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Cellar of Death

Cellar of Death


Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance to 2nd level by the adventurer’s conclusion....   [click here for more]
Dungeon Masters Guild  $2.99

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Ruins of Hisari

Ruins of Hisari


Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Hisari, Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. SOMETHING happened. But no ones knows what. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the...   [click here for more]
Dungeon Masters Guild  $3.99

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Heart of the Wild

Heart of the Wild


Rebirth of a Lost Legend A group of adventurers are tasked to uncover a secret that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their companions, while success will likely bring upon the wrath of an ancient order of zealots. Can the party solve the mysteries of the forest temple before they...   [click here for more]
Dungeon Masters Guild  $3.95

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Hidden Pathways of Chult

Hidden Pathways of Chult


Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation circles in canonically reasonable locations,...   [click here for more]
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