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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings.  His holdings have been under attack by monsters that are not normally found in this region.  In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ...   [click here for more]
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Mountain of Ash

Mountain of Ash


Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more...   [click here for more]
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Mystery of the Eureka Theater - Adventure

Mystery of the Eureka Theater - Adventure


"The Eureka Theater is aware..." For beginners and veterans alike! Great for kids! Adventure content for a 2 - 4 hour session. Designed for five level 3 player characters. Harkoning back to classic spooky investigation modules, enjoy this self contained location! ...   [click here for more]
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Necroshrooms

Necroshrooms


Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground. Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Oath of Ruin

Oath of Ruin


The Oath of Ruin is not structured as other oaths are, paladins of this oath regularly face each other on opposing sides, delighting in the challenge of a truly worthy foe. They crave conflict and the spenders of war, sometimes called warmongers and ragepriests. Never has a numerous force of these paladins ever gathered, the ego of each prevents them from taking orders for long, soon enough it becomes...   [click here for more]
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Oath of the Aesir

Oath of the Aesir


Oath of the Aesir A Paladin Oath for the Mighty Among Us Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar! About the Author Justice Arman is an Iranian-American designer based...   [click here for more]
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Ordning Domain - A giant-themed Cleric subclass

Ordning Domain - A giant-themed Cleric subclass


Hello everyone! This is my second subclass, this time clerics get some new toys with flavor based on Giants (one of my favorite monsters in D&D) and their pantheon. Pick up this offense oriented subclass if you want to tower over your foes while still being a powerful caster and a pillar of strength for your allies. The subclass as it stands is lore friendly within the Forgotten Realms and would...   [click here for more]
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Otherworldly Patron: Astral Arachnid

Otherworldly Patron: Astral Arachnid


TW: spiders, death When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,...   [click here for more]
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P.B. Publishing: MAPS - Baphomet's Lair

P.B. Publishing: MAPS - Baphomet's Lair


P.B. Publishing Presents: MAPS - Baphomet's Lair This is a PWYW map with 6 different versions. Ideal for VTT (Roll20 or Fantasy Grounds) gaming! The 7 different versions cover grid/no grid, title/no title, tags/no tags. Licencing Information: Please feel free to use this map commercially in larger products, just please ensure that you include in your credits: "Phil Beckwith (P.B. Publishing)"...   [click here for more]
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Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.  Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats for potioneers...   [click here for more]
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Pregenerated Character: Lultiash Xarxan, your friendly Knightly Psi Knight

Pregenerated Character: Lultiash Xarxan, your friendly Knightly Psi Knight


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Character included is a level 3 Gem Dragonborn Psi Warrior Fighter with the Knight of the Order background. Ability Scores determined...   [click here for more]
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Pregenerated Character: Vapul Jinziros, the Freedom Fighter

Pregenerated Character: Vapul Jinziros, the Freedom Fighter


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Character included is a level 3 Ravenite Dragonborn Swashbuckler Rogue with the Pirate background.  Ability Scores determined with...   [click here for more]
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Pregenerated Characters (Season 5)

Pregenerated Characters (Season 5)


Six pregenerated characters! Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and notes for advancing each character to 4th level are provided. The following characters are included: Dwarven Cleric...   [click here for more]
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Priest of self confidence

Priest of self confidence


most priests are able to cast their prayers from their belief in their god. But what if your power came from your belief in yourself? You’re so confident in your own capabilities you can save people. You’re a hero, nobody can change that in your mind. ...   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


 Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a...   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Ranger Archetype: Mirage Weaver

Ranger Archetype: Mirage Weaver


This ranger archetype exploit their illusion magic to divert their enemies. They are restricted to elves as the bladesinger. ...   [click here for more]
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Rebirth of the Storm Lich

