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Classic Modules Today: B3 Palace of the Silver Princess 5e

Classic Modules Today: B3 Palace of the Silver Princess 5e


To use this conversion guide you will need a copy of "B3 Palace of the Silver Princess ," originally available in hard-copy and now for sale in Digital format at DMsguild.com. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. In 1981, TSR published the module named “Palace of the Silver...   [click here for more]
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Zelligar's Evil

Zelligar's Evil


SILVER BEST SELLER !! NEARLY 125 PAGES OF FULL COLOR ADVENTURE GOODNESS. ARTFULLY WRITTEN AND ORGANIZED WITH LOVING CARE. UPDATED ON 5/11/2017 TO INCLUDE FULL COLOR ADVENTURE MODULE AND COVER. UPDATED ON 10/15/2016 TO INCLUDE NEWLY REVISED AND COMPLETE MONSTER STAT BLOCKS AND FOUR PRINTABLE ANCIENT TOMES (IN PDF...   [click here for more]
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Using Classic Modules Today Conversions (5e)

Using Classic Modules Today Conversions (5e)


Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. This free guide explains the rationale behind the conversions, as well as the basic tenets of Old School Roleplaying for those who have never experienced it. All of us here at Classic...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters...   [click here for more]
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Classic Modules Today: C3 The Lost Island of Castanamir (5e)

Classic Modules Today: C3 The Lost Island of Castanamir (5e)


In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures. This conversion guide...   [click here for more]
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I3 Pharaoh Conversion (5E)

I3 Pharaoh Conversion (5E)


A conversion for the classic AD&D module I3 "Pharaoh" This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge....   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate...   [click here for more]
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Crown from Neverwinter CS008

Crown from Neverwinter CS008


Speacial thanks to Erik Scott de Bie for inspiration with the Crown of Neverwinter www.dmsguild.com/product/121733/Lost-Crown-of-Neverwinter-4e?filters=0_0_0_45356_0_0 CS008 While agreeing to help the wizard named Ezris learn on an artifact. They find the Hall of Heroes. From this they learn of a way to go back and experence the event. Now will they gain the knowledge they seek to build a device...   [click here for more]
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Classic Modules Today: B10 Night's Dark Terror 5e

Classic Modules Today: B10 Night's Dark Terror 5e


A 5th Edition adventure conversion guide for 1st– 4th level characters   This product requires the original B10 Night's Dark Terror adventure module to use. Copies of original classic modules are available at dndclassics.com   ...   [click here for more]
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Tomb of Horrors - Realistic Maps

Tomb of Horrors - Realistic Maps


A virtual tabletop dungeon map of the classic module "S1 Tomb of Horrors". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes the .JPEG file with the resolution of 10,500 by 13,200 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 150dpi. You can divide the pixels by 150 to get the number of...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and...   [click here for more]
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Classic Modules Today: X1 The Isle of Dread 5e

Classic Modules Today: X1 The Isle of Dread 5e


A 5th Edition adventure conversion guide for 3rd – 5th level characters   This product requires the original X1 Isle of Dread adventure module to use. Copies of original classic modules are available at dmsguild.com   The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure,...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest...   [click here for more]
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Classic Modules Today: X4 Master of the Desert Nomads (5e)

Classic Modules Today: X4 Master of the Desert Nomads (5e)


In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The...   [click here for more]
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Classic Modules Today: I4 Oasis of the White Palm (5e)

Classic Modules Today: I4 Oasis of the White Palm (5e)


In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly...   [click here for more]
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Lost Caverns of Tsojcanth - Realistic Maps

Lost Caverns of Tsojcanth - Realistic Maps


Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 4 maps: Lesser Caverns map - .JPEG file with the resolution of 5,400 by 7,050 pixels. Greater Caverns map - .JPEG file with the resolution of 6,300 by 8,250 pixels. Gnome...   [click here for more]
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Classic Modules Today: S3 Expedition to Barrier Peaks

Classic Modules Today: S3 Expedition to Barrier Peaks


To use this conversion guide you will need a copy of "S3 Expedtion to Barrier Peaks." That module is available in digital format on DMs Guild. This conversion guide allows DMs to run the original module with 5th Edition rules. There is a reference sheet for random and planned encounters. In 1976, Expedition to Barrier Peaks was introduced at the...   [click here for more]
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Zelligar's Evil - Fantasy Grounds

Zelligar's Evil - Fantasy Grounds


JUST UPDATED! All maps fully pinned with links to encounters and items. Fantasy Grounds version 3.2.3 campatible! Thirty two years ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again. It is said that a great treasure is hidden...   [click here for more]
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Expedition to the Barrier Peaks - Realistic Maps

Expedition to the Barrier Peaks - Realistic Maps


Virtual tabletop dungeon maps of the classic TSR module "S3 Expedition to the Barrier Peaks". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 6 maps: Level 1 - JPEG file with the resolution of 8,400 by 8,400 pixels. Level 2 - JPEG file with the resolution of 8,400 by 8,400 pixels. Level 3 - JPEG file...   [click here for more]
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S3 Expedition to the Barrier Peaks Conversion (5E)

S3 Expedition to the Barrier Peaks Conversion (5E)


A conversion for the classic AD&D S3 Expedition to the Barrier Peaks This complete conversion balances the adventure for four player characters of 8th level which is similar to the originals “An adventure for characters levels 8-12”. NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge....   [click here for more]
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Classic Modules Today: T1-4 Temple of Elemental Evil (5e)

Classic Modules Today: T1-4 Temple of Elemental Evil (5e)


In 1985, TSR published the module named “The Temple of Elemental Evil” with the module code “T1-4”. It was written by Gary Gygax and Frank Mentzer, and was published by TSR in 1979. T1-4 consisted of 128 pages, with 16 pages of maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure...   [click here for more]
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Classic Modules Today: H1 Bloodstone Pass (5e)

