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D&D Legacy Presents: How to use this book
In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition.
This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,... [click here for more] |
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
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This document contains conversion notes to convert monsters, magic items and traps from The Accursed Tower (2nd Edition) module to the D&D 5th Edition rules. Note that you must have the original hard copy or digital version of the module (digital version available on DMs Guild) to make use of these conversion notes.
Any suggestions for improvements gratefully received; please note in comments... [click here for more] |
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This is a conversion of Tobias Scheurer's great short adventure, "The Howling Valley." for use with Fantasy Grounds. It includes an updated map of the monastery as well as new battle maps created by E.O. Carrera.
www.dmsguild.com/product/237062/The-Howling-Valley?term=the+howling+&test_epoch=0 ... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set.
This free guide explains the rationale behind the conversions, as well as the basic tenets of Old School Roleplaying for those who have never experienced it.
All of us here at Classic... [click here for more] |
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D&D 5e Adventure league Season 8 Experience points to Advancement Checkpoint Caculator. ... [click here for more] |
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A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo.
A blue slime's... [click here for more] |
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Redesigned map of the castle Avernus. For the adventure from the shadows ... [click here for more] |
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Speacial thanks to Erik Scott de Bie for inspiration with the Crown of Neverwinter
www.dmsguild.com/product/121733/Lost-Crown-of-Neverwinter-4e?filters=0_0_0_45356_0_0
CS008 While agreeing to help the wizard named Ezris learn on an artifact. They find the Hall of Heroes. From this they learn of a way to go back and experence the event. Now will they gain the knowledge they seek to build a device... [click here for more] |
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Map at 70 DPI ready for online use.
These maps were prepared to run S2 White Plume Mountain. There are two copies, one with a grid and one without. ... [click here for more] |
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The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest.
Original appearances: White Dwarf Magazine #6 and the Fiend... [click here for more] |
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This is the Ghost of Harrow Hill adventure converted to 5E for use in Fantasy Grounds. All descriptions, artwork, and maps have been removed. This is to be used for people that already have the adventure. Let me know how I did!
Synopsis:
Harrow Hill is an old mansion far from the town, the player's seek refuge there during a storm. They get magically sealed inside and hunted by the Ghost... [click here for more] |
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The Golden Bones of Lightwatch Tower Adventure converted for Fantasy grounds use. This is a conversion and doesn't include any artwork, maps, or descriptions. It is intended for use for those that already have the adventure module. Let me know how I did.
Synopsis:
An old tower with a mysterious curse that impacts the region each year. 3 different adventure hooks to get the PC's involved. Will... [click here for more] |
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This is an old TSR starting adventure. I tried to do a conversion with their licensing to those that already have the product, so it can be used on Fantasy Grounds. NO Map or Descriptions are included. Some dialogue and all encounters along with a general plot has been added. Some NPC's were scaled due to how hard they would be for a group of lvl 1 PC's in 5E and their stats have been modified... [click here for more] |
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Map for the Tower of Zenopus, the module in the original D&D basic set. The map is at 70 DPI and includes three variants
With a grid and rock textured background
Without a grid and with a rock textured background.
Without a grid and with a blank \ black background.
Enjoy! ... [click here for more] |
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Calimshan in a 5e setting, using materials from pervious editions to compile the dots while creating the missing ones.
Currently a working process with information on Calimport available.
To ask questions and see the process feel free to drop by https://www.twitch.tv/not20roll
creativity doesn't have a schedule unfortunately.
Thank you for the support! ... [click here for more] |
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Under Mount Dread is an adventure converted for use in 5E on Fantasy Grounds. It is intended for use with someone who already has the adventure and wants to use it on FGII. No maps, artwork, or room descriptions included.
Synopsis:
Centuries ago the evil sorcerer Azazabus built a home for himself under Mount Dread. All kinds of evil monsters came to help Azazabus. He paid some well, and for others... [click here for more] |
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The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure.
This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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This is a conversion to Fifth Edition of the 'Basic' Edition Dungeons & Dragons Solo adventure Thunderdelve Mountain by William Carlson published as Module XS2 (1985).
You will require a copy of the original module Thunderdelve Mountain (available on Dungeon Master’s Guild here) and a Level 7 PC (dwarf). You will not need a DM to play through this, as it is written in the style... [click here for more] |
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Domain of Dread: Timbergorge Once an idyllic valley in the Feywild, Timbergorge has been corrupted by a treant's neverending quest for vengeance. It all started with a fire. And that fire doomed the lives of the entire valley. For now, the Realm has been plunged into a constant state of war. The future of Timbergorge is at stake, side with the druids who wish to heal the land or the werewolves who... [click here for more] |
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A conversion for the classic AD&D module I3 "Pharaoh"
This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.
At 27 pages,... [click here for more] |
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A modern version of the Moathouse Dungeon maps for the AD&D adventure T1 Village of Hommlet. The product contains a night time version of the upper level of the dungeon and a gridded and gridless version of each of the maps!
