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Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.
This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters... [click here for more] |
Dungeon Masters Guild |
$1.00
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Giant Tales
Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign.
In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This... [click here for more] |
Dungeon Masters Guild |
$1.00
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A little lore, a lot of gore...
In “The Weeping Glass,” the characters happen to be in the wrong inn at the wrong time. An elven troublemaker plays with a power beyond her control and releases a horrific wave of death. The characters have to fight through a grindhouse to stay alive.
This encounter is designed with options to kill* a party of 4 from levels 1 – 11.
*Total Party... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon. After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited. However, he would like the characters to act quickly in case the cult comes looking for the relics.
Safehouse is a side trek adventure for a party of... [click here for more] |
Dungeon Masters Guild |
$1.00
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
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This product includes two short, high-level adventures that are perfect for side quests.
In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis.
In Thunderforge... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. Adventure Sidekicks: Curse of Strahd Regular price: $3.95 Bundle price: $2.99 Format: PDF From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft... [click here for more] |
Dungeon Masters Guild |
$15.80 $11.96
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This special bundle product contains the following titles. Annihilation Hold - Adventure Regular price: $6.95 Bundle price: $4.52 Format: PDF Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.
Beyond the western mountains, the orcs generally kept to themselves. Over the years they... [click here for more] |
Dungeon Masters Guild |
$72.35 $47.03
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Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North.
The town is fully detailed with many NPCs, plot hooks, and random encounters to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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