Classic Modules Today: H1 Bloodstone Pass (5e)


In 1985, TSR published the module named “Bloodstone” with the module code “H1”. It was written by Douglas Niles and Michael Dobson, and was primarily designed to highlight the recently released Battlesystem, which provided rules for mass combat in the form of miniature wargaming. H1 consisted of a 32-page story, with several pages of maps for battle encounters, and 24 pages...   [click here for more]
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Classic Modules Today: B2 The Keep on the Borderlands 5e

Classic Modules Today: B2 The Keep on the Borderlands 5e


To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com. This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters...   [click here for more]
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D&D 5th ed. conversion Shackled City "Life's Bazaar"

D&D 5th ed. conversion Shackled City "Life's Bazaar"


This is a conversion guide to the first chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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Classic Modules Today: I1 Dwellers of the Forbidden City 5e

Classic Modules Today: I1 Dwellers of the Forbidden City 5e


To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM. Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting. This conversion guide allows Dungeon Masters to run...   [click here for more]
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)

Classic Modules Today: A1 Slave Pits of the Undercity (5E)


In 1980, TSR published the module named “Slave Pits of the Undercity” with the module code “A1”. It was written by David Cook and illustrated by Jeff Dee, David S. Lagorce, Jim Roslof, and Bill Willingham. The 22-page booklet had an outer folder containing maps. This adventure was originally designed as a tournament module, rewarding players for what they accomplished in addition...   [click here for more]
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The Accursed Tower - Conversion Notes to 5th Edition

The Accursed Tower - Conversion Notes to 5th Edition


This document contains conversion notes to convert monsters, magic items and traps from The Accursed Tower (2nd Edition) module to the D&D 5th Edition rules. Note that you must have the original hard copy or digital version of the module (digital version available on DMs Guild) to make use of these conversion notes. Any suggestions for improvements gratefully received; please note in comments...   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White...   [click here for more]
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Classic Modules Today: L3 Deep Dwarven Delve (5e)

Classic Modules Today: L3 Deep Dwarven Delve (5e)


In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript...   [click here for more]
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Classic Modules Today: The Gates of Firestorm Peak (5e)

Classic Modules Today: The Gates of Firestorm Peak (5e)


In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under...   [click here for more]
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Classic Modules Today: B7 Rahasia (5e)

Classic Modules Today: B7 Rahasia (5e)


In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR...   [click here for more]
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Classic Modules Today: UK1 Beyond the Crystal Cave (5e)

Classic Modules Today: UK1 Beyond the Crystal Cave (5e)


In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and...   [click here for more]
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Classic Modules Today: UK5 Eye of the Serpent (5e)

Classic Modules Today: UK5 Eye of the Serpent (5e)


In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4 characters...   [click here for more]
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D&D 5th ed. conversion Shackled City "Flood Season"

D&D 5th ed. conversion Shackled City "Flood Season"


This is a conversion guide to the second chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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White Plume Mountain - Realistic Maps

White Plume Mountain - Realistic Maps


Virtual tabletop dungeon map of the classic TSR module "S2 White Plume Mountain". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes a .JPEG file with the resolution of 8,250 by 6,600 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 75dpi. You can divide the pixels by 75 to...   [click here for more]
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D&D 5th ed. conversion Shackled City "Zenith Trajectory"

D&D 5th ed. conversion Shackled City "Zenith Trajectory"


This is a conversion guide to the third chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Age of Worms "The Whispering Cairn"

D&D 5th ed. conversion Age of Worms "The Whispering Cairn"


Liking the adventure path series in Dungeon Magazine, I decided to start converting the Age of Worms path also. Enjoy and let me know of any issues or questions. ...   [click here for more]
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Classic Modules Today: EX1 Dungeonland 5e

Classic Modules Today: EX1 Dungeonland 5e


A 5th Edition adventure conversion guide for 7th – 10th level characters   This product requires the original EX1 Dungeonland adventure module to use. Copies of original classic modules are available at dndclassics.com   Other Titles available: Classic Modules Today B3 Palace of the Silver Princess Classic...   [click here for more]
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Castle Amber - Realistic Maps

Castle Amber - Realistic Maps


Virtual tabletop dungeon maps of the classic TSR module "X2 Castle Amber". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 7 realistic maps: West Wing - JPEG file with the resolution of 10,200 by 8,700 pixels Indoor Forest - JPEG file with the resolution of 10,800 by 11,400 pixels Chapel - JPEG file with the resolution...   [click here for more]
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Classic Modules Today: X5 Temple of Death 5e

Classic Modules Today: X5 Temple of Death 5e


A 5th Edition adventure conversion guide for 5th – 8th level characters   This product requires the original X5 Temple of Death adventure module to use. Copies of original classic modules are available at dndclassics.com   Other Titles available: Classic Modules Today B3 Palace of the Silver Princess Classic...   [click here for more]
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D&D 5th ed. conversion Shackled City "Demonscar Legacy"

D&D 5th ed. conversion Shackled City "Demonscar Legacy"


This is a conversion guide to the next chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original...   [click here for more]
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When a Star Falls

When a Star Falls


The Duchy of Jeoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly – save for a handful of hardy souls with exceptional abilities...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter...   [click here for more]
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Classic Modules Today: A2 Secret of the Slavers Stockade (5E)

Classic Modules Today: A2 Secret of the Slavers Stockade (5E)


“Secret of the Slavers Stockade” was published by TSR in 1981. This 32-page booklet had an outer folder containing maps. It was written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing of two hobgoblins, a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus. The adventure leads to a lost...   [click here for more]
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