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Brewing in Faerun

Brewing in Faerun


This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored. The...   [click here for more]
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Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)

Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)


This product both brings elements inspired by the southern continent of Zakhara up to the Sword Coast of Faerûn and updates them for native 5th edition Al-Qadim games. Inside you’ll find over 50 spells of the four elemental provinces of Zakharan mages (more than 10 for each elemental province), updated from AD&D Second Edition which complement those found in both the Player’s...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Fantasy Grounds Level 1 Pregenerated Characters

Fantasy Grounds Level 1 Pregenerated Characters


Fantasy Grounds Level 1 Pregens These are XML files for use with the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this as I build more and more. If you have suggestions, let me know. These are.XML files with fully made pregens ready to play for 5E. The idea is that when a DM wants to start a game with a player who doesn't...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Way of the Samurai - Monk Monastic Variant

Way of the Samurai - Monk Monastic Variant


Way of the Samurai Monks of the Way of the Samurai seek to defeat their foes in a single decisive blow. They employ longswords not used by other monks, to deadly efficiency. Samurai often practice their entire lives perfecting and honing the use of their weapon. ...   [click here for more]
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Demonic Bloodline - Sorcerous Origin Varient

Demonic Bloodline - Sorcerous Origin Varient


Demonic Bloodline Your innate magic comes from demonic magic that was mingled with the blood of your ancestors. Most often, sorcerers with this origin trace their heritage back to a cult who made an unholy pact with a demon and bringing forth an unholy spawn of that demon. Some of these bloodlines are worshiped by cults, but most are obscure, the cult that formed the pact meeting an early demise....   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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7+7 Homebrew Shields

7+7 Homebrew Shields


Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones. If you liked my work please leave a rating and a comment, or...   [click here for more]
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Soul-Stitcher

Soul-Stitcher


Soul-stitchers weave the forces of fate and soul energy to manipulate their foes and bolster their allies. Picking from one of three subclasses (Dollmaker, Tailor, and Smokeweaver), soul-stitchers cater to a wide range of play styles. Create dolls that bind the souls of your enemies to inflict great pain and suffering upon them. Weave the threads of your own soul to give yourself abilities beyond...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Watch the animated video guide of the Legendary Wrestler archetype here: https://youtu.be/OAnjGwv45wk Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters...   [click here for more]
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The Scroll of Strange Races

The Scroll of Strange Races


The Scroll of Strange Races! ______________________ Four new odd races to incorporate into your world: __ Omgar - A race of desert-dwelling nomads originating from the Elemental Plane Of Fire, with an obsession for wealth! __ Aetheril - A human mother who gets possessed by a spirit during pregnancy may give birth to an Aetheril. A being with...   [click here for more]
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Barbarians of the Path of Madness

Barbarians of the Path of Madness


Do you want to play a barbarian that goes beyond simple frenzied rage to embrace utter madness and unlimited insanity? Do you want to hear the voices from the Abyss and, more interesting, for them to answer your questions? Do you want to play a warrior that hears the call of Cthulhu? Well, then choose the path of madness! As they say, sanity is for the weak. NOTE:...   [click here for more]
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Bard - College of Clairvoyance

Bard - College of Clairvoyance


This pdf includes a new Bard College: The College of Clairvoyance. This college is inspired by the 2nd edition Gypsy class, giving you a fortuneteller/diviner Bard archetype. This also includes a new tool, the Diviner's kit. This also includes a printer-friendly version. This is the first of several dark fantasy/Gothic horror archetypes that I've been working on for use with the upcoming Curse...   [click here for more]
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Salvation - Cleric Domain

Salvation - Cleric Domain


This pdf introduces a new Divine Domain for the Cleric: Salvation. This domain is suitable for any setting, though this also includes a new deity, the Morninglord, who is a Barovian god of the Ravenloft setting, intended to be used with Curse of Strahd. This also includes a printer-friendly version. I welcome input and criticism. All thoughts are appreciated. ...   [click here for more]
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The Antipaladin Class

