Title |
Publisher |
Price |
Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented.
_____________________________________________________________________________
Now available for Fantasy Grounds
_____________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Combat Actions for the Creatures in Storm King's Thunder
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed.
The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot Maegera the Dawn Titan!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The High Seas are a great setting for a D&D game, with many a swashbuckling adventure to be had. How else are you going to travel to far off, exotic new lands?
The aim of this guide is to provide an easy-to-use reference for ship-to-ship combat in a D&D 5e campaign. From small longships to full-size Man o'Wars, it is quick to pick up, puts your players at the heart of ship combat and doesn't... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your... [click here for more] |
Dungeon Masters Guild |
$0.99
|
CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
Dungeon Masters Guild |
$0.99
|
5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
A Manual of Mammoth Marvels!
The famous wizard Bigby unveils the secrets of the giants, presenting their history, myths, society, and realms in the worlds of Dungeons & Dragons.
Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic... [click here for more] |
Wizards of the Coast |
$29.99
|
Now featured by Splinterverse on YouTube!
Travel in Dungeons and Dragons can be hard to get right.
Do you hand-wave it and just move characters between set pieces?
Do you roll for random combat encounters and risk spending entire sessions on it?
Do you imply it happens between sessions and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o
All artwork is done by me with limited tools (please excuse the poor quality).... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|