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In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
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I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot Maegera the Dawn Titan!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With... [click here for more] |
Dungeon Masters Guild |
$2.95
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Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Once adventurers reach a high enough level, typical combat isn't that challenging. Puzzles and traps only get so far. They're probably rolling in money so they probably don't care for more of it as a reward.
An interesting way to continue challenge them is via a social dynamic game.
The following quest in intended for a high level party. It can fill a session worth of gameplay and can easily slot... [click here for more] |
Dungeon Masters Guild |
$1.99
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Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the... [click here for more] |
Dungeon Masters Guild |
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This module is meant for a group of 3 to 5 adventurers of level 3 to 5. It deals with the search and eventual exploration of the tomb of Mornbryn, a legendary ranger, who centuries ago, protected the cities and villages that bordered the Evermoors. These events can be easily tied into any ongoing campaign, but they’re even more suited to complement the entry for Mornbryn’s Shield in Chapter 3 of... [click here for more] |
Dungeon Masters Guild |
$2.99
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Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters... [click here for more] |
Dungeon Masters Guild |
$3.56
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Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags.
Includes d8+d12 tables for ...
Using Mountain Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
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Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more... [click here for more] |
Dungeon Masters Guild |
$1.00
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In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?
Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher.
Suggestions for modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
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"The Eureka Theater is aware..."
For beginners and veterans alike!
Great for kids!
Adventure content for a 2 - 4 hour session.
Designed for five level 3 player characters.
Harkoning back to classic spooky investigation modules, enjoy this self contained location! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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"A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its... [click here for more] |
Dungeon Masters Guild |
$1.95
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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
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Click HERE for the PDF
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean...... [click here for more] |
Dungeon Masters Guild |
$14.95
|
During your adventure to liberate Nightstone & Nandar Keep in Storm King's Thunder - did your adventurers' yearn to repair the keep to battle glory? Enclosed is a layout of engineering modifications and repairs to Nadar Keep, with the addition of a new war tower complete addtional levels; one with two ballistae and another a defenders' sky terrace. Christened New Nandar Keep & Wardthane... [click here for more] |
Dungeon Masters Guild |
$2.00
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Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ... [click here for more] |
Dungeon Masters Guild |
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Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign.
Check Out Our Other Products!
5e Adventures
5e Game Materials
Savage Tokusatsu
Savage Worlds Game Materials
Savage Worlds One... [click here for more] |
Dungeon Masters Guild |
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The High Seas are a great setting for a D&D game, with many a swashbuckling adventure to be had. How else are you going to travel to far off, exotic new lands?
The aim of this guide is to provide an easy-to-use reference for ship-to-ship combat in a D&D 5e campaign. From small longships to full-size Man o'Wars, it is quick to pick up, puts your players at the heart of ship combat and doesn't... [click here for more] |
Dungeon Masters Guild |
$4.99
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Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground.
Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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A local arcanist linked to the Church seeks a minor artifact to protect towns from attacks. It should be abandoned and forgotten by all in the ruins of Midsanborg Castle. However, not all is as it seems at Midsanborg Castle, and choices will have to be made. Does the need of the many…?
This 4 hour adventure is best played with a group of 4-6 characters of level 5-10 (optimized for level 7).... [click here for more] |
Dungeon Masters Guild |
$4.00
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This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
Dungeon Masters Guild |
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A new PACT for warlocks has arrived,
the Dreaded Archlich.
*With BONUS adventure encounter*
"My favorite Warlock Pact yet!" -The DM's Critic
"This is one of the best Warlock supplements on the guild" - Shallow Graves Magazine... [click here for more] |
Dungeon Masters Guild |
$1.95
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Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,... [click here for more] |
Dungeon Masters Guild |
$3.00
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Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts... [click here for more] |
Dungeon Masters Guild |
$2.99
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What a privilege to be born into a position of privilege! To hold the title of Barons and Baronesses, Counts and Countesses, Dukes and Duchesses, Kings and Queens, Emperors and Empresses!
We see outward show of chivalry, opulence, heraldry, wars, scheming and politics. Little boys want to grow up and become knights and little girls see themselves as princesses.
Nobility formed the fundamental basis... [click here for more] |
Dungeon Masters Guild |
$5.99
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The Oath of Ruin is not structured as other oaths are, paladins of this oath regularly face each other on opposing sides, delighting in the challenge of a truly worthy foe. They crave conflict and the spenders of war, sometimes called warmongers and ragepriests. Never has a numerous force of these paladins ever gathered, the ego of each prevents them from taking orders for long, soon enough it becomes... [click here for more] |
Dungeon Masters Guild |
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Oath of the Aesir
A Paladin Oath for the Mighty Among Us
Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar!
About the Author
Justice Arman is an Iranian-American designer based... [click here for more] |
Dungeon Masters Guild |
$1.00
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Some paladins believe in vengeance, some in devotion, and some in conquest. They believe in solid established principles. But some believe in the Storm. The Storm is free. The storm suffers none. And the storm is always there. Just like those who follow it. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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We are not gonna lie D&D fans - this is just a story one of us typed up based on an adventure created by another one of us. Like typed...in a google doc...late at night...instead of playing Deus Ex.
There is no information about what dice to roll or descriptions of monster stats - it is really just the start of a group of friends’ adventure - and a tale of what happens when people... [click here for more] |
Dungeon Masters Guild |
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Crush ogres, see them fall before you, and hear the lamentations of their leaders.
