Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









StorylineProduct Type
Rage of Demons   Remove Search Term
Adventures   Remove Search Term
Advanced Search >

 
 Hottest Rage of Demons, Adventures
 
 Hottest Community Rage of Demons, Adventures
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
The Haunt

The Haunt


Available now in the Adventure Anthology bundle! 9 adventures (200+ pages, 50+ hours of game play) for only $9.95 USD Perfect for a Halloween one-shot! "My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve? Enjoying...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)

Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Journey Through the Center of the Underdark 2 - The Darklake Strikes Back

Journey Through the Center of the Underdark 2 - The Darklake Strikes Back


Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! Encounters in the Savage Frontier includes 24 unique encounters...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
DDEX3-12 Hillsfar Reclaimed (5e)

DDEX3-12 Hillsfar Reclaimed (5e)


The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city. Part One of Six Knives for Torin Nomerthal. Designer: Cindy Moore Characters of Level 1-4 Playtime: 2 hours...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price! "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble....   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Into the Belly of the Beast - Adventure

Into the Belly of the Beast - Adventure


"Into the Belly of the Beast is a classic treasure hunt gone awry." "A very good swamp adventure. It will show the players that combat isn't always the solution to their problems." "Another great piece of writing from one of the guilds leading writers!!!" ***NOTE...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Amazing Adventures!

Amazing Adventures!


Amazing Adventures! The perfect holiday gift for your favorite DM! Hi, folks! Thanks for checking out Amazing Adventures and Other Works! I'm going to keep this little product page informal, if that's ok with you. So, here's the deal... Amazing Adventures is a compilation of my previously released Dungeons and Dragons adventures and supplements. I had tons of fun writing...   [click here for more]
Dungeon Masters Guild  $8.95

Add to Dungeon Masters Guild Order  
Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)

Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Gift of Graz'zt

The Gift of Graz'zt


Please enjoy this gift from the Dark Prince. The Gift of Graz'zt appears in – Journey Through the Center of the Underdark. Journey Through the Center of the Underdark contains several detailed encounters ideal for fleshing out traveling days between locations in Out of the Abyss. Further, these encounters could be readily inserted into any Underdark...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Ten Sword Coast Encounters

Ten Sword Coast Encounters


Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster. Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Spider's Value

The Spider's Value


The Spider's Value Down in the Underdark, the characters stumble upon a group of svirfneblin in desperate need of help. A black dragon keeps their companions hostage. He threatens to eat them if the deep gnomes don't retrieve an obsidian spider stolen from his hoard. If the characters help the svirfneblin and catch the thief, he'll tell them the spider is an artifact with the power to save his entire...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
DDEX03-16 Assault on Maerimydra (5e)

DDEX03-16 Assault on Maerimydra (5e)


The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Fear of the Dark

Fear of the Dark


Two tendays ago, Zhentarim agents were to transport a shipment of rare potions between their Underdark outpost and the surface world. The shipment has yet to arrive, and the outpost is not responding to any sending spells. Growing worried, the outpost’s overseer sends a group of hireswords to investigate and return it to Zhentarim hands. Fear of the Dark is a 4 hour dungeon...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Gracklstugh Revised - Turmoil in the City of Blades

Gracklstugh Revised - Turmoil in the City of Blades


This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written. Changes to existing content: Enhances the role of the Deepking of Gracklstugh. Enhances the role of the derro Council of Savants and the Cult of Demogorgon. Revises and clarifies the roles of...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)

The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)


This is the second in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a second tale told by an elderly merchant (who might seem familiar somehow...) This is something new we're trying while working on our next full length adventure. Expect...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Siege of Deepingdown

Siege of Deepingdown


Zooryn stumbled along the pitch black passage. Even with eyes so accustomed to the dark, he could barely discern anything through his good eye, his other having been swollen shut for some time. He tripped over unseen terrain, barely able to right himself. His stomach lurched, hunger pangs almost making him retch. He was battered, starved, and oh so tired. “Gods below, let me find them,”...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold


Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
CCC-KUMORI-01-02 Wretches

CCC-KUMORI-01-02 Wretches


Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
CCC-KUMORI-01-01  Wreckers

CCC-KUMORI-01-01 Wreckers


Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? A Two-Hour Adventure for 1st-4th Level Characters Wreckers is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017. Download includes: Adventure .pdf Magic...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
DDEX03-13 Writhing in the Dark (5e)

DDEX03-13 Writhing in the Dark (5e)


An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem. Designer: Alan Patrick Characters of Level 5-10 Playtime: 2 hours Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
DDEX03-14 Death on the Wall (5e)

DDEX03-14 Death on the Wall (5e)


First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! Part Two of Six Knives for Torin Nomerthal. Designer: Greg Marks Characters of Level 1-4 Playtime: 2 hours ...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
Darkness before Dawn

Darkness before Dawn


The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth. A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Reckoning

The Reckoning


The Reckoning is a complete 5th edition Dungeons and Dragons (D&D) Underdark Campaign. There is enough material for approximately 15 full days of gaming with any gaming group. The adventure contains pre-generated player characters (PCs) in modifiable pdf files, complete character backgrounds (Appendix B), and is playable with relatively little preparation on the part of the Dungeon...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Encounters in the Deep

Encounters in the Deep


These encounters were written to bring elements of different genres into your game. They were written with the idea that the party would be traveling in a huge subterranean cave structure like the Underdark, but they may of course be re-purposed however is most useful or fun to you! In that case, simply ignore all the parts where they talk about your party going through a large system of caves, and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Encounter Bundle 1

Encounter Bundle 1


Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns. 50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts Included Modules: Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels

Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-1) Lizardfolk Tunnels! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels! You will be able to drag and drop this mini-dungeon...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters. DDEX3-03 5E...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-05 Bane of the Tradeways (5e)

DDEX3-05 Bane of the Tradeways (5e)


Bane of the Tradeways Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters. DDEX3-05 5E Also...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX03-15 Szith Morcane Unbound (5e)

DDEX03-15 Szith Morcane Unbound (5e)


With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict? Designer: Robert Adducci Characters of Level 5-10 Playtime: 4 hours Also included in the...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
Temple of the Nightbringers - Adventure (Fantasy Grounds)

Temple of the Nightbringers - Adventure (Fantasy Grounds)


"An excellent adventure... absolutely loved it. Five Stars." (Christopher L) "Very well done. Five Stars." (Bryce K.) "Honestly, this is a gem..." (Merric B) A tribe of goblins are raiding travelers on the Long Road, and our heroes decide to help. After a dangerous overland journey, they enter a mysterious abandoned temple where they encounter terrifying monsters,...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
DDEX3-07 Herald of the Moon (5e)

DDEX3-07 Herald of the Moon (5e)


Herald of the Moon Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters. DDEX3-07 5E ...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-09 The Waydown (5e)

DDEX3-09 The Waydown (5e)


The Waydown The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes. A four-hour...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
Underdark Side Treks

Underdark Side Treks


This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign. What’s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar high priest (with stats) discovers the location of a hidden shrine to Marthammor Duin, dwarven deity...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
The Passage of Doom

The Passage of Doom


The Passage of Doom is a free one encounter preview of Journey Through the Center of the Underdark 2 - The Darklake Strikes Back. Now available - Journey Through the Center of the Underdark 2 - The Darklake Strikes Back contains even more side trek adventures for your Rage of Demons Out of the Abyss or home set Underdark campaign. The Passage of Doom is...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-01 Harried in Hillsfar (5e)

DDEX3-01 Harried in Hillsfar (5e)


Harried in Hillsfar In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? Five one-hour mini-adventures for 1st-2nd level characters. DDEX3-01...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX3-02 Shackles of Blood (5e)

DDEX3-02 Shackles of Blood (5e)


Shackles of Blood The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters. DDEX3-02 5E Also included in...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Sisters of the Dark Mirage

Sisters of the Dark Mirage


Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape. Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Limitless Adventures Sampler

Limitless Adventures Sampler


Ten free encounters for your campaign. - End writer's block with ready-to-use encounters and locations ready to drop into any campaign world. Find more at Limitless-Adventures.com ...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
DDEX3-11 The Quest for Sporedome (5e)

DDEX3-11 The Quest for Sporedome (5e)


The Quest for Sporedome In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity? A two-hour adventure for 5th-10th...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 106 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number