The Antipaladin Class


Strongly modeled after the paladin class but different enough to stand as its own class. Includes 3 different focuses that are the equivalent of paladin oaths in addition to the oath of vengence which is unchanged from the paladin. ...   [click here for more]
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Wizard Subclass: School of Scrolls

Wizard Subclass: School of Scrolls


As a member of the School of Scrolls, or a Scribbler, you understand the power of the written word in a way that traditional wizards do not. Sure spellbooks have a place, but they require preparation. The true flexibility lies in scrolls. We also provide a sample NPC with an adventure hook for DMs and a short section on how wizards of this school fit in Ravenloft. We hope you enjoy it and look forward...   [click here for more]
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The Alchemage

The Alchemage


A custom class built loosely around the warlock and sorcerer classes. It is a class that manipulates and combines science with magic, containing three chapters that each focus on studying reactions that fall under the endo-, exo-, or meta- categories. As usual, feedback is greatly appreciated! If you like this product please take a look at my other uploads: Oaths for the Apocalypse The...   [click here for more]
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Dwarven Subrace: Cloud Dwarf

Dwarven Subrace: Cloud Dwarf


This PDF includes a new subrace for your 5E Dungeons and Dragons campaign. The Cloud Dwarf subrace details a dwarf charater living in the snow capped peaks of mountains rather than below them such as their dwarven cousins. This is my first Dungeon Master's Guild title, more to come as well. Please write a review and tell me how I did. ...   [click here for more]
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Extra Magic Items Expansion

Extra Magic Items Expansion


Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world. Contains over 50 Unique items. Incluidng: Armour (Shields) Rings Rods Staffs Wands Weapons Wondrous...   [click here for more]
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Magic of Wharves and Waves

Magic of Wharves and Waves


Water magic has always been associated with whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This product provides 52 new spells and supporting options to portray scoundrels of the docks, shipboard adventures, and aquatic adventures to life. These options aren’t just limited to...   [click here for more]
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The Aesling

The Aesling


The Aesling is the offspring of a Tiefling and an Aasimar. Although rare these creatures do exist. The appearance of these Aeslings is really intriguing, they posses ashen skin, snow white hair, and golden horns. Special Thanks to my friends, Tyler Thomas Segraves and Richard Maciente for contributing their ideas. Without them the Aesling...   [click here for more]
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Way of the Stone Fist - 5e Monastic Tradition

Way of the Stone Fist - 5e Monastic Tradition


The Stone Fist Monk! A bald headed Halfling walks slowly along a mountain path, his hands joins in front of him underneath his long grey robe. He gazes upon the many valleys and peaks within view, the fresh breeze brushing against his cheek. The tranquility of the surrounding is quickly interrupted by a loud thundering sound, as a huge armoured creature bursts from the group...   [click here for more]
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Way of the Shifting Sands - D&D 5e Monastic Tradition

Way of the Shifting Sands - D&D 5e Monastic Tradition


The Tiefling man stood in defense of his tiny desert town, as bandits rode on camel-back over the horizon. He'd never used the way of the shifting sands in battle, but was confident that his masters had put their faith in him for the right reasons. The bandits rode ever closer, drawing their scimitars from their scabbards and raising them above their heads, war cries bellowing against the wind....   [click here for more]
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D&D 5e - Samurai New Playable Class

D&D 5e - Samurai New Playable Class


Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Monsternomicon: Kyuss and His Sons

Monsternomicon: Kyuss and His Sons


Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse. Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These...   [click here for more]
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Cloistered Cleric Archetype

Cloistered Cleric Archetype


This pdf introduces a new Cleric archetype: The Cloistered Cleric, which is partly inspired by the 3.5 edition cleric varient of the same name from Unearthed Arcana. This archetype replaces the domain at 1st level, but functions very similarly. The cloistered cleric is essentially a monk-type character with a more European feel, combining the scholarly aspect of a cleric with the Knowledge domain,...   [click here for more]
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Avenger - Martial Archetype (Fighter)

Avenger - Martial Archetype (Fighter)


This pdf includes a new martial archetype for the Fighter: The Avenger. This archetype is inspired by the 2nd edition Avenger class, and is a martial archetype with a sworn foe (similar to a Ranger's favored enemy), a fury feature (similar to a Barbarian's Rage), and abilities that make them absolutely relentless in their pursuit of their sworn foe. The Avenger is a terror to behold, and woe to those...   [click here for more]
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School of Shadow - 5e Wizard Arcane Tradition

