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Ruins of Mezro

Ruins of Mezro


From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden...   [click here for more]
Dungeon Masters Guild  $4.95

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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

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One Grung Above (5e)

One Grung Above (5e)


From the depths of the jungles of Chult they're here! Summaries of the characters from the new Twitch streamed game in all their glory, plus the officially UNOFFICIAL grung traits used to created them. All monies that Wizards would receive from sales of this product are being donated to Extra Life, so GRUNG IT UP! ...and get yours now! You can head to the D&D page on Extra Life to find out...   [click here for more]
Wizards of the Coast  $4.99

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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99 $4.14

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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to brings you 27 new subclasses, 101 spells, 4 new races and many more subraces, new backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline and other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option includes not just rules,...   [click here for more]
Dungeon Masters Guild  $14.95

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Druid Circle: The Spiritlord

Druid Circle: The Spiritlord


MASTER THE ETERNAL POWERS OF THE JUNGLE Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world. Striving to bring balance back to their...   [click here for more]
Dungeon Masters Guild  $1.99

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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
Dungeon Masters Guild  $5.95

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Dragon Lord Class

Dragon Lord Class


Dragon Lord Class (created by Joel Schreda - edited by rob2e) This contains both the PDF and a Fantasy Grounds VTT module. The Dragon Lord is born not made. For some reason beyond the knowledge of the mortal races, Bahamut or Tiamat has chosen this particular mortal to be their conduit into the world. Driven from Birth The Dragon Lord is driven from birth to be the best at everything they attempt...   [click here for more]
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Hex Witch - 5E Player Class (Fantasy Grounds)

Hex Witch - 5E Player Class (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF version, go here. P.B Publishing Presents: The Hex Witch As seen on Loot the Room's: Best of DM's Guild December 2016 He flies through the air in agile speed, standing atop two orc skulls, their eye sockets glowing green with the raw mystical energies imbued into them by the witch himself. He artfully turns...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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The King of the Harvest - 5e Warlock Patron

The King of the Harvest - 5e Warlock Patron


The night was finally here, All Hallows' Eve, the evening of my patrons grand plan. He had delivered on his part, our crop had yielded double the amount of grain that the previous year had and now it was my turn to uphold my end of the deal. Exiting into the evening light of the red moon, my face covered by a burlap sack and a sharpened scythe in my hands. I raise my hands up to the moon above,...   [click here for more]
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Volo's Racial Archetypes 41 New Archetypes & 8 New Races (Fantasy Grounds)

Volo's Racial Archetypes 41 New Archetypes & 8 New Races (Fantasy Grounds)


VOLO'S RACIAL ARCHETYPES (Fantasy Grounds) This is a Fantasy Grounds VTT Module, for the PDF version, click here. Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the land may now use these new archetypes to augments...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
Dungeon Masters Guild  $1.00

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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”   -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings... provides an alternate beginning to the...   [click here for more]
Dungeon Masters Guild  $1.00 $0.83

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ToA Players Companion: Subclasses for the Jungle

ToA Players Companion: Subclasses for the Jungle


This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc. Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:...   [click here for more]
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Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms

Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms


Considered by most to be a backward, unsettled. land of monsters, jungles, disease, and savages, the Chultan peninsula boasts several distinct cultures and relatively stable governments that date back hundreds of years. These lands' reputations derive from their isolation from the rest of the world, the magical concealment of key cities, and the fever-induced rants of old sailors. Start working on...   [click here for more]
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Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game

Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game


*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois. Please consider donating as you can - it's a great cause. For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.*** Product Overview: Are...   [click here for more]
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Backgrounds and Backstories 1

Backgrounds and Backstories 1


This module presents you with 3 backgrounds that I created with the new Tomb of Annihilation Storyline in mind. They all have proficiencies, equipment and tables for personality traits, ideals, bonds and flaws. These new backgrounds are: Attendant Guide Researcher of curses Feel free to add suggestions. And feedback is always appreciated....   [click here for more]
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Character Crucible: Acererak (A Warlock Otherworldy Patron for 5E)

Character Crucible: Acererak (A Warlock Otherworldy Patron for 5E)


Do you want more Otherworldly Patrons for the Warlock class? Inside you will find full details on Acererak, the Fogotten One, architect of the Tome of Horrors and the Tomb of Annihilation, who is willing to share the mastery of necromancy itself with his followers. ...   [click here for more]
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The Bestiary Volume 3 - The Anauroch Scrolls

The Bestiary Volume 3 - The Anauroch Scrolls


THE BESTIARY Vol. 3 - THE ANAUROCH SCROLLS Many thousands of written fragments have been discovered in the Anauroch desert, the remnants of larger manuscripts damaged by natural causes or humanoid interference, with the vast majority only holding small scraps of text. There are though a number of well-preserved, almost intact manuscripts. Most of the texts are written in Old Thorass...   [click here for more]
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Custom Race: Zhakree

