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A Guide to Tyranny of Dragons

A Guide to Tyranny of Dragons


A Guide to Tyranny of Dragons is designed to help Dungeon Masters prepare to run both Hoard of the Dragon Queen and Rise of Tiamat. Inside you will find notes on every chapter, ways to link things together, clarifications on confusing sections, breakdowns of the Council of Waterdeep and that long journey in Hoard of the Dragon Queen. ...   [click here for more]
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Training Mechanic

Training Mechanic


The Training Mechanic Pantheon Design Pantheon Design (PD) introduces its first publication to the DMsGuild - The Training Mechanic Designed to expand upon the Downtime Activities listed in the Player's Handbook, this supplement offers 4 types of training that characters may undertake during short-term downtime. Through these training options, PCs may further hone...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Waterdeep Region Maps

Waterdeep Region Maps


This map contains both Nighstone and Goldenfields, both used in Storm King's Thunder! This is a map I hand-drew for campaigns set in and around Waterdeep in the Forgotten Realms. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone running the Tyranny of Dragons, Elemental Evil, or Storm King's Thunder adventure paths (once the latter...   [click here for more]
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Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as an ally or an adversary in your next gaming session. Each NPC is illustrated and includes a callout on how to place them in Baldur’s...   [click here for more]
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Fantasy Grounds Level 1 Pregenerated Characters

Fantasy Grounds Level 1 Pregenerated Characters


Fantasy Grounds Level 1 Pregens PAY WHAT YOU WANT, but I will be continually updating this as I build more and more. If you have suggestions, let me know. These are .XML files with fully made pregens ready to play for 5E. The idea is that when a DM wants to start a game with a player who doesn't have a character (and/or is a complete noob), you can literally start immediately...   [click here for more]
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HOARD of the DRAGON QUEEN Monster/NPC Cards

HOARD of the DRAGON QUEEN Monster/NPC Cards


So while playing through the adventure, I grew tired of flipping through pages looking for stats on monsters or even losing a page and needing to reprint. I also wanted something that I could carry through to other adventures. I didn't want to hang on to papers with information I no longer needed. My solution was what you see before you. Elongated cards with all the information on them I needed....   [click here for more]
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Council Of Waterdeep

Council Of Waterdeep


There is a lot of information floating around out there for Hoard of the Dragon Queen and Rise of Tiamat for the council, but not a nice clean pdf to hand to the players so that they can familiarize themselves a bit with the Council itself and its delegates. This information is taken from the Adventurers League, the council description itself within the adventure modules and some other online sources....   [click here for more]
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Leilon: Mere of Dead Men's Tower of Silence

Leilon: Mere of Dead Men's Tower of Silence


This is the 7th supplement to the module; Leilon: City of Adventure. It is more of a side trek outside the city to the Mere of Dead Men where the PCs persue a group of cultists into the swamp to the Tower of Silence. The module provides several encounters with lizardfolk and cultists, including a half-dragon lizardfolk related to the black dragon who rules the swamps....   [click here for more]
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Lycanthropy - Druid Circle of the Beast

Lycanthropy - Druid Circle of the Beast


This is a 5e class archetype for the Druid, called the Circle of the Beast. This adds a lycanthropic option to Druid shapeshifting. In keeping with the spirit of 5e, this archetype gives moderate advantages, and few disadvantages. UPDATE v1.21 is up! This small change gives the lycanthropic druid the ability to Wildshape as a bonus action, reflective of the decication...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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190 Names for taverns and Inns.

190 Names for taverns and Inns.


Here is a list of tavern names for all the DMs that need a name on the fly! Enjoy! :) Please check my other products at http://tinyurl.com/jtshsxz :) :) :) :) ...   [click here for more]
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Hoard of the Dragon Queen Chapter 1 Maps

Hoard of the Dragon Queen Chapter 1 Maps


Maps for online Gameservice for the Hoard of the Dragon Queen campaign. ...   [click here for more]
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Draconic Happiness Factory

Draconic Happiness Factory


This Christmas-themed dungeon is built to run in one or two sessions. Complete with tactical maps and its own monster variants, Draconic Happiness Factory is a bit silly in conception and execution, so more serious groups beware. It is also pretty text heavy, so keep that in mind. ...   [click here for more]
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13 Feats + Feat Fixes (5e)

13 Feats + Feat Fixes (5e)


13 Feats + Feat Fixes While most of the feats included in the Dungeons and Dragons 5th Edition PHB are useful in their own right, variety in options can never hurt! In this supplement you will find 13 brand new feats to include in your game, as well as suggested changes to current feats you may choose to employ in your own campaign to make certain...   [click here for more]
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430 Thieves Guild / Gang Names

430 Thieves Guild / Gang Names


Never run out of ideas for your Gangs and/or Guilds! With this document you have 430 different names ready to be used! you can even mix the names together to get somethin new! Please check my other products at http://tinyurl.com/jtshsxz Did you enjoy this DM’s Guild product? Even if you didn’t, please share your opinion by leaving a rating and review...   [click here for more]
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Necromancy After the Time of Troubles

