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The Lure of the Archlich: A D&D Adventure
Adventure Background
Acererak is a powerful and evil archlich who travels across the planes, seeking souls to feed his insatiable hunger. He delights in creating deadly dungeons filled with traps and monsters, where he lures unsuspecting adventurers to their doom. One of his most notorious creations is the Tomb of the Nine Gods, hidden under the lost city... [click here for more] |
Dungeon Masters Guild |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Planning to run Dead in Thay?
It's dangerous to go alone! Take this... Doomvault-specific DM screen!
The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
Dungeon Masters Guild |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient... [click here for more] |
Dungeon Masters Guild |
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Virtual Tabletop Journey presents the second of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Glitterhame, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into mushroom forests caverns above the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Virtual Tabletop Journey presents the final of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Black Lake, recreated for use in TaleSpire! With only a few quick copy/pastes and your adventurers will arrive in the cavernous lair of Durgeddin’s bane!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents another of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Foundry, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can investigate the haunted halls of Durgeddin’s stronghold!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents the first board from the Forge of Fury of the iconic Tales From the Yawning Portal campaign: The Mountain Door, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Virtual Tabletop Journey presents the third of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Sinkhole, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the waterlogged prison of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com),... [click here for more] |
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Stara Studnia to przygoda zaprojektowana do rozegrania na jednej lub dwóch sesjach dla bohaterów na poziomach 1 - 4. Starcia w niej umieszczone zaplanowane zostały z myślą o czterech postaciach na czwartym poziomie, ale każde z nich posiada opcję dopasowania do niższego poziomu drużyny, zgodnie z zasadami określonymi w Podręczniku Mistrza Podziemi. Scenariusz pisany był z myślą... [click here for more] |
Dungeon Masters Guild |
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Blasingdell is featured in The Forge of Fury, the second entry of The Yawning Portal anthology. This town serves as the primary rest and restock point for adventurers, but the details provided are minimal. This document serves as a supplement to help flesh out this town for your The Forge of Fury adventure but could easily be placed into any setting or campaign in need of a secure mining town. Includes:... [click here for more] |
Dungeon Masters Guild |
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Raid the Cloud Giant's Treasure Storehouse!
The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind... [click here for more] |
Dungeon Masters Guild |
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"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
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20 rooms of tricks, traps, monsters and oddities
Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning Portal. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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At the heart of the Sunless Citadel, nurtured by the wicked druid Belak, lies the Gulthias Tree. When your adventurers reach the BBEG encounter of Citadel, make your encounter more memorable by using Barefoottourguide's map depicting the underground orchard. ... [click here for more] |
Dungeon Masters Guild |
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When guiding your adventurers into the throne room of Durnn, chief of the Durbuluk Tribe in "The Sunless Citadel," part of Tales From the Yawning Portal, spruce up your encounter by using Barefoottourguide's Battle Map. Full color, textured with layers of light, this map will take your pivotal encounter to the next level. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Instant Mirabar!
A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px)
A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore
Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in... [click here for more] |
Dungeon Masters Guild |
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All the minis you need to play The Sunless Citadel. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
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All the minis you need to play White Plume Mountain. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
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For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
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This PDF details a 5th Edition version of the Scalander, as well as variants of it that I've designed such as the Scalentipede, Scalider, Scalawasp and the Scaloctopus. These creatures were designed to be used within Undermountain, but work great in areas like Mechanus or anywhere else magical construct can be found.
I've also produced an PDF of a custom encounter table and rumors specific for Undermountain,... [click here for more] |
Dungeon Masters Guild |
$1.49
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"What do you mean you've not cleared the Tomb of Horrors yet? What are young adventurer's made of these days? Crème Cheese and ale! Ha! In my day we'd have cleared the Shrine of Tamoachan and be halfway through Undermountain by your level.” The Pirate Queen Grendel after two mugs of dwarven ale and several huffs of catnip.
An escort quest set in The Yawning Portal Tavern or similar... [click here for more] |
Dungeon Masters Guild |
$1.50
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From the Roadside Encounter from the town of Blasingdell to the Sourscale Warrens located in the Dark Mere. Even after using the maps for the Adventures League game, they are generic enough to use for other campaigns.
Included:
This map pack includes 3 versions of the Kobold Warrens map. With and without a grid and one with the DM's layer. Also 2 versions of the Roadside Encounter,... [click here for more] |
Dungeon Masters Guild |
$1.99
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You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards. Contains Story Awards, Treasure and Downtime Activities for the Following Adventures for the Tales from the Yawning... [click here for more] |
Dungeon Masters Guild |
$1.99
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Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur.
In this adventure the players find refuge from cold winter... [click here for more] |
Dungeon Masters Guild |
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The players have survived being hunted by icebreaker whales and navigating the cog Octavius to shore saved the trading camp of Abhorn West from certain doom. Now they depart Winterkeep heading south on the Salt Road, skirting the Narfell Plain and Sunrise Mountains, to the aptly named Bone Gate at the steps of the Thay Plateau. Trouble and political intrigue build at each turn. ... [click here for more] |
Dungeon Masters Guild |
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The mad wizard has abducted you and sent you to another plane of existence! Will you survive?
A Thayan wizard abducts the characters to do his bidding in a mad scheme: Retrieve his contract from the depths of Mechanus, the plane of order. They only have twenty-four hours to complete their assignment before the wizard’s curse kills them. Can the characters navigate through the confusing environment... [click here for more] |
Dungeon Masters Guild |
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Escutcheon displaying the heraldic coat of arms of the city of Waterdeep.
Formats included: PNG with clear background 2000x2000 pixels and PDF
Commercial License: This product may be used in your own products published on the DMsGuild. This product may not be sold as part of a stock art package or similiar product. If used for any commercial purpose, Ole Arnesen... [click here for more] |
Dungeon Masters Guild |
$2.00
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This book contains 200 8x10 images of the 20 giant runes from the Wizards of the Coast (Storm Kings Thunder Adventure Book)Each of the Runes have been retooled and are emblazoned, etched, and carved into stone, metal,wood, leather and cloth. The runes sets have color (magical) versions.
Great for snipping images to add to your modules, VTT campaigns, or visuals at the table. ... [click here for more] |
Dungeon Masters Guild |
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Forge 002: The Forge Itself is the second module in a series using the Forge of Fury module and placing it in the Phandalin region of the Forgotten Realms. The first adventure takes characters from levels 1-3 and this adventure begins with the PCs at 3rd level and starting the published adventure. You will need a copy of the published module from the book,... [click here for more] |
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New Combat Actions for the Creatures in Tales from the Yawning Portal
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot Belak the Druid!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot Belak the Druid!
Now for Fantasy Grounds
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Recharge Your Game!
Did you know that only eight stat blocks unique to Tales from the Yawning Portal have rechargeable special abilities? Not anymore!
There are 165 rechargeable special abilities in this supplement, one for each Tales from the Yawning Portal creature that doesn’t already have one. They are appropriate to the creature’s temperament and... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Alignment Domains Regular price: $0.99 Bundle price: $0.52 Format: PDF One area I've always felt that the latest edition of the game lacked was in the domain choices for clerics. With so few domains and a fair to large number of gods, it makes the deities feel a bit homogenous as so many of them share... [click here for more] |
Dungeon Masters Guild |
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The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Are you brave enough to explore this mystery?
Will it lead to wealth or doom? ... [click here for more] |
Wizards of the Coast |
$2.99
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