School of Shadow - 5e Wizard Arcane Tradition


This Arcane Tradition for the 5th edition Wizard provides a class option for those who revel in darkness. A wizard of the School of Shadow works magic in mysterious ways, casting spells that differ fundamentally from those of other arcanists. If you like this purchase, or if you are wary of purchasing, please check out our other stuff (some of it is pay-what-you-want!). Either way, leave a review...   [click here for more]
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Older Than Dirt Character Background

Older Than Dirt Character Background


“Been There. Done That.” Having lived a long life, you are now coming to the end of the journey. The final curtain call is near, but you are never too old to start the adventurer’s life. Hopefully you die a hero’s death, and not in your sleep. I had a discussion with another D&D Player that I should make an old character to play. "But what if he died in his sleep,"...   [click here for more]
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Druid Archetype - Circle of the Sun

Druid Archetype - Circle of the Sun


Druid Archetype - Circle of the Sun Hello fellow dungeoneers, I've always been a big fan of Druids and I felt that there was a big omission on class options relative to Druid Lore. The first Druids, and pretty much everyone else, first worshiped the sun or as they call it "The Mighty Oak". Before the moon, before the lands, before the spirits of the forest was he who set it all in motion,...   [click here for more]
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Bard - College of Martyrs

Bard - College of Martyrs


Bards of the College of Martyrs are sometimes confused with wandering priests and clerics, though they have less direct relationships with deities or religion. Indeed, many of these bards begin life in the service of a temple or deity as leaders of worship and hired artists. Their numbers include many artisans, minstrels, and poets retained by priests or rulers to create works that beautify temples...   [click here for more]
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Lycanthropy - Druid Circle of the Beast

Lycanthropy - Druid Circle of the Beast


This is a 5e class archetype for the Druid, called the Circle of the Beast. This adds a lycanthropic option to Druid shapeshifting. In keeping with the spirit of 5e, this archetype gives moderate advantages, and few disadvantages. UPDATE v1.21 is up! This small change gives the lycanthropic druid the ability to Wildshape as a bonus action, reflective of the decication...   [click here for more]
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Nasci - 5e Race Addition

Nasci - 5e Race Addition


Nasci “We are surrounded by various histories and fragments from the ages. Some are true. Some are only the approximation of truth. Some truths are hard to accept. If you believe only what you like in the histories, and reject what you don’t want to believe, it is not the truth you seek, but a confirmation of your own opinions. You will never find truth that way."  ...   [click here for more]
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Demon Hunter Class (5e)

Demon Hunter Class (5e)


We've been downloaded over 500 times since post, thank you! Keep that feedback coming! While demon hunters abhor evil and those that practice it, they have chosen to embrace evil in order to overcome it. Possessing dark powers provided through study and dark rituals involving the lower planes, demon hunters turn the darkness against evil teaching their prey that they too should...   [click here for more]
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Undead, Playable Race Variant

Undead, Playable Race Variant


Undead - Once Fallen The undead come in every shape and size in the known realms. Every race, from every corner of the world, but yet are all united in undeath. Undead that retain memories of their past life are rare, and those that have a will of their own, even rarer. Some attempt to regain their past life, but quickly realize that the ones they once called friend will turn on them with their new...   [click here for more]
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Ranger Update

Ranger Update


Unlike alot of people who simply glance over the classes to see which one gives the most dice to roll, I have done the math and do not believe that the Ranger in underpowered or needs to be rebalanced, I infact believe that if played correctly the Ranger in the Players hamdbook is the most powerful of the classes. This is not a guide to Rebalance the Ranger, I simply felt that the never changing list...   [click here for more]
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College of Lore - Wild Lore

College of Lore - Wild Lore


Material for Druids, Rangers, and anyone fond of the great outdoors. Druids of the Circle of Verdant Growth form a strong bond with the plants and trees, summoning forth powerful plant creatures to do their bidding. Rangers known as Primal Guardians protect ancient sites of power, deep within the wilderness they call home, gaining special magic known as geomancy. Spear focused...   [click here for more]
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Fighter - Tactician Martial Archetype

Fighter - Tactician Martial Archetype


Great generals will tell you, it's all about positioning and timing, a battle can be won or lost not by how many bodies you have to sacrifice but how well you use them. The tactician dedicates itself to the study of battlefields and strategy, he is as comfortable on the front lines as he is on the back whilst choreographing the battle. Through their anatomical studies, tacticians are proficient field...   [click here for more]
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Oaths for the Apocalypse

Oaths for the Apocalypse


Many interpretations and concepts are brought together to form some unique play options for players looking for a less-than-holy path. The Oaths presented here are probably better suited for those who are not afraid to get their hands a little dirty in order to achieve their goals, be they Good, Evil, or somewhere between. This is my first upload, and any feedback is greatly appreciated. ...   [click here for more]
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10 New Feats for 5th Edition D&D

10 New Feats for 5th Edition D&D


New Feats This document contains 10 New Feats for 5th Edition D&D: Acrobat - A feat for the nimble and well-balanced. Arcane Archer - Allows you to mix archery with the arcane. Close Quarters Shooter - Shooting into the melee fray has never been this easy. Commander - Direct your allies in combat. Improvisational Caster - Change...   [click here for more]
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Networking Downtime Activities

Networking Downtime Activities


Are you dissatisifed with the lack of options for downtime activities? Do you just want more things for your character to be able to do during those "time skips"? Introducing the new downtime activity of Establishing a Network! This activity lets your character build a network of Beggars, Guards, Thieves, Nobles, and more in a city. You spend time working on the network and receive...   [click here for more]
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2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition

2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition


I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock. The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility! The Pact of the Guardian transforms...   [click here for more]
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Elemental Cleric (5E)

Elemental Cleric (5E)


Before the gods there was the Elemental Chaos. And long before the first cleric was bestowed with divine power, sentient beings have been worshipping the elemental forces from which the world is made. The cult to the elements is ancient, but also rare and almost forgotten. Only a few know, and keep, the rites and chants used to call upon the forces of the Elemental Planes. And most are...   [click here for more]
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Vampire Class - 20 Level Advanced Player class

Vampire Class - 20 Level Advanced Player class


For sale here is an entire new class for D&D 5e: the vampire. Inspired by vampire lore from various mediums comes this advanced class. Although it is balanced for play with all base classes, this class is suggested for more advanced players because of the large variety of features given (relative to most 5e classes) as well as its specific drawbacks. If you're looking for a new class to shake...   [click here for more]
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Races Revived: Killoren

Races Revived: Killoren


Killoren are a fae race of plant-like humanoids originally detailed in the 3rd Edition Races of the Wild supplement book. With reinterpreted lore and abilities, the once elusive forest dwellers are ready to emerge and make their precense known in your Forgotten Realms campaign. Killoren are especially well suited to serve as a player race in the Princes of the Apocolypse and Elemental...   [click here for more]
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Investigator - Rogue Archetype

Investigator - Rogue Archetype


This pdf introduces a new rogue archetype: The Investigator. This also includes a new tool, the Investigator's kit. Investigators are a rogue archetype that focus their training on gathering information, searching for clues, and solving mysteries. They may be a freelance detective, a criminal gathering dirt on an enemy, or a specialized hunter looking to discover weaknesses of their prey....   [click here for more]
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New Arcane Tradition: White School Necromancer

New Arcane Tradition: White School Necromancer


All necromancers wield the power of death, but a few balance the hungry darkness of negative energy with the powers of life. Whether they are truly manipulating positive energy or just simulating its effects, these necromancers of light restore flavor hinted at in AD&D and present an intruiging counterpoint to the moustach twirling villans and gothic antihero steriotypes of necromancy, breathing...   [click here for more]
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Death Knight - 5th Edition

Death Knight - 5th Edition


This is a homebrew Death Knight class made for players in 5th Edition D&D. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. Design Notes: While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies. The three Rune Strikes are designed to...   [click here for more]
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