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Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Baldur's Gate: Descent into Avernus
Get all the critically acclaimed and best-selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!... [click here for more] |
Dungeon Masters Guild |
$14.95
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"This book holds the secrets to divine power. Divine spells, magic items, mechanics for involving deities in a balanced way." -Ginny Di
From the lead designer of the Honkonomicon
Whether you are a lucky adventurer, a devoted hero, or a merciless stealer of divine power, the Godly Grimoire puts in your hands the power to conjure divine aspects and emulate... [click here for more] |
Dungeon Masters Guild |
$9.95
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Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A Wild Beyond the Witchlight Expansion... [click here for more] |
Dungeon Masters Guild |
$4.95
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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
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"So here you have it: the truth about the Seven Heavens."
— Zariel, Defender of the Seven Heavens and Archduchess of Avernus
There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains... [click here for more] |
Dungeon Masters Guild |
$14.95
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The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised... [click here for more] |
Dungeon Masters Guild |
$14.95
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I want to loot everything in the Witchlight Carnival!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
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90 maps for Baldur's Gate: Descent into Avernus available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that... [click here for more] |
Dungeon Masters Guild |
$9.99
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Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.95
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Enhanced Devils — An Eventyr Games Compendium
Devils. The name itself carries the promise of dark seduction, unfathomable evil, and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t... [click here for more] |
Dungeon Masters Guild |
$1.49
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From the lead designer of the Honkonomicon
*
"Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity included in the Grimoire. By drawing from the deck, we could bring into the world the best and the worst that each of these divine beings was... [click here for more] |
Dungeon Masters Guild |
$2.95
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Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
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The Joy of Extradimensional Spaces (Candlekeep Mysteries 1)
GM Resources Pack
Includes battlemaps for Fistandia's Mansion & a Candlekeep study
Contents:
A PDF of resources for DMs, with set dressing, NPCs and other original material that adds colour and detail to your Candlekeep Mysteries adventure.
Packed full of original content... [click here for more] |
Dungeon Masters Guild |
$6.50
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One never quite knows what to expect when they enter the Feywild. When a hot air balloon flies across the sky and crashes into a tower tipping in the swampy ground, even the most epic heroes may wonder, “What in the world is going on?” In order to get to the bottom of it all, the heroes must first reach the top of Slanty Tower and save a faerie dragon knight with vital information about Prismeer.... [click here for more] |
Dungeon Masters Guild |
$2.49
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The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations.
Koh Tam's barge possesses the capability to plane... [click here for more] |
Dungeon Masters Guild |
$3.95
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Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell.
This endless swamp is a landscape of despair. Visibility is a mere... [click here for more] |
Dungeon Masters Guild |
$3.95
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Oozed and Confused
is the Second episode of the Hatchery of Idleness trilogy, an adventure for Tier 2 characters.
Synopsis: : Thrust into the heart of an interstellar conflict, the adventurers navigate religious tensions, toxic atmospheres, and alien mind control on the planet Bistock. They will ultimately decide the fate of two warring faiths and the future of an entire Wildspace system.
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.99
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
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An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his most bitter rival, although... [click here for more] |
Dungeon Masters Guild |
$2.99
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Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
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Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 4
Chapter 4: Sword of Zariel is the culmination of the party's search for Zariel's sword, and has the characters battling fearsome demons as they unravel the final layers of the Archduke of Avernus' tragic tale. It's a gory, frightful, splendid, fantastical, and engrossing Dungeons and Dragons epic from... [click here for more] |
Dungeon Masters Guild |
$3.99
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"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
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From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Welcome to Witchlight for the Combat-Starved! This is the first of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three side-quests to Chapter 2: Hither. These sidequests include:
Hunting Warwyck the Dire Dodo Bird. There's a huge dodo bird with a horrendous temper stomping about in the... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Advice, maps, cheatsheets, and more for Descent into Avernus: Chapter 5
Chapter 5: Escape from Avernus is the final act of the infernal play, where the characters must lay their lives on the line – heck, even their immortal souls – to escape the hell that is Avernus. In this chapter, the heroes must deal with demons, devils and fallen angels as they cement their legacies as the... [click here for more] |
Dungeon Masters Guild |
$1.99
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This 5e supplement provides a series of encounters and events that will enrich the experience of your group when playing The Wild Beyond the Witchlight, or for any game taking part in the Feywild or any Domain of Delight.
What's included?
