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The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late.
A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied)
The final module... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Mage Rymdyl — master mage and protector of the Border Kingdoms — has disappeared. All signs point to a kidnapping, but who is powerful enough to abduct one of such stature? The answers lead adventurers on a deadly journey across the planes, to events that threaten all of Faerun.
A Four-Hour Adventure for 17th- through 20th-Level Characters ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Pillars of Peril (PS-DC-POP-01)
In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description!
Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters... [click here for more] |
Dungeon Masters Guild |
$3.95
|
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
DDAL-DRW-19 Fall the Cold Night
In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings: Far Realm effects, body... [click here for more] |
D&D Adventurers League |
$7.99
|
The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
|
King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more] |
D&D Adventurers League |
$4.99
|
Norse gods and legendary creatures
This supplement is available in printer friendly version.
In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature.
Includes
- Valkyries - Choosers of the Slain
- Draugrs - The Undead Calamities
- Fenrir - The Chained Wolf
- Jormungandr - The World Serpent
- Loki - The... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon... [click here for more] |
Wizards of the Coast |
$4.99
|
How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20!
“Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"This is combat tenfold ... A high level adventure on steroids." -Rich the Lich, reviewer " The adventurers must negotiate through 9 layers in The Adamant Hourglass dodging meteor swarms, dragons, devils, and the effects of The River Styx." ★★★★★ -Nonzerosumgames, reviewer Only you can crush the legions of Hell!
This product is all combat - all the time! If you're... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Vecna’s Revenge is a level 20 showdown against Vecna inside his hellish lair. This one-shot opens with a costume party, which takes a dark turn at midnight when a clock chimes and plunges the party into a foul dimension. With each successive chime, a member of the Sanguimanus family transforms into the undead. The PCs must investigate under time pressure, discovering that Vecna is taking revenge... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Encounters in the Infinite Planes
Volume 1: Plane of Fire
Adventure and excitement across the scorching Plane of Fire!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Heroes face an outsider enemy in a Far Realms keep. The portals attaching it to both the Far Realm and the Jundarwood Forest are the only things continuing to cause danger to the people of the Border Kingdoms. Can you take down the portals and make your way home safely?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the PDF version! For the Fantasy Grounds VTT Module click here.
The Harvesters of Worlds Campaign
Save your world from an army that descended from the sky!
Your world has been at war with a conquering alien race for the past ten years. The adventuring party are all displaced refugees seeking a safe place.
Little do... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Blood War? You can't handle the Blood War!
This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER
__________________________________ Follow me on Twitter: @TuckerAuthor
For Fantasy and Science Fiction Novels—some for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Encounters in the Infinite Planes
Volume 2: Plane of Water
Adventure and excitement across the limitless depths of the Plane of Water!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Mystra is tired of getting murdered. Whether due to the scheming of her fellow gods or the boundless greed of mortals messing with magical forces beyond their understanding—or just Helm being an obdurate jerk—people keep killing Mystra, and she's over it. Since murder is the domain of a specific god, there's one obvious solution:
KILL
BHAAL
֍ Tackle a 4-5... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Now for Fantasy Grounds!
Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons & Dragons 5th... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Encounters in the Infinite Planes
Volume 3: Plane of Earth
Adventure and excitement within the stony depths of the Plane of Earth!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based... [click here for more] |
Dungeon Masters Guild |
$2.99
|
• Solve the Puzzles • Battle the Elements • Claim the Power •
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
|
As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$4.99
|
Thank you for 3000 downloads!
The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The seasons are broken! Lands to the south suffer unprecedented heat while the farmers a few leagues north cannot plant their spring crops due to unseasonal snows. Is this a precursor of impending doom or the meddlings of a crazed mage? So far no answers have been found, but there is one stone left unturned: The Court of Seasons. These ancient fey lords and ladies are as old as memory, and legend says... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses.
This adventure is now available on Fantasy Grounds VTT!
The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the spirit realm where his tribe’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Mythical Creatures : From Hell
"Mythical Creatures : From Hell" is a 21 pages illustrated bestiary containing foes and creatures that would find their origins in the depth of the Nine Hells. Surprise your players with original and devilishly written fiends, undeads and aberrations. No matter the level of your party, you will find something adapted to them.
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Please check out my other title here: https://www.dmsguild.com/product/332390/Dusk-Tower
... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The elemental adventure continues...
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be... [click here for more] |
Dungeon Masters Guild |
$1.80 $1.00
|
An 18th-Level Dungeons & Dragons Location-Based Adventure, 1-2 Sessions In Length; Includes:
5 maps, downloadable
Travel, hazard, & encounter rules for the Negative Energy Plane
3 unique monster stat blocks: Swarm of Shadows, Swarm of Specters, and Dreamshadow - a "Greater Nightwalker"
Narrative links to further high-level adventures
Built... [click here for more] |
Dungeon Masters Guild |
$2.95
|
FILES
I am in the process of a major update to this conversion. I will upload files as they are changed. The end goal is to have a separate PDF file for each chapter. The PDF files are listed below.
Preface
This chapter contains
an overview of the "flow" of the conversion,
how to adjust the adventure path for 5th edition,
suggested campaign setting changes,
advice on... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails... [click here for more] |
Wizards of the Coast |
$4.99
|
A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.
Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The finale of the elemental adventure.
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
|
Now for Fantasy Grounds!
This module is only compatiable with Fantasy Grounds Unity due to the modular nature of the maps. It is not recommended for Fantasy Grounds Classic!!
Mystra is tired of getting murdered. Whether due to the scheming of her fellow gods or the boundless greed of mortals messing with magical forces beyond their understanding—or just Helm being an... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!
A powerful fey!
Mizzerene, the Black Rose is a powerful... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a Fantasy Grounds VTT Module! For the PDF version click here.
The Harvesters of Worlds Campaign
Save your world from an army that descended from the sky!
Your world has been at war with a conquering alien race for the past ten years. The adventuring party are all displaced refugees seeking a safe place.
Little do they know they are about to discover a... [click here for more] |
Dungeon Masters Guild |
$34.99
|
In Part 16 of the Sword Coast Coup campaign, our heroes return to Mornbryn's Shield only to discover it's been turned into a mighty fortress with many protections. They have information that the leader of Waterdeep is being held captive by the evil wizard tortle, Liberus. It will quickly become apparent how he earned the nickname, The Puppet Master as they fight off former allies who have been brainwashed... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The finale of the I campaign finds the PCs in the Far Realm itself where they come to question the very nature of existence. Were they really just the imaginations of a bunch of British children living in a London boarding school? Was one of them the I all along? Can Alyssa convince Methermaul not to destroy the I? Does the Far Realm actually have a fair understandable reason for wanting to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Something is about to be born. Will you be there to witness it?
"Something has awakened. Something deep within the earth. It tugs at the corners of your dreams, runs its fingers through your memories, and seems to wander the night, searching for something. What, you ask? Who knows? A purpose? Something it lost? Prey? That’s not for me to say, my friend. All I know... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Scare your players withis this CR 30 monstrosity.
The thessalchimera combines a hydra with a beholder with a mindflayer. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Note: If you're viewing this on mobile, be sure to open the