Necromancy After the Time of Troubles


After the Time of Troubles and before the return of Netheril the art of necromancy flourished. These pages contain 48 classic spells updated from 2nd edition for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft. You'll find benign or white necromancy spells like graft flesh, giving some less evil options while also tempting you to use vile spells like...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Under the Barrow

Under the Barrow


Under the Barrow is a 4-hour standalone adventure set in the Fields of the Dead area of the Forgotten Realms. It is designed for a party of four 4th level player characters (PCs)<o:p></o:p> The adventure was originally written as a side quest for a party playing the Hoard of the Dragon Queen published adventure and took place during the journey from Baldur’s...   [click here for more]
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Ardeep Forest Maps & Guide

Ardeep Forest Maps & Guide


This product is a compilation of a map of the Ardeep Forest, hexed and non-hexed, at a 1 mile scale, as well as a short guide to the region. Ardeep Forest is located near Waterdeep in the Forgotten Realms, and is near Nightstone, a small village featured in Storm King's Thunder! I hand-drew the map. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone...   [click here for more]
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Volo's Guide to NPCs!

Volo's Guide to NPCs!


Never lament a lack of NPCs again with Volo's Guide to NPCs! Ever been stuck for an actable, believable, and intriguing character when your players are wandering the streets of Faerun's most fantastic cityscapes? Tired of using the standard races in the PHB for your non-player characters? This is the generator for you! Features: Custom and Pre-Defined factions! Playable races, fresh...   [click here for more]
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Into the Temple of the Yuan-Ti

Into the Temple of the Yuan-Ti


While on the search for a dear friend who went missing on the Serpent Hills, rumor has it that he has been captured by the Yuan-Ti. Following a trail, your party has been lead to an unknown settlement guarded by Yuan-Ti. Are you brave enough to venture deep into its secrets? Are you strong enough to get out alive? A 5 to 6-hour adventure for four-8th level characters Check out my other work!...   [click here for more]
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The Tournament at Scornubel

The Tournament at Scornubel


In this combination of a mystery adventure and downtime event for characters of 1st-10th level, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of...   [click here for more]
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Hoard of the Dragon Queen Chapter 2 Maps

Hoard of the Dragon Queen Chapter 2 Maps


These are a set of maps for the use on Roll20 other other for of virtual table top for a 125ft by 125ft map or 25 squares squared for the 2nd Chapter of the Hoard of the Dragon Queen campaign the Raider's camp. ...   [click here for more]
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Gem Dragonborn

Gem Dragonborn


Gem dragonborn are a unique take on the traditional dragonborn. Each of these five ancestry options feature innate psionic traits, and new breath weapons. This product briefly details gem dragonborn options. Your feedback is greatly appreciated as I work to more fully develop this concept. The psionics rules featured are taken from Unearthed Arcana: The Mystic Class, and are available...   [click here for more]
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Digital Map: Castle in the Sky

Digital Map: Castle in the Sky


This digital tactical battle map is a complete overhaul of the flying castle in the sky featured in the published adventures Hoard of the Dragon Queen and The Rise of Tiamat. It features more rooms and a completely new layout. If you are planning exploration or miniature battles in this epic castle from the Tyranny of Dragons storyline, you might...   [click here for more]
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Witch Class - 5e

Witch Class - 5e


A playable Witch class for 5th edition D&D. ...   [click here for more]
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School of Shadow - 5e Wizard Arcane Tradition

School of Shadow - 5e Wizard Arcane Tradition


This Arcane Tradition for the 5th edition Wizard provides a class option for those who revel in darkness. A wizard of the School of Shadow works magic in mysterious ways, casting spells that differ fundamentally from those of other arcanists. If you like this purchase, or if you are wary of purchasing, please check out our other stuff (some of it is pay-what-you-want!). Either way, leave a review...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site...   [click here for more]
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RISE of TIAMAT NPC Cards

RISE of TIAMAT NPC Cards


Finally, Rise of Tiamat NPC cards! Tired of flipping between the back of the adventure and Monster Manual? Losing your place in the adventure book while searching for the NPC only to find out it's over in Monster Manual? Well, I have a solution for you! Elongated cards with all the information on them. The top section can be cut off and used as initiative trackers to hang on your DM screen. The bottom...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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Blank Monster Form

Blank Monster Form


In the days of yore, Monster Manuals, Player Handbooks and Dungeonmaster's Guides came with all kinds of silly forms. No one used these save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form. I do my stat blocks by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greedy dwarf claims...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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Psion - 5th Edition

Psion - 5th Edition


I playable Psion class for D&D 5th edition. In my research for this class, I discovered that there is a multitude of differing opionons on what a "proper" Psion should be. For this reason, I decided to focus on how the Psion might be played rather than the specific schools one might follow (Pyrokinesis, Telekinesis, etc.). I could not find the artists name online, but would like...   [click here for more]
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Armory of Tharizdun