A beautifully laid-out 48-page PDF containing stunning artwork and:
10 detailed encounters (over 1,000 words each)
2... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Mystery abounds in the fantastical Feywild where evil things lurk, strange things are at work, and what’s real -- may be -- quite absurd. The locals believe the secrets of Prismeer can only be pierced by a fabled antlered serpent, known as the Watcher. Unfortunately, much has changed since the Hourglass Coven took over. While the Watcher still resides in its cave, they now find themself alone,... [click here for more] |
Dungeon Masters Guild |
$2.49
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Trinket of Theros
This supplement introduces 100 new trinkets that you may find in the campaign setting Theros
The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros. Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 90 maps for your Baldur's Gate: Descent into Avernus campaign.
Includes maps for A Tale of Two Cities, Elturel Has Fallen, Avernus, Sword of Zariel, Arkhan’s Tower, Zariel’s Flying Fortress, a 96x20 Endgame Gauntlet, 7 locations from the Baldur’s Gate Gazetteer, and alternatives to the official maps from the campaign book.... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Welcome to an infernal dungeon run by fiends!
The devils are trying to tip the scales of the Blood War by establishing soul conversion facilities. These terrifying prisons are used to torment souls with an intention of creating more powerful devils and filling the battlegrounds of Avernus with powerful soldiers. Only brave adventurers can disrupt this horrifying scheme.
The supplement includes:... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.49
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Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
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There are many entrances to the Feywild, but none so grand as appearing before the throne of seelie fey, the Summer Court. The Summer Games, a bestselling mini-arc intended for 5th level characters, introduces a party to court intrigue in the Feywild, headed by Queen Titania with King Oberon at her side.
In the tourney the party must navigate unknown dangers, asked... [click here for more] |
Dungeon Masters Guild |
$3.95
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2022 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE!
A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The... [click here for more] |
Dungeon Masters Guild |
$7.95
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This product is a Roll20 AddOn adventure. For the PDF version, click HERE.
A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters
A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet.
As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the... [click here for more] |
Dungeon Masters Guild |
$3.99
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Calling all wanderers of the Witchlight Carnival and pathfinders of Prismeer! Get eighteen landscapes from Hither, Thither, and Yon all at once in this combo pack! For convenience and value, this pack contains the combined content of the following three art packs: The Wild Beyond the Witchlight: Hither Landscapes Art Pack - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com) The Wild Beyond... [click here for more] |
Dungeon Masters Guild |
$8.00
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Jergal, the Lord of the End of Everything, is the enigmatic Seneschal of the Dead. Learn about the history of the most mysterious of Netherese gods, including the Rise of Netheril and the Crown of Horns. Find out why Jergal's failed ritual led to the collapse of Netheril and the Weave. Delve into the details of the Seven Sigils War and the Scepter of the Sorcerer-Kings. And finally, unveil the mysteries... [click here for more] |
Dungeon Masters Guild |
$4.00
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The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane?
Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Written by Azzael Ulbrinter, Deeper Descent into Avernus is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Baldur's Gate: Descent into Avernus. Some of the encounters are alternate versions of events presented in the official module and are accompanied by revamped official... [click here for more] |
Dungeon Masters Guild |
$7.99
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A hellish holiday adventure for Baldur's Gate: Descent into Avernus
This adventure is designed for use with Baldur’s Gate: Descent into Avernus and features many references to Christmas, but includes advice on how to adapt it to a generic campaign. It features challenges and encounters tailored to a party of four 8th-level adventurers, but with advice on how to... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
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Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter
Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign.
While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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TYRANTS OF THE PURPLE CITY is a location companion for Tier 2 gaming groups looking for urban adventures in Avernus. Plot hooks, quests, and NPCs await inside the walls of the Purple City!
Parties sailing the Styx might encounter the infernal settlement known as Hogdrull, where they can bargain for power, treasure, or a definitive way out of the First Layer of Hell, interacting with the factions involved... [click here for more] |
Dungeon Masters Guild |
$3.95
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An otherworldly adventure for characters levels 1-3
The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure for levels 1 to 3.
Acclaim For The... [click here for more] |
Dungeon Masters Guild |
$4.95
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Through the Veil: Monsters of the Feywild
Is your party ready for an encounter with the Darkwood Beast or a Unicorn T-Rex?
Through the Veil: Monsters of the Feywild features 200 pages of D&D5e feywild monsters, NPCs, and familars. Packed full of stat blocks and full color art to bring the Fey Realms to your D&D5e table! Get... [click here for more] |
Dungeon Masters Guild |
$19.95
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The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series... [click here for more] |
Dungeon Masters Guild |
$6.95
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The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
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In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
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Existential horror! In space!
Horror of Nospace is a 2 to 4 hour one-shot adventure for 3 to 4 PCs at 2nd level.
On the maiden voyage of the Spelljammer Timeskipper something goes terribly wrong. The players need to survive a Limb Flayer on a ship full of dead people all the while the ship is eaten by a cosmic creature.
This adventure features potential triggers:
Mass... [click here for more] |
Dungeon Masters Guild |
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New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$2.95
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