OGRE KRUSH is a 4-hour adventure for characters of levels 5-10.
This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several... [click here for more] |
Dungeon Masters Guild |
$4.99
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Ogre as a playable race. 5E Homebrew. ... [click here for more] |
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This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later.
Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting... [click here for more] |
Dungeon Masters Guild |
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Old Parchment Stock Art SET 2
By Patrick E. Pullen
25 PIECES of ART made to look like old parchment. This is perfect for you to use to make old letters, clues, riddles and maps for your players as handouts or to add a special look to your adventures or other projects.
Check out Set 1 at the link below:
/product/181784/Old-Parchment-Stock-Art?sorttest=true
Here... [click here for more] |
Dungeon Masters Guild |
$1.95
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Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and... [click here for more] |
Dungeon Masters Guild |
$1.95
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It has been a little over seven years since Sylas last saw his wife Rue, the herbalist of the quaint village of Parnast, after she went into the Weathercote Woods one morning to gather supplies for her apothecary. After languishing in silence all these years, Sylas, now on his deathbed, asks adventurers to venture through the mysterious world of the fey in the hopes of learning her true fate, and maybe... [click here for more] |
Dungeon Masters Guild |
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Politics always was, is, and should be, about the efficient and effective mobilisation and utilisation of communal funds and resources.
However, in my time spent studying with the Archmage of Resources at the Arcane Brotherhood of Luskan, I discovered that it has gotten mired with bribery, cronyism, nepotism, illegal patronage, scheming, greed, corruption, sloth, religious fanatics, crazy cults and... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an expansion of the “Lost Mine of Phandelver” and “Dragon of Icespire Peak” Original Products, and notably of the “Umbrage Hill” and “Dwarven excavation” encounters of the latter. It provides a new background and a narrative useful to merge them and give the overall plot a new twist.
This is a 4-hour adventure for 4 1st level characters.
... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a complementary adventure for the “Lost Mine of Phandelver” & “Dragon of Icespire Peak” Original Products, and notably for the “Butterskull Ranch” encounter of the latter, although one new location is provided too.
This modules’ purpose is to leave a bed of breadcrumbs which allow the players to find one of the entrances to the long forgotten Khundrukar Complex from another... [click here for more] |
Dungeon Masters Guild |
$2.99
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This special bundle product contains the following titles. Orcs of Icespire Peak 01 - Orcs of Dwarven Excavation Regular price: $2.99 Bundle price: $2.24 Format: PDF This is an expansion of the “Lost Mine of Phandelver” and “Dragon of Icespire Peak” Original Products, and notably of the “Umbrage Hill” and “Dwarven excavation” encounters of the latter.... [click here for more] |
Dungeon Masters Guild |
$5.98 $4.49
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Hello everyone! This is my second subclass, this time clerics get some new toys with flavor based on Giants (one of my favorite monsters in D&D) and their pantheon.
Pick up this offense oriented subclass if you want to tower over your foes while still being a powerful caster and a pillar of strength for your allies.
The subclass as it stands is lore friendly within the Forgotten Realms and would... [click here for more] |
Dungeon Masters Guild |
$1.00
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TW: spiders, death
When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,... [click here for more] |
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P.B. Publishing Presents: Backgrounds Collection 1
The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters.
The Treasure Hunter
The Wheeler-Dealer
The Circus Performer
Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/
Please... [click here for more] |
Dungeon Masters Guild |
$0.95
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P.B. Publishing Presents: MAPS - Baphomet's Lair
This is a PWYW map with 6 different versions.
Ideal for VTT (Roll20 or Fantasy Grounds) gaming!
The 7 different versions cover grid/no grid, title/no title, tags/no tags.
Licencing Information:
Please feel free to use this map commercially in larger products, just please ensure that you include in your credits: "Phil Beckwith (P.B. Publishing)"... [click here for more] |
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The party is tasked with discovering the location of a bandit hideout and clearing it out of the ruffians responsible for road raids. Fight or sneak your way in, disposing the cellars of the problematic thugs and their pockets of excess gold and trinkets that now will serve you much better.
Hello Adventurers! Pack Tactics is a low-level adventure (2-3) created for a group of players enjoying dungeon... [click here for more] |
Dungeon Masters Guild |
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A collection of Giant minis to play Storm King's Thunder. Print out each page onto half-letter or A5 card, print a reversed version and glue together, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
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Papercraft trophies from Storm Kings Thunder, to give your adventurers upon defeating each of the Giant Lords!
Featuring:
-Hekaton, the Storm Giant King
-Storvald, the Frost Giant Jarl
-Zalto, the Fire Giant Duke
-Sansuri, the Cloud Giant Countess
-Kayalithica, the Stone Giant Thane
-Guh, the Hill Giant Queen ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Path of the All-Father's Chosen
Those chosen by the God of giants are destined for greatness and renown amongst giants. Despite being humanoid their potential has been recognized by the All-Father. Their induction into the giant kind has begun.
Please leave a review It really helps me improve my craft. ... [click here for more] |
Dungeon Masters Guild |
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Path of the Hurricane Barbarian Subclass
"Barbarians who follow the path of the hurricane have a powerful connection to the elements, so they learn to transform their rage into lightning that bolsters their attacks and hinders their enemies."
Money tight? We're playing it forward, no strings attached! If you can't pay, we still want... [click here for more] |
Dungeon Masters Guild |
$1.45
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