Armory of Tharizdun


Custom magical items for D&D 5E along with a random spell table to be used in tandem with the items (or at any other point in your campaign/session). Before the multiverse had shape an ancient power, older than the gods, rampaged through it creating chaos before and after its wake. This power was Tharizdun, chaos incarnate, and he was responsible for all of life... and all it’s destruction....   [click here for more]
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Draconomicon: Orange Dragons

Draconomicon: Orange Dragons


Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil! "An orange dragon is an amphibious ambush predator that lurks within deep rivers and lakes in tropical regions. The presence of one of these dragons is enough to bring all river travel to a halt. Crafty and territorial, these dragons attack creatures for the sport of...   [click here for more]
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Draconomicon: Purple Dragons

Draconomicon: Purple Dragons


Discover the truth behind unconfirmed sightings of purple dragons abroad, and tear your heroes apart with tremendous force energy! "Purple dragons believe themselves to be the rightful lords of all dragonkind. Exceptionally arrogant and haughty, they seek out other dragons to defeat in battle and prove their superiority. A superiority that is difficult to question, for among all...   [click here for more]
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Draconomicon: Yellow Dragons

Draconomicon: Yellow Dragons


Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt! "The yellow dragon is the physically weakest of the chromatic dragons, but it is the fastest flier, as well as moving with exceptional agility within water. While another dragon may rely on its physical might, the yellow dragon knows that its speed is the key to...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters investigating cave paintings throughout Faerun had discovered, came in the form of Garnox the Half-Orc...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Volume I

Legacy of Io: The Lost Bestiaries - Volume I


UPDATE (9/25/16): Now available for PWYW, this updated version has enhanced artwork, recalculated statistics, streamlined formatting (in the style of volume 2), and fixes for a number of mathematical and typographical errors. Some dragons have also been tweaked or even totally redesigned to bring them more in line with their classical incarnations. Dragons are as much a...   [click here for more]
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7+7 Homebrew Shields

7+7 Homebrew Shields


Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones. If you liked my work please leave a rating and a comment, or...   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign? Do you want to give you players fun and useful additional skills? Are you looking for "faction-specific downtime activities"? Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core...   [click here for more]
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Circle of the Wyrm - Druid Archetypes (5e)

Circle of the Wyrm - Druid Archetypes (5e)


The power of the dragons was once thought to be infinite and uncontrollable. Even now dragons are feared for their power and size. Some Druids have been gifted with the ability to channel such power. Those with a strong enough will and an affinity for shape shifting must make a choice. The Circle of the Wyrm is one of power and sacrifice. Granting power beyond imagination, Druids who choose this circle...   [click here for more]
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Creatures of Tiamat

Creatures of Tiamat


A collection of 21 creatures, inspired by the 3.5 D&D book 'Monster Manual IV', for use in your campaign and adventures Creature list available above (picture) These creatures were created with the Tyranny of Dragons storyline and its adventure books, 'Hoard of the Dragon Queen' and 'Rise of Tiamat' in mind, or as common creature encounters in the aftermath of Tiamat's (potential) victory....   [click here for more]
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Lycan Race - 5th Edition

Lycan Race - 5th Edition


A simple, playable Lycan race for players of 5th edition D&D. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. ...   [click here for more]
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Story Awards Labels - Season 1

Story Awards Labels - Season 1


Keep track of your Story Awards! Print these labels on Business card size(3.5 x 2) label sheets or card stock paper. Labels can simply be peeled off and stuck to a Character Logsheet or to the Story Award Logsheet (also available). ...   [click here for more]
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Venturing Into the Hernduar Mine

Venturing Into the Hernduar Mine


Reaching a dwarven village whose economy relies solely on mining, the players are informed that the mine is temporarily closed due to a Rust Monster infestation. Will the adventurers accept the quest to clear out the Mine, and if so, how shiny will their armors be when they get out? A 4-hour adventure for 4-4th level characters Check out my other work! Into the Temple of the Yuan-Ti ...   [click here for more]
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Updated Oozes

Updated Oozes


This document includes 10 different oozes updated from 3.0 and 3.5 source material to 5th ed stats. All attempts to maintain the original characteristics of these oozes was made. Oozes included in this document include: Aballin, Arcane Ooze, Bloodfire Ooze, Bone Ooze, Conflagration Ooze, Sickening Sleep, Summoning Ooze, Teratomorph, Corrupture, Glitterfire. These oozes have not been playtested and...   [click here for more]
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Deception at Undervine

Deception at Undervine


Deception at Undervine is an adventure for characters from levels 1-4, optimized for 3-5 player characters. This shorter length campaign should have 15+ hours of gaming, all focused around the Forgotten Realms. The Heroes find themselves wandering to an uncharted town on the edge of the mountains, trapped in a ferocious snow storm. The town of Undervine is more of a hunting camp, under the rule of...   [click here for more]
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