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Scientific Secrets of Icewind Dale
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Rime of the Frostmaiden or Storm King's Thunder campaign or any other arctic adventure. Each monster will bring a fresh & engaging new encounter... [click here for more] |
Dungeon Masters Guild |
$6.95
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"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products."
"...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!"
There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party... [click here for more] |
Dungeon Masters Guild |
$3.95
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Want a bit of insight into the design process for the D&D Adventurers League? Using Parnast, Stagwick, or Beregost in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the cities - A number of the major organizations within the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An adventure for four to seven 3rd-level characters
All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine.
In additon to a classic crawl through the Underdark, this module contains an optional... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
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An adventure for four to seven 6th-level characters
The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as "Shadow of Evil, Thoss Fyurnen, the Chosen... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A telepathic cry for help is intercepted by the adventures’ minds which leads them to a local shop selling trinkets. Will the adventurers be able to come to the aid of the creature needing assistance
A single Encounter for 3-5 players between levels 4-5.
This encounter is a single encounter and designed to be a standalone adventure, set in a city or village.
2 digital maps included ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Often as a player, nothing strikes more joy into your heart than the chance to spend some of your hard-earned gold. As a DM, it's a different story. Shopping can suck away session time, as well as being notoriously hard to plan for. If you've ever had a quick comment turn into a full-fledged trip to Ye Olde Mall, these are the tables for you. Each one is broken down by race and subrace and can be used... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product includes two short, high-level adventures that are perfect for side quests.
In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis.
In Thunderforge... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Silver Marchs call for hero's, will your party answer the call?
The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This product consists of battlemaps for an area in the North of Faerun called The Fork and The Wildslands Rest Inn. I've provided versions of these maps for both winter and summer. Because The Wildlands Rest was built in 1371 DR, I've provided a version of the Fork without the inn, as well as version with the roof on the inn. Each version comes with a version with a grid and one without a grid. All... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This PDF contains battle maps for a town in the North called Uluvin, which is the site of a hill giant attack in Storm King’s Thunder. This product contains a version with rooves and one without, and both versions have versions with and without grids. I've also included a pair of maps that have been cut in half vertically (to make the maps small enough to upload onto Roll20). All these maps are set... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This product is a detailed, colored regional map of the Hartsvale, in the far northern side of the North in Forgotten Realms. This includes a map without names of locations, and a map with the names of locations. This map was designed to include the classic 1st edition adventure Palace of the Silver Princess in the eastern section of the map. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Seven Stringed Harp is an adventure local, set in Secomber. This product contains a detailed battlemap of the first level of the tavern (I'm currently working on the 2nd level and the basement), as well as adventure hooks, mini adventures, custom random encounter charts and skill checks for adventuring the surrounding area.
Also check out my 98 page mega-dungeon adventure, The Demi-plane of Doors!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This product is a series of colored battle maps of The Way Inn, a location along the Sword Coast of Faerun, in Forgotten Realms. This includes maps with and without battle map grids. The town of The Way Inn is presented as a larger map with buildings having rooves, while the Way Inn itself is also presented on a smaller map, with it’s lower level and upper level interiors. These maps were produced... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product is a 5E Conversion of the 4th Edition Dungeons and Dragons adventure: Warrens of the Stone Giants, along with updated, fully colored maps for the adventure. Each map comes with a version with a grid and one without a grid, and each is set at 72 dpi.
This adventure can also be found within my 5E Conversion Adventure Bundle, along with all the maps included with it. ... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This product contains colored battle maps for the Sword Coast hamlet of Queldin’s Mask, near Berdusk. This includes a 72 dpi web version, and a 200 dpi print version, both of which come with a version with a grid and one without a grid. This map was produced with Dungeondraft. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
FOUR maps included
Day/Night Versions
Grid/No Grid Versions
For use in Roll20 or similar, ues 40x40 grid. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed snowy owlbear lore and experts from whom to learn it
• 3 stat blocks for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure.
An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete his... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"In ages past, the Giants rivaled the Dragons over dominion of the world. The kingdom of Ostoria stretched all over Faerûn and was the height of Giant culture and magic."
