Title |
Publisher |
Price |
The Deva Spark
The Caged Conversion
Requires the AD&D Planescape
Adventure The Deva Spark, to play
by Igor Comunale
A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
Welcome to the Cage, friend.
You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Crystal Spheres
The Spacefarer Conversion
Requires the AD&D SJA3 Spelljammer
Adventure Crystal Spheres, to play
by Igor Comunale
Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Wildspace
The Spacefarer Conversion
Requires the AD&D SJA1 Spelljammer
Adventure Wildspace, to play
by Igor Comunale
On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Skull &
Crossbows
The Spacefarer
Conversion
Requires the AD&D SJA2 Spelljammer
Adventure Skull & Crossbows, to play
by Igor Comunale
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the Abyss
The Caged Conversion
Requires the AD&D Planescape
Adventure In the Abyss, to play
by Igor Comunale
Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy... [click here for more] |
Dungeon Masters Guild |
$2.99
|
MONSTERS OF THE
MULTIVERSE
THE SPELLJAMMER FILES
Monsters from
Wildspace and Beyond
“Even a maniacally depressed robot is better to talk to than nobody.”
- Douglas Adams
by Igor Comunale
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level!
A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against... [click here for more] |
Dungeon Masters Guild |
$9.99
|
In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Well of Worlds
The Caged Conversion
Requires the AD&D Planescape
Adventure Well of Worlds, to play
by Igor Comunale
Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Goblins' Return
The Spacefarer Conversion
Requires the AD&D SJS1 Spelljammer
Adventure Goblins' Return, to play
by Igor Comunale
Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Heart of the Enemy
The Spacefarer Conversion
Requires the AD&D SJQ1 Spelljammer
Adventure Heart of the Enemy, to play
by Igor Comunale
A little information is a very frightening thing. Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In 1988, TSR published the module named "The Throne of Bloodstone" with the code "H4." It was written by Douglas Niles and Michael Dobson as the culmination to the H-series, which came to be known as a high-level adventure series of modules. This module is the longest in the H-series, and like H2, it offers opportunities to use Battlesystem rules for the large-scale battles. Nonetheless, H4 provides... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also... [click here for more] |
Dungeon Masters Guild |
$2.95
|
MONSTERS OF THE
MULTIVERSE
THE RAVENLOFT FILES
New monsters from the
Domains of Dread
"Sometimes human places, create inhuman monsters.”
- Stephen King
by Igor Comunale
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Introducing the Beholder Compendium: In the Eye of the Beholder for use in 5th Edition Dungeons and Dragons!
Discover the enigmatic realm of beholders effortlessly with this all-inclusive guide designed for both players and Dungeon Masters. Packed with 33 extraordinary beholders that have yet to grace the current edition, each boasting intricate stat blocks, lore,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Lost Dwarven Mine Reshaped by Malfunctioning Modrons!
An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play
With guidance to set it in the Sword Coast, Undermountain, or your own campaign
32 rooms of mind-bending encounters
Three levels, each with beautiful, detailed custom maps
A local dwarven family of miners has rediscovered an old family... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Introducing a compendium of Demons converted from 4th edition for use in 5th edition Dungeons and Dragons!
With this comprehensive guide, players and Dungeon Masters alike can delve into the dark and treacherous world of demons with ease. Featuring 79 unique demons not yet introduced into the current edition, each with their own detailed stat blocks, lore, and abilities,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
FILES
I am in the process of a major update to this conversion. I will upload files as they are changed. The end goal is to have a separate PDF file for each chapter. The PDF files are listed below.
Preface
This chapter contains
an overview of the "flow" of the conversion,
how to adjust the adventure path for 5th edition,
suggested campaign setting changes,
advice on... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This special bundle product contains the following titles. LoFi Technomagic for the Arcane Hacker Regular price: $3.00 Bundle price: $0.25 Format: PDF - Part 1: Technomagic Database -
Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest... [click here for more] |
Dungeon Masters Guild |
$45.86 $13.48
|