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A Guide to Storm King's Thunder

A Guide to Storm King's Thunder


This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
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Dragon's Breath Tavern - Adventure

Dragon's Breath Tavern - Adventure


"Once the action kicks off, the adventurers are in for a rough night." "A perfect mix of horror and fantasy, with some truly unexpected encounters!" *Spoiler Alert* The preview shows the DM's adventure maps. It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground....   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way....   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Blood on the Trail - Adventure

Blood on the Trail - Adventure


"Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! Encounters in the Savage Frontier includes 24 unique encounters...   [click here for more]
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Giantslayer - Adventure

Giantslayer - Adventure


"OMG! This is excellent!" "Very well done! A great adventure" Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic...   [click here for more]
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The Adventure Collection Set:1

The Adventure Collection Set:1


THE ADVENTURE COLLECTION This collection contains all 5 of my award-winning adventures published to date. You get five bestselling adventures for OVER 50% OFF!!!! Over 70 pages of adventure await in this bundle!! The following adventures are included Included in this collection Also from Patrick E. Pullen:...   [click here for more]
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Adventure: House of Horror

Adventure: House of Horror


HOUSE of HORROR A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty. As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown...   [click here for more]
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New Warlock Pact: The Archlich

New Warlock Pact: The Archlich


A new PACT for warlocks has arrived, the Dreaded Archlich. *With BONUS adventure encounter* "My favorite Warlock Pact yet!" -The DM's Critic "This is one of the best Warlock supplements on the guild" - Shallow Graves...   [click here for more]
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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
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Struggle in Three Horn Valley (Chult)

Struggle in Three Horn Valley (Chult)


"This was the most fun I've had running a module... pteranodon scooped up the dwarf the look on his face was priceless... the maps, cover art and just book in general were beautiful" "We had a wide variety of classes and races and they all got a chance to shine... Honestly, I loved it. It was easy to narrate and all the information that was needed to look up was in the appendix or...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Into the Belly of the Beast - Adventure

Into the Belly of the Beast - Adventure


"Into the Belly of the Beast is a classic treasure hunt gone awry." "A very good swamp adventure. It will show the players that combat isn't always the solution to their problems." "Another great piece of writing from one of the guilds leading writers!!!" ***NOTE...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent...   [click here for more]
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DDAL05-10 Giant Diplomacy (5e)

DDAL05-10 Giant Diplomacy (5e)


SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back...   [click here for more]
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Goldenfields - a Storm King's Thunder DM's Resource

Goldenfields - a Storm King's Thunder DM's Resource


Goldenfields - a Storm King's Thunder DM's Resource This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes: Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive...   [click here for more]
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Adventure: Reign of the Ice King

Adventure: Reign of the Ice King


Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving...   [click here for more]
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Minotaur's Bargain - The Minotaur Trilogy: Part 1

Minotaur's Bargain - The Minotaur Trilogy: Part 1


“As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.” “…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon” Minotaur’s Bargain Foreword by Dragonlance & New York Times...   [click here for more]
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Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)

Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick...   [click here for more]
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Kraken's Gamble - a Storm King's Thunder Adventure

Kraken's Gamble - a Storm King's Thunder Adventure


Kraken's Gamble This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities...   [click here for more]
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DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)


Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
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Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)

Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
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Quick Dungeons 4: Village of the Dead

Quick Dungeons 4: Village of the Dead


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Screams at Sunset - Adventure

Screams at Sunset - Adventure


"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products." "...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!" There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+...   [click here for more]
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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use...   [click here for more]
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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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The Unliving Light

The Unliving Light


The secret sanctum of a legendary necromancer and apostate of Kelemvor was thought to have been lost a generation ago, buried when an earthquake rumbled through the Earthspur Mountains. But a group of savvy adventurers won’t let a little thing like the lack of an entrance dissuade them from breaking into the long-lost Crypt of Lies — and uncovering the dark secrets still hidden within…...   [click here for more]
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Ten Sword Coast Encounters

Ten Sword Coast Encounters


Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster. Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,...   [click here for more]
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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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The Chosen Path - a Storm King's Thunder DM's Resource

The Chosen Path - a Storm King's Thunder DM's Resource


The Chosen Path - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following: Overview and advice - A brief...   [click here for more]
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Save the Wagons! - FREE Encounter

Save the Wagons! - FREE Encounter


Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers travel...   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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The House of the Midnight Violet - Adventure

The House of the Midnight Violet - Adventure


*This is the PDF version of the advetnure. Click HERE for the Fantasy Grounds VTT version!* "A well-written adventure through a mansion filled with dark secrets." The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet. Town rumors warn the...   [click here for more]
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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level...   [click here for more]
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Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)

Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)


3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems. Not only will you...   [click here for more]
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The Flying Misfortune - a Storm King's Thunder Adventure

The Flying Misfortune - a Storm King's Thunder Adventure


The Flying Misfortune This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered...   [click here for more]
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Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written by best-selling Dungeon Masters Guild writers and...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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