In this product you will find a remaster of the Giant Soul subclass for the Sorcerer originally released in Unearthed Arcana, as well as two monster stat blocks for the Titan, the largest of the true Giants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Introducing the giant bloodline! A brand new origin that sorcerers can select at 1st level. The giant bloodline sorcerer draw upon magic left behind by ancient giant empires from the dawn of time. Sorcerers of the giant bloodline are more capable melee combatants able to grow to near-giant size and strength in combat.
Follow me on Twitter @JamesPatrickDnD for updates and more!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Part 1 of bigger project - Convertation of all magic items from Baldur's Gate to D&D 5e.
In this part:
ARMOR
Ankheg Plate Mail
Armor of Deep Night
Armor of Faith
Armor of the Viper
Ashen Scales
Aslyferund Elven Chain
Bladesinger Chain
Bloody Bone Plate
Blue Dragon Plate
Commander's Chain Mail
Cornugon's Revenge
Corthala Family Armor
Corwin's Armor
Delver's Plate
Doomplate
Dragon... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Based on the feather fall spell, the Zephyrian is a Challenge 1/2 playful air elemental. Locals might hire a party to clear out a zephyrian making a nuisance in town, or they might hang around cloud giants or djinn castles. One could even serve as a useful, whimsical familiar for a Pact of the Chain warlock!
This title is part of a series of spell-based monsters from the... [click here for more] |
Dungeon Masters Guild |
FREE
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"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang.
Included in this product is
a unique background (True Spellfire Wielder)
a sorcerer origin (Spellfire Ancestry)
mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it
an encounter
2 unique NPCs, both powerful spellfire wielders.
... [click here for more] |
Dungeon Masters Guild |
$4.00
|
While most wizards choose to specialize in one of the eight recognized types, or schools, of magic a few arcane practitioners study the underlying forces that power their magic. These generalists, known as Spellweavers, lack the “tricks of the trade” possessed by their more specialized peers but compensate with a degree of adaptability second only to sorcerers.
The Spellweaver was inspired by... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A milk-themed carnival horror adventure
Come one, come all! Don’t miss the grand opening for Mr. Bone’s Big Top Euphoria, a carnival brought to you by the distinguished dairy tycoon, Leland Bone. It’s shaping up to be a night you’ll never forget!
Step Right Up is a milk-themed carnival horror adventure designed for four to six characters of 5th-to-7th level. The adventure... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This special bundle product contains the following titles. Storm King's Thunder - Complete DM's Bundle Regular price: $12.95 Bundle price: $9.95 Format: PDF This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation... [click here for more] |
Dungeon Masters Guild |
$37.90 $27.40
|
Stock Art License
The commercial terms and conditions for the Stock Art are very simple. The purchased image(s) may appear in print, electronic or web-based advertisements for the product in which it is featured. The image may not be used in another stock art collection, or be sold individually. The licensee may alter the image(s) to work within the publication provided the artist’s... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Stolen Voices
Welcome to Ashbrook, where silence is golden!
A beloved starlet has gone missing and was last seen traveling to Ashbrook. A group of adventurers are tasked with finding her before anyone can catch wind of the scandal. They quickly discover foul play is afoot in Ashbrook, and must bring to an end a sinister plot that’s been in play long before they... [click here for more] |
Dungeon Masters Guild |
$2.50
|
GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?
Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Warlocks of Storm Giants gain access to both physical might and prophetic ability.
This subclass focuses on increasing your martial capabilities, with an additional pact that grants you the divination wizards portant ability.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above.
The Dungeoneer's Pack 1st Volume
Storm King's Barrows - Tombs and Crypts of the North
Ten unexplored dungeons in the north of... [click here for more] |
Dungeon Masters Guild |
$24.95
|
This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high... [click here for more] |
Dungeon Masters Guild |
$12.95
|
This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder, now for Fantasy Grounds!
Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high quality maps, and two complete sidequests that'll... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.
The guidebook includes:
A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs.
Lore information about the Giant civilization and Dragon civilization of Eberron to augment... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Storm King's Thunder
Map Pack 1
This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations:
Amphail (40x40) - a trio of hill giants attack the town of Amphail during... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|