Rebirth of the Storm Lich


This is a time sensitive adventure lv 1-4, for those DM's that want your players to be time aware. To the passer by, this year’s Festival of Rain in Somberre may look the same as any other year, but there is something stirring beneath the surface. As time goes on signs begin to show that something isn’t quite right. Dark clouds slowly begin to cover the sky as a storm begins creeping in from the...   [click here for more]
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Red Jack's Retreat

Red Jack's Retreat


A short scenario best suited to four 3rd level adventurers The region surrounding Kelvin's Cairn has always been considered dangerous by the inhabitants of Icewind Dale, but people traveling there and never returning seems to be a common occurrence these days, raising concern among the people of Ten Towns about a new strand of evil inhabiting the mountain. A dwarf ranger who used...   [click here for more]
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Road's End Robbery

Road's End Robbery


Lisha’s luck ran out.  Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago.  She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.  This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters...   [click here for more]
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Roleplaying Maps Enhanced: DDAL05-11 Forgotten Traditions

Roleplaying Maps Enhanced: DDAL05-11 Forgotten Traditions


Quality Roleplaying Maps! Useful for online virtual tabletop (VTT) or printed by crafty individuals, these RPG battlemaps are manually created using custom textures, lighting, objects, doodads, and more. Maps are presented in their native 11" x 17" tile format, at high resolution with multiple tiles comprising the entire layout. Included are 2 files - a .zip that includes everything, and a low resolution...   [click here for more]
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Safehouse: An Urban Side Trek

Safehouse: An Urban Side Trek


The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon.  After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited.  However, he would like the characters to act quickly in case the cult comes looking for the relics. Safehouse is a side trek adventure for a party of...   [click here for more]
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Save the Dungeon Master - Episode 1

Save the Dungeon Master - Episode 1


Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed...   [click here for more]
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Save the Dungeon Master - Episode 2

Save the Dungeon Master - Episode 2


Caught unprepared, the Dungeon Master took out Save the Dungeon Master – Ruins of the Fallen Kingdom and ran a session her players will never forget. But the players have ventured too far again. Here comes Save the Dungeon Master - Faces of Evil! What did you expect? The Save the Dungeon Master adventure series was designed...   [click here for more]
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Save the Dungeon Master - Episode 3

Save the Dungeon Master - Episode 3


Caught unprepared, the Dungeon Master took out Save the Dungeon Master – A Fistful of Dragons and ran a session her players will never forget. What did you expect? Save the Dungeon Master was designed for this purpose exactly – just a couple of pages allowing you to keep the campaign going, buying you time to get it back on track in case the players did something completely unexpected....   [click here for more]
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Shock Trooper ( Fighter Archetype Subclass)

Shock Trooper ( Fighter Archetype Subclass)


Fighter Archetype: Shock Trooper Dedicated to reliably stricking first: - Strong Initiative - Mobility -First Strike Effects A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a...   [click here for more]
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Shop of Things

Shop of Things


A telepathic cry for help is intercepted by the adventures’ minds which leads them to a local shop selling trinkets. Will the adventurers be able to come to the aid of the creature needing assistance A single Encounter for 3-5 players between levels 4-5. This encounter is a single encounter and designed to be a standalone adventure, set in a city or village. 2 digital maps included ...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire.  This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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Skulky's Wagon of Useless Items

Skulky's Wagon of Useless Items


"Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,...   [click here for more]
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Small Harbor Map Pack

Small Harbor Map Pack


FOUR maps included Day/Night Versions Grid/No Grid Versions For use in Roll20 or similar, ues 40x40 grid. ...   [click here for more]
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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete his...   [click here for more]
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Sorcerer Origin: Giant Bloodline

Sorcerer Origin: Giant Bloodline


Introducing the giant bloodline! A brand new origin that sorcerers can select at 1st level. The giant bloodline sorcerer draw upon magic left behind by ancient giant empires from the dawn of time. Sorcerers of the giant bloodline are more capable melee combatants able to grow to near-giant size and strength in combat.  Follow me on Twitter @JamesPatrickDnD for updates and more!...   [click here for more]
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Storm King's Thunder Player Guide

