Title |
Publisher |
Price |
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder!
Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It... [click here for more] |
Dungeon Masters Guild |
FREE
|
The white drake Cryovain has been slain and lies upon the frozen plateau he furnished for himself atop Icespire Hold. His death-scream, however, carried by a fell wind across the Sword Mountains, has the White Dragon Avazateura, who is come to see what befalls the first-born of her brood.
Wrath of the Drake-Mother serves as lengthened ending to the Dragon of Icespire Peak. It intends to provide a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later.
Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Runecaster arcane tradition is an ancient, secretive, and rare discipline, heavily guarded by practitioners of the art; instead of specializing in a school of magic, wizards practicing the runecaster arcane tradition learn the art of runecrafting.
The Runecaster arcane tradition was inspired by the descriptions of runecasting and rune magic published in 1995 in the Forgotten Realms Giantcraft... [click here for more] |
Dungeon Masters Guild |
FREE
|
This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o
All artwork is done by me with limited tools (please excuse the poor quality).... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild. I only have a basic understanding of the layout tool I'm using so please keep that in mind. There is no art unfortunately. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
|
This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters.
There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An easy to run 3 to 6 hours adventure for 2nd level characters.
Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign.
Best suited for enriching wild areas travel or fleshing out a small settlement.
Check preview for more details!
Any feedback is welcome. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ogre as a playable race. 5E Homebrew. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a free, text-only version of the Tinker Emporium, where all the images have been grayed out and nothing except the pdf file is available for download. If you like the content, consider taking a look at the original https://www.dmsguild.com/product/311481/Tinker-Emporium
Inside this document you can find:
10 Common Magical Items
10 Uncommon Magical Items
10 Rare Magical Items
10 Very Rare... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Who wouldn't like to run a wizard that specializes in creating magic items? Well, that is what I am talking about!
The Runebinding school of magic emphasizes the art of creating permanent magic items inscribed with spell imbued runes.
Runebinders can create magic items that may be activated by anyone who knows the trigger. These wizards spend countless hours studying and perfecting their magic... [click here for more] |
Dungeon Masters Guild |
FREE
|
Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend!
The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned.
The ridiculousness of the Boots is surpassed only... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here:
/product/190642/Race-Based-Class-Archetypes?sorttest=true
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Introductory Adventure for Storm King's Thunder.
Characters of Level 1-5
As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow... [click here for more] |
Wizards of the Coast |
FREE
|
Giant society and culture in the Forgotten Realms is partially based on the Scandinavian peoples of the Viking Age and time periods prior to that, be it as a direct reference to the sea-and-plunder lifestyle of raiding norsemen represented by the frost giants or the more spiritual and contemplative seers in the figure of the storm giants who look for signs of events yet to come, which is far from something... [click here for more] |
Dungeon Masters Guild |
FREE
|
Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost.
This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page... [click here for more] |
Dungeon Masters Guild |
FREE
|
Based on the feather fall spell, the Zephyrian is a Challenge 1/2 playful air elemental. Locals might hire a party to clear out a zephyrian making a nuisance in town, or they might hang around cloud giants or djinn castles. One could even serve as a useful, whimsical familiar for a Pact of the Chain warlock!
This title is part of a series of spell-based monsters from the... [click here for more] |
Dungeon Masters Guild |
FREE
|
Is a child in your family currently obsessed with snow and ice magic?
Want to add a little wintry fairytale flavor to your D&D game?
Just wish there were more cold spells in the Player's Handbook?
If you said "yes" to any of these questions, this supplement is for you! This document includes:
A new sorcerer subclass - the Cryomancer - so you (or your kids) can build the icy sorcerer (or sorceress)... [click here for more] |
Dungeon Masters Guild |
FREE
|
SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018. Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade.
This product includes... [click here for more] |
Dungeon Masters Guild |
FREE
|