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With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more] |
Dungeon Masters Guild |
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NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
Dungeon Masters Guild |
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The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.
Story 1 of the Flumph Fantasy Trilogy
A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3.
Wildspace: Fluxspace
CONTENT... [click here for more] |
Dungeon Masters Guild |
$3.99
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A 2-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season
The adventure takes place in the new Feywild Domain of Delight, Wonderia, a magical land where childlike fey creatures called wonderfey live. In this adventure, the characters... [click here for more] |
Dungeon Masters Guild |
$5.95
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"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome again dragon lovers!
Are you playing in the Forgotten Realms? Running Storm King's Thunder?... [click here for more] |
Dungeon Masters Guild |
$1.95
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Feywild Battle Maps Inspired by The Wild Beyond the Witchlight
Update: This product now includes a Fantasy Grounds Module with grids
All around the Plane of Faerie, creatures are talking about the Witchlight Carnival coming to Prismeer soon. The feywild is buzzing with excitement at the news. They just can't wait for the Witchlight Carnival to... [click here for more] |
Dungeon Masters Guild |
$1.99
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Something terrible has happened to the remote farm town known as Valestone, and only a plucky, disheveled, elven girl named Moira knows the truth. Guide your players along with Moira and her unconventional coping mechanisms. Unravel the mystery, the comedy, and the tragedy of this once lively little town.
Whether you run this narrative and RP focused mystery... [click here for more] |
Dungeon Masters Guild |
$3.99
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Arcane Shadows
The Unchained Conversion
Requires the AD&D
Adventure DSQ2 Arcane Shadows, to play
by Igor Comunale
Tyr has been freed, and the mighty army of Urik has been turned back. These are new and strange times, indeed. Now Urik has become home - at least for a while - and there are new markets to shop, new streets to explore, and,... [click here for more] |
Dungeon Masters Guild |
$2.99
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"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
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Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu?
Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,... [click here for more] |
Dungeon Masters Guild |
$4.00
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Desperately needed supplies have failed to arrive at the suffering frontier settlement of Ravendale. Rumors are flying that the supply wagon must have fallen afoul of the legendary troll of Stonebottom bridge. The townsfolk are in need of heroes to reclaim their supplies or the town won't survive the encroaching winter!
Troll Trouble is a short single session adventure that I have used on... [click here for more] |
Dungeon Masters Guild |
$1.00
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Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
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Smugglers, Secrets & Stormwreck Isle.
Prologue to the Dragons of Stormwreck Isle.
‘Smugglers, Secrets & Stormwreck Isle’ is a gripping mini adventure that serves as a thrilling prologue to the Dragons of Stormwreck Isle campaign. It’s designed for Level 1-4 characters using the D&D 5e rule set. It provides a comprehensive introduction... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Lair of Glaucous
-because every first adventure should include a dragon-
Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.
A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest.... [click here for more] |
Dungeon Masters Guild |
$6.95
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Journey to Chult - a Tomb of Annihilation DM's Resource.
Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're... [click here for more] |
Dungeon Masters Guild |
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Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
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The DMs Guide to Foraging is a rules supplement containing foraging mechanics and an abundance of unique flora to use in your games. Among these flora are real flowers, mushrooms, herbs, mosses, and other plants reimagined for D&D 5th Edition and new, completely original fantasy plants.
This supplement includes:
Simple and Easy-to-Use Mechanics for Foraging
Optional Rules... [click here for more] |
Dungeon Masters Guild |
$1.95
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Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron!
Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is the German translation of Bugbear Awakening
Ein D&D Abenteuer für 1 - 4 Charaktere der 1. Stufe, das sie bis zur 6. Stufe bringen wird.
Speziell für kleine Gruppen geschrieben und in den Vergessenen Reichen angesiedelt. Eine Begegnung mit einem ungewöhnlichen Stamm von Grottenschraten setzt eine Reise durch die Westlichen Herzlande in Gang. Abenteuer werden in... [click here for more] |
Dungeon Masters Guild |
$14.95
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Storm King's Thunder
Map Pack 1
This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations:
Amphail (40x40) - a trio of hill giants attack the town of Amphail during... [click here for more] |
Dungeon Masters Guild |
$1.50
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Factions of Phandalin - Mount Hotenow is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making... [click here for more] |
Dungeon Masters Guild |
$1.99
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
Dungeon Masters Guild |
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Three islands for player character exploration set in Theros' Sea of Sirens. Includes descriptions of inhabitants, their motives and random charts to assist Dungeon Masters. About the author Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits include Kobold Press and Engine Publishing. Since 2008 he has been a regular contributor... [click here for more] |
Dungeon Masters Guild |
$0.99
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ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA
A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.
Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it.
I wanted to fix... [click here for more] |
Dungeon Masters Guild |
$4.75
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Escape from the Underdark Battle Map Pack for Out of the Abyss Chapter 7
Includes Line of Sight, Grids, Lighting, & Snow Effects
Are you running Rage of Demons Out of the Abyss? This set of 4K resolution battle maps is inspired by Chapter 7, Escape from the Underdark.
Give your adventurers the chance to explore and battle through the Underdark.... [click here for more] |
Dungeon Masters Guild |
$2.49
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Herbalism 101 - an expanded guide to DnD Herbal tool kit
This guide includes 70 brewable potions!
Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks true... [click here for more] |
Dungeon Masters Guild |
$2.00
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A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree...
This Adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;... [click here for more] |
Dungeon Masters Guild |
$1.95
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All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow.
“P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 92 maps for your Icewind Dale: Rime of the Frostmaiden campaign.
Includes maps for Ten Towns, Icewind Dale Wilderness Encounters, Destruction's Light, Auril's Adobe, and Ythryn. No official maps are reproduced in this package.
The light layer is built in for applicable maps. This is 105MB of 140ppi maps that wont use up your... [click here for more] |
Dungeon Masters Guild |
$9.99
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Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 115 Maps for Tomb of Annihilation.
Includes maps for Port Nyanzaru, the Forbidden City of Omu, specific locations around Cult, and many wilderness encounter maps for the different terrain types. No official maps are reproduced in this package.
The light layer is built in for applicable maps. This is 252MB of 140ppi... [click here for more] |
Dungeon Masters Guild |
$9.99
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Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
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"Let me tell you a thing or two about those mangy curs in Phandalin naming themselves 'The Redbrands.' You'd be hard pressed to find a more despicable collection of criminals, deserters, and pariahs anywhere on the Sword Coast. I was born and bred in Luskan, mind you, so that's saying something!"
Meant for use with Phandalin and Below: The Shattered Obelisk, this supplement contains... [click here for more] |
Dungeon Masters Guild |
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Bring your Eberron Campaign to Life!
Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue.
Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?” The... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered.
This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with... [click here for more] |
Dungeon Masters Guild |
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5e Solo Gamebooks Presents: 56 Miscellaneous Maps.
Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more.
There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users.
The maps are a mix of old-school black and white style... [click here for more] |
Dungeon Masters Guild |
$3.99
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6 Karten der Vergessenen Reiche in verschiedenen Auflösungen mit und ohne Grid
Der Fluss Delimbiyr fließt von den Netherbergen entlang des Hochwaldes über Lautwasser und Secomber in das Schwertmeer. Dieses Kartenpaket enthält sechs Karten dieses Gebiets:
Schwertküste: Regionalkarte
Östlicher Hochwald: Regionalkarte, Teilgebiet der Schwertküste
Lautwasser: Stadtkarte
Secomber:... [click here for more] |
Dungeon Masters Guild |
$2.99
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Witchlight Tables for Carnival, Fey, Forest, Swamp and Mountain
Tables visible in Previews under the product image. Using creatures from the Wild Beyond the Witchlight and Monster Manual.
Encounters for adventurers and campaigns using Wild Beyond the Witchlight or for Feywild, fey, or otherwordly themes.
Includes d8+d12 tables for ...
Carnival Encounters (Staff and... [click here for more] |
Dungeon Masters Guild |
$3.00
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A print friendly 2-4hr adventure for 3-4 level 1 players. Designed with new Dungeon Masters in mind.
In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the... [click here for more] |
Dungeon Masters Guild |
$1.00
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Encounter Tables for Creature, Non-Combat and Locations
Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes
Includes d20 tables for ...
In the City (low & mid city encounters, city beasts, city... [click here for more] |
Dungeon Masters Guild |
$2.00
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80 Trinkets of Tree and Fey with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for forests, Feywild, elven themes, other woodlands or the Witchlight campaign. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80... [click here for more] |
Dungeon Masters Guild |
$2.00
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It‘s time to take flight! Dive into Magdalenas Grovebright’s diary, curated and organized by the Baldurian Owl Archimedes Quill and meet subraces of the aarakocra and kenku.
• Choose from twelve aarakocra and kenku subraces* to play like the lively Feywild Hummingbird, the nomadic Delimbiyran Flamingo, the sinister Thayan Hoatzin, or the chill Icewind Penguin, all completely... [click here for more] |
Dungeon Masters Guild |
$7.95
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2022 ENNIE Award (Silver) for Best Organized Play
Your friend is kidnapped on their wedding day. Can you save them?
Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness... [click here for more] |
Dungeon Masters Guild |
$4.99
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The DMs Guide to Hunting is a rules supplement containing hunting mechanics and an abundance of quarries to use in your games. Among these quarries are real mammals, reptiles, birds, and other animals reimagined for D&D 5th Edition and new, completely original fantasy animals.
This supplement includes:
Simple and Easy-to-Use Mechanics for Hunting
Optional Rules for Hunting... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Compendium of Blades: Weapons of Theros
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of... [click here for more] |
Dungeon Masters Guild |
$2.25
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"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
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Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 1st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features... [click here for more] |
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The Lone Hunter's Bushcraft Guide concerns various new options for creating and managing an exploration challenge in your campaign.
Venture in the wilderness with the knowledge of how to survive any situation by crafting new gear using what nature offers, face new beasts, natural hazards and the beast within. The Lone Hunter's Bushcraft Guide is meant both for Dungeon... [click here for more] |
Dungeon Masters Guild |
$7.95
|
No two cats are alike. Anyone can tell you that.
It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others act... [click here for more] |
Dungeon Masters Guild |
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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands... [click here for more] |
Dungeon Masters Guild |
$4.95
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