Custom Race: Zhakree


Deep in the forests and jungles are hidden monastaries and temples that sustain themselves. This is where the Zhakree, an insectoid like race, are found. Choosing to be one of peace and harmony with nature, and protecting their monastaries, most that are on the outside world are either diciples or outcasts. The question is, will you be one of the Zhakree, or fight along side them. ...   [click here for more]
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Fanatics: A Sacred Oath Option for Paladins

Fanatics: A Sacred Oath Option for Paladins


Intimidating. Unrelenting. Insane. Fanatics are some of the most colourful and gruesome characters found in D&D, and that’s exactly how they like it. Fanatics possess some of the most powerful features available, but all power comes at a price. In this case, you sacrifice your own HP to unleash deviating attacks, summon undead formed from your own flesh, and transform into a hulking behemoth...   [click here for more]
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3 Calimshan Backgrounds (5e)

3 Calimshan Backgrounds (5e)


3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light: Drudgehunter: when servants flee their masters,...   [click here for more]
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Backgrounds - Traveling Benefactor

Backgrounds - Traveling Benefactor


This is a background for Characters, that consists of a traveling person who travels simply to do perform deeds in favor of others, wherever that person goes. It has the basic overview of the character, equipment, 1 language proficiency, 1 tool proficiency and 2 skills of the players choice from a list of 4, a feature for the background and 4 tables for personality traits, ideals, bonds and flaws,...   [click here for more]
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Racial Archetypes - 40 New Archetypes For All Classes And Races (Fantasy Grounds)

Racial Archetypes - 40 New Archetypes For All Classes And Races (Fantasy Grounds)


RACIAL ARCHETYPES - 40 NEW ARCHETYPES This is a Fantasy Grounds VTT module! The PDF version can be found here. This book contains 40 brand new archetypes spanning all classes, helping you to create iconic and unusual characters that represent a specific aspect of each race's personality and physique. With archetypes such as the Arcane Archer (elven fighter), the Saboteur (gnomish...   [click here for more]
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Weird & Wonderful: Races of the Realms: The Living Dead

Weird & Wonderful: Races of the Realms: The Living Dead


Ever wanted to be amongst the dead? I've managed to raise some unusual characters for 5th edition in this supplement in order to provide those of morbid tastes. ...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Biomancy

Weird & Wonderful: Archetypes of the Realms: Biomancy


Hello fellow travelers! Have you been searching for an unusual archetype to play as for your next adventure? Well look no further because I have the Class for you, the Master of nature, The Biomancer. P.S. This is the first class I've created so I would like some feedback ...   [click here for more]
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Class Archetype Collection - Barbarian

Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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Scalykind Race Creator

Scalykind Race Creator


Create Your Own Playable Race. This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world. With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns. Want...   [click here for more]
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55 Trick Arrows! - Ultimate Edition

55 Trick Arrows! - Ultimate Edition


Have you ever thought of playing character based on Marvel's Hawkeye or DC's Green Arrow? Look no further! In this PDF file you can find 55 different trick arrows to optimise your character as you see fit! This file contains arrows of technological, alchemical and of magical nature! It can be used by DMs to make harder enemies or by players to make optimised ranged characters! You...   [click here for more]
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Paladin Oath: Oath of Eternity

Paladin Oath: Oath of Eternity


If you like Rick and Morty, then this might be the Archetype for you. Twist time for enemies, become immortal, never go crazy (probably because you already are), and eventually summon a bunch of alternate versions of yourself to help you with just about everything. You and your friends can also build small things faster. Like a 5 day job taking 1 day. Sadly, you cannot change yourself into a...   [click here for more]
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Sorcerer Origin: Giant Bloodline

Sorcerer Origin: Giant Bloodline


Introducing the giant bloodline! A brand new origin that sorcerers can select at 1st level. The giant bloodline sorcerer draw upon magic left behind by ancient giant empires from the dawn of time. Sorcerers of the giant bloodline are more capable melee combatants able to grow to near-giant size and strength in combat. ...   [click here for more]
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Kobolds Done Right

Kobolds Done Right


Many were disappointed by the official conversion of the Kobold race in Volo's Guide to Monsters. Most attempts to fix the race have, in this author's opinion, been held back by the attempt to balance out various broken features of the 5e version's mechanics. This reinterpretation attempts to sidestep these issues by drawing out the offending features and relegating them to racial feats. In this...   [click here for more]
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Brightblade

Brightblade


This is a divine inspired Ranger archetype. ...   [click here for more]
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