... [click here for more] |
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A conversion for the classic AD&D S3 Expedition to the Barrier Peaks
This complete conversion balances the adventure for four player characters of 8th level which is similar to the originals “An adventure for characters levels 8-12”. NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.
Included... [click here for more] |
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Locals on the edge of a mountain range are being harassed by brutal monks and their giant tiger pet. Travelling into the hills, the players find the hidden monastery of the Burning Tiger: an evil order of monks that only respect strength. To end the threat, the players must undergo 4 life-or-death trials to test their mettle.
But not all is as it seems in the monastery. Can the players unravel the... [click here for more] |
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Tempus, Lord of Battles, Foehammer, is worshiped by those of every alignment and lineage who wage war for all causes. The Tempuran clergy may be found on both sides of a conflict, as none can ever truly know whom the war god will favor. Priests of Tempus tend to be humanoid, male, and of a temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and... [click here for more] |
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A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
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In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
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To use this conversion guide you will need a copy of "S3 Expedtion to Barrier Peaks."
That module is available in digital format on DMs Guild.
This conversion guide allows DMs to run the original module with 5th Edition rules. There is a reference sheet for random and planned encounters.
In 1976, Expedition to Barrier Peaks was introduced at the Origins 2 gaming... [click here for more] |
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In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
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In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or... [click here for more] |
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Liking the adventure path series in Dungeon Magazine, I decided to start converting the Age of Worms path also.
Enjoy and let me know of any issues or questions. ... [click here for more] |
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This is a conversion guide to the next chapter of the Shackled City Adventure Path. I will continue to do each chapter.
I always liked this particular adventure and though it was a good candidate for conversion.
Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements... [click here for more] |
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This is a conversion guide to the second chapter of the Shackled City Adventure Path. I will continue to do each chapter.
I always liked this particular adventure and though it was a good candidate for conversion.
Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements... [click here for more] |
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This is a conversion guide to the first chapter of the Shackled City Adventure Path. I will continue to do each chapter.
I always liked this particular adventure and though it was a good candidate for conversion.
Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements... [click here for more] |
Dungeon Masters Guild |
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This is a conversion guide to the third chapter of the Shackled City Adventure Path. I will continue to do each chapter.
I always liked this particular adventure and though it was a good candidate for conversion.
Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements... [click here for more] |
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The original adventure is downloadable from the internet. Any forest in multiple campaign worlds that have Drow will suffice for the setting of Forest of Doom ... [click here for more] |
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Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ... [click here for more] |
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Full Conversion
This is a full conversion to D&D 5e of an all-time AD&D classic. Along with the Gauntlet this has to be one of my favourite AD&D adventures of all time. This adventure has everything you could want out of a tier 1: a mystery requiring detective work, some bold action needed to resolve the mystery, and a dungeon crawl with a classic BBEG. What more could you ask for?... [click here for more] |
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Full Conversion
This is a full conversion to D&D 5e of another of the AD&D UK series. This is the first of a 2-part series, with UK3 The Gauntlet being the next in the series - and definitely soon to be published.
Rather than simply suggesting a 5e monster instead of an AD&D monster, this conversion looks at every chapter and area, every skill check and every monster. There... [click here for more] |
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Full Conversion
This is a full conversion to D&D 5e of another AD&D blast from the past. Often ignored, I would definitely give this one a look. It has the right amount of mystery, starting off the adventure with about twenty snippets of memory which the players then use to piece together what has happened and find the lost comet.
Rather than simply suggesting a 5e monster instead of... [click here for more] |
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
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Map at 70 DPI ready for online use.
Two map variants are included, one with a grid and one without. This map was prepared to run S1: Tomb of Horrors ... [click here for more] |
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During his travels, Dahlver-Nar grew his collection of teeth from a bundle of local monsters to an assortment of Infernal Lords and legendary creatures. While the variety of teeth range in origin, size, and composition, they all share one thing: a tale. Dahlver-Nar extracted each tooth with great purpose, using them as proof of folk tales, teaching a universal lesson, committing a small story to legend,... [click here for more] |
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A complete set of digital maps (72 DPI) of the encounters of the iconic adventure X8 - Drums on Fire Mountain.
Ideal for use with virtual tabletops
Both with and without-grid versions included
Examples of the 10 maps included:
... [click here for more] |
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A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City.
Ideal for use with virtual tabletops
Both with and without-grid versions included
Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps
Examples of the 10 maps included:
... [click here for more] |
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The classic 3rd Edition D&D adventure module The Standing Stone is brought to 5th Edition in this Iconic Encounters conversion from Grumpy Dog Game Design.
Featuring a full set of digital maps for The Standing Stone, this product helps you bring these classic modules to your 5th Edition virtual tabletop campaign.
Examples of some of the 15 maps included (maps are 72 DPI for VTT... [click here for more] |
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Introducing the Secret Classes of Xen'drik, a must-have supplement for any Dungeon Master seeking to enrich their 5th edition campaign with new and exciting subclasses! Inspired by the prestige classes from the 3.5 edition Secrets of Xen'drik book, this supplement features three new subclasses for players to choose from: the Landforged Walker, the Primal Scholar, and the... [click here for more] |
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