Storm King's Thunder Player Guide


This is a player's guide to Storm King's Thunder that I wrote up for my home game, moving from the Lost Mines of Phandelver into Storm King's Thunder.  Players, please check with your Dungeon Master before reading through the guide, in case there are any changes they wish to make. Dungeon Masters, feel free to comment or PM me for any changes I should make, let me know if you enjoyed the guide or...   [click here for more]
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Storm King's Thunder: Grudd Haug Script

Storm King's Thunder: Grudd Haug Script


Grudd Haug Script This a "box text" descriptive aid for Dungeon Masters running Storm King's Thunder. Each area of the dungeon is prepared and ready for you to read aloud (or simply reference) without worrying over missing significant details or accidentally revealing too much.  This purchase includes an additional ink-friendly version of the pdf. Whether you're...   [click here for more]
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Storm King's Thunder: Nightstone Script

Storm King's Thunder: Nightstone Script


Nightstone Script This a "box text" descriptive aid for Dungeon Masters running Storm King's Thunder. Each area of the village is prepared and ready for you to read aloud (or simply reference) without worrying over missing significant details or accidentally revealing too much.  This purchase includes an additional ink-friendly version of the pdf. Whether you're...   [click here for more]
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Story Awards Labels - In Volo's Wake

Story Awards Labels - In Volo's Wake


Story Award Labels for In Volo's Wake.  ...   [click here for more]
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The Animata

The Animata


The Animata are the embodiment of art, inspiration and expression. They are creativity brought to life and the muses of the multiverse made whole. As a playable race they offer vast artistic opportunities to bring your personal creativity into the world of D&D. Think of the best painting, poem, song or sculpture you ever created. Now imagine it came to life, booped you on the nose and strolled...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters Designed...   [click here for more]
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The Cladwell Conundrum and Chaos That Ensued

The Cladwell Conundrum and Chaos That Ensued


This first installment to a trilogy of campaigns has the party coming together to solve a string of crimes. Multiple suspects are provided and can be encountered, along with additional evidence, to build the case. From slug races to hunting werewolves, players are introduced to the Cladwell area and offered a number of exploration oportunities. Recommended for starting/low level players (1-3) and...   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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The Free Cats of Loudwater

The Free Cats of Loudwater


Delimbiyr Vale Welcomes you The Free Cats of Loudwater need your help to rescue four children from the clutches of the Nighthoods. Pit your blade and spells against these deadly foes of the Ogre King. This adventure begins a series of quests set in Delimbiyr Vale and Grayvale. A Dungeons...   [click here for more]
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The Giant Patron (Warlock Subclass)

The Giant Patron (Warlock Subclass)


Warlock Patron: The Giant Inspired for an interesting dynamic with the Storm King's Thunder Campaign. This document includes: - Giant Patrons and deities - New Invocations for any Warlock - Throw Rocks like a Giant and grow to Giant's Size In the chaos of the raid, an enormous...   [click here for more]
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The Half-Giants

The Half-Giants


Meet the Half-Giants! Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants! This supplement includes a brand new race with 6 subraces – one for each true giant! Also includes 7 racial feats inside,...   [click here for more]
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The Pact Master - A Warlock Prestige Class - 5th Edition

The Pact Master - A Warlock Prestige Class - 5th Edition


This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ...   [click here for more]
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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
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The Town of ManyAxes

The Town of ManyAxes


Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North. The town is fully detailed with many NPCs, plot hooks, and random encounters to...   [click here for more]
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The Warden (Barbarian Subclass Primal Path)

The Warden (Barbarian Subclass Primal Path)


Barbarian Primal Path: The Warden The warden is inspired in an existing class from 4th Edition. It was my first DnD character, a strong melee warrior with elemental power and transformations. Including: - Using Wisdom for AC - Third Caster ( Like the eldritch knight) - Elemental Rages ...   [click here for more]
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