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Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats. The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.
Includes the following high resolution (2048x1536) maps:
- Yartar, Day (Generic / Unlabelled)
- Yartar, Day (Forgotten Realms Labels)
- Yartar, Night (Generic / Unlabelled)
- Yartar, Day... [click here for more] |
Dungeon Masters Guild |
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BEWARE THE WILDS!
Looking over the deep valley carved by the Lost River you survey a rich desert landscape. The soaring rock spires and rising plateaus dot this hidden valley. What will you find soaring in the sky or crawling beneath the ground?
This is a map pack for the adventure Princes of the Apocalypse for a section of the adventure where the adventurers travel to Feathergale... [click here for more] |
Dungeon Masters Guild |
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These maps are for use in the D&D adventure Princes of the Apocalypse. The Rundreth Manor section does not have any maps for the Ruins and the Undercroft. Included are one map for each, with and without grids (total of 4 maps). ... [click here for more] |
Dungeon Masters Guild |
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A playable Witch class for 5th edition D&D. ... [click here for more] |
Dungeon Masters Guild |
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This supplement provides 30 items inspired by the creatures of the Monsters Manual. Some of them are more or less lifted directly out of the Monsters Manual while others has a bit of additional lore and work put into them.
And yes, this supplement does contain very basic rules for turning dragons hide into something usefull ;)
Please leave a review so i know what you think of this supplement, the... [click here for more] |
Dungeon Masters Guild |
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ORDER OF THE SPIRAL TOWER
A wild magic arcane tradition for wizards
Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping... [click here for more] |
Dungeon Masters Guild |
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Flametouched
Beginning when you choose this archetype at 3rd level, you can spend a Bonus Action to surround your body in flames for 1 minute. Doing so gives you resistance to Fire damage, and any creature that hits you with a melee attack takes an amount of Fire damage equal to your proficiency bonus. Your melee attacks also deal an additional... [click here for more] |
Dungeon Masters Guild |
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Learn to harness the powers that the planets give.
This mini-compendium contains:
Druidic Circle of the Constellations - become further in tune with the astrological signs and how the constellations have influenced your character.
23 spells from levels 1-9, each inspired by some of the most wonderful and destructive characteristics present on the planets within our galaxy.
7 feats to further customize... [click here for more] |
Dungeon Masters Guild |
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On Toril, the Primordials existed before the Gods, and were banished by them to the Elemental Chaos. Also known as the Dawn Titans, these beings of elemental energy are more than powerful enough to grant boons and powers to would-be warlocks. A Primordial Warlock might be the leader of an elemental cult, the protector of a town or village beset by natural disasters, or even a templar dedicated to... [click here for more] |
Dungeon Masters Guild |
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WAY OF THE STEEL WIND
A blade-whirling archetype for monks
Unleash the potential of your attacks with sharpened steel and bend the air around you for a powerful defense. The Way of the Steel Wind fuses swordplay and elemental magic into cunning ki-powered techniques. These powers allow you to sweep around the battlefield like a gale of wind soon becoming a whirling typhoon... [click here for more] |
Dungeon Masters Guild |
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