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CCC-GARY01:
A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you?
CCC-GARY02:
Disaster has struck, and you and your fellow party members have found yourself caught... [click here for more] |
Dungeon Masters Guild |
$12.99
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This product both brings elements inspired by the southern continent of Zakhara up to the Sword Coast of Faerûn and updates them for native 5th edition Al-Qadim games. Inside you’ll find over 50 spells of the four elemental provinces of Zakharan mages (more than 10 for each elemental province), updated from AD&D Second Edition which complement those found in both the Player’s Handbook... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A relentless heat wave has left the Flooded Forest parched, and the Fireseeker Task Force is scrambling to contain fires that have blazed to inexplicable life. Can you discover what burns at the heart of this mystery before all that is left are ashes?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This standalone adventure was created as part of the D&D Adventurers League Singapore... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
D&D Adventurers League |
Pay What You Want
|
Get the most out of your adventure hardbacks
Springboard Adventures for Princes of the Apocalypse is a 17-page guide designed to help dungeon masters make the most of the 256-page adventure book even after they’ve run the core of the adventure. There’s more than a baker’s dozen worth of new campaigns that can take place in the adventure’s setting — the Dessarin Valley — and they are presented... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A wealthy merchant’s child has been abducted by brigands, and courageous adventurers are needed to mount a daring rescue. Will you succeed?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This standalone adventure was created as part of the D&D Adventurers League Singapore (DDALSG) Community's publishing & mentorship initiative for first time authors. It debuted at DDALSG... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?
Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher.
Suggestions for modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Haven't you had enough of the sanctimonious preaching of every other Paladin at the holier-than-thou convention? Who hasn't cursed their friend in anger? Who hasn't sworn something in a rage, that they later regret? "She's got a temper," they say. "He's got a short fuse." Well, welcome to the club!
The Oath of Fury Paladin is a realist. No one is perfect. The world isn't fair. And you're angry, very... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You have made a pact with someone who has returned from the grave, someone who has known death and returns with terrible power. Why have they returned? What do they want with you?
"It will have blood, they say. Blood will have blood."
With this new Warlock subclass, you are required to pay your patron in flesh and blood as they try to rebuild their bodily form. Because,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Deep in the heart of the Temple of Dawn, a vile evil awaits...
When the townsfolk of the sleepy town of Duskmire fall ill to a new disease known as the red plague, there is little the local church - the holy Order of the Sun - can do. Luckily, a party of adventurers heeds the call to action and undertakes the quest to recover a holy relic from the order's ancient temple. But little do they... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Check out these gorgeous maps and handouts for CCC-GARY01 through CCC-GARY03.
The entire floorplan of The Complex is represented here (in huge 11x17 format maps, in case you'd like to print them larger) and important scenes and characters are illustrated in full color to show off to players.
Included are full color handouts to give the party at critical junctures in the story. ... [click here for more] |
Dungeon Masters Guild |
$8.99
|
A mysterious building has been constructed in the Zhent Slums outside Mulmaster.
No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure.
What delights and mysteries await you?
Part One of the Gary Con 2017 adventure arc.<o:p></o:p> ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All out mayhem has encompassed the ground floors of the huge structure you've been exploring.
Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out.
Part Three of the Gary Con 2017 adventure arc. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast. In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall. While interacting with the knights and the people of the small town that has sprung up around the keep,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out.
Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place.
Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
50 Elemental (Earth, Air, Water, Fire) themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A rock that cools the closer it gets to water.
- 53: A black obsidian armband as big as your head that is covered in runes.
- 93: An ornate necklace that appears to be made of at least 6 different kinds of metals. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Welcome to this instalment of the creature crucible series. Where usually I try to delve into the past editions of the Dungeons and Dragon's game and find creatures to take inspiration from and create 5ed stats, so that I can share them with other dungeon masters. This time I took on trying to convert a host of elemental Archon's from fourth edition to myrmidons as well as added some of my own... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure. This requires the free supplement to be able to fully use this module. This adventure provides monster statistics for each encounter and also provides expanded areas and side quests... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King...
When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Killoren are a fae race of plant-like humanoids originally detailed in the 3rd Edition Races of the Wild supplement book. With reinterpreted lore and abilities, the once elusive forest dwellers are ready to emerge and make their precense known in your Forgotten Realms campaign.
Killoren are especially well suited to serve as a player race in the Princes of the Apocolypse and Elemental... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it. This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall. Nothing is easy though and the PCs must stop an orc shaman from bringing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Esteemed DMs and players,
This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I... [click here for more] |
Dungeon Masters Guild |
$20.00
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The document contains 16 maps (with and without grid) with dimensions of 30x30 squares, divided into Elemental Nodes of Fire, Water, Air and Earth. While they can be used as separate maps, 4 per each Node, they may also be connected in order to create bigger maps with dimensions of 60x60 squares.
The maps can be used in any setting which includes visiting the Elemental Nodes or with environment which... [click here for more] |
Dungeon Masters Guild |
$1.00
|
You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards.
All of the story awards and magic item flavor text from the Season Two Elemental Evil DDAL Adventure Modules... [click here for more] |
Dungeon Masters Guild |
$0.80
|
Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast. It follows the last adventure; Summit Hall, but can be modified to fit another story. In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6.
In a Sword Mountain sanctuary to an elder primordial power:
A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status.
An orc priestess... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates... [click here for more] |
Dungeon Masters Guild |
$14.99
|
It's the most festive time of year for the village of Blacksoil. The long, hot summer is coming to an end, and countryfolk have gathered from far and wide to celebrate the harvest at the Blacksoil Butterworks, the village's annual fair. At the main event, a baking competition, the new Lord Magistrate presents some experimental breads. His alchemical leavening promises to revolutionize... [click here for more] |
Dungeon Masters Guild |
FREE
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A playable Witch class for 5th edition D&D. ... [click here for more] |
Dungeon Masters Guild |
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Red Larch: Sacred Stone Monastery is a return to the Elemental Evil storyline from the side quests Summit Hall and Knight of Samular. You will need the published adventure in order to use this supplement. This 12 page accessory provides statblocks and some minor changes to the monsters and treasure found in the monastery that may differ from the... [click here for more] |
Dungeon Masters Guild |
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The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast. DMs will need the main adventure book to play this adventure. This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.
This adventure is... [click here for more] |
Dungeon Masters Guild |
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Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast. This adventure is a side quest from the main book and does not require it for this module to work. In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various... [click here for more] |
Dungeon Masters Guild |
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Just in time to for festivities this season, the heroes of Elemental Evil now have some additional unique feats to help customize PC's in your campaign!
Extrodinary Feats for Elemental Evil Heroes is filled with twelve feats inspired by lore, myths, and of course D&D itself. The races included in this supplement are:
Aarakocra
Genasi
Goliath
The first 300 downloads are Pay... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A brief history of the dwarven region of Delzoun & Besilmer. During the 'Princes of the Apocolypse' campaign, PC's come across tomes titled 'History of Delzoun'. This PDF contains a time line to help players and DM's alike understand the regions place in the history of the North and why a delegation from Mirabar might be interested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse. This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path. The resto f the travel allows for several roleplaying... [click here for more] |
Dungeon Masters Guild |
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Red Larch 013: The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast. There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.
This module is designed for 13th level PCs and is designed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$3.50
|
This adventure is the 11th in a series that loosely follows the Elemental Evil storyline. This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure. Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module. There is some modifications and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast. This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.
This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed... [click here for more] |
Dungeon Masters Guild |
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Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast. This module requires the main adventure book to play and only provides supplemental material to that book.
This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ... [click here for more] |
Dungeon Masters Guild |
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|
Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast. This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks. Upon returning to town a group of dwarves seek them out to recover the masks. Trouble ensues when a group of giants... [click here for more] |
Dungeon Masters Guild |
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Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast. In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves. Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters... [click here for more] |
Dungeon Masters Guild |
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Red Larch; Temple of Black Earth is the 6th module that follows along with the official book Princes of the Apocalypse from Wizards of the Coast. This module provides stats for the monsters and encounters found in the main book and modifies somewhat to enhance play.
It is designed to be easy to read and printer-friendly. The adventure is designed to challenge... [click here for more] |
Dungeon Masters Guild |
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