragons 5th Edition!
Full-color, 160-page adventure book
Digital version includes printer-friendly PDFs
Includes illustrations and statistics for 15 legendary heroes and villains!
This adventure will take a party of 4-6 heroes from... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"This module was just great"
"An excellent adventure, full of interesting encounters!"
"I loved running this. It was an absolute blast"
"Everyone loved the adventure... It's a steal at the current price - I'd have easily paid at least $5"
The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with dried blood... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99 $10.49
|
Witness the ENnie award-winning end of Ravenloft in this all-new adventure, brought to life in over 200 illustrations and maps. Presenting... One Night Strahd!
Precise and messy as a vampire bite, One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short... [click here for more] |
Dungeon Masters Guild |
$18.00
|
A 4th level adventure to play alone or with friends!
So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods... [click here for more] |
Dungeon Masters Guild |
$19.95
|
We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor is a... [click here for more] |
Dungeon Masters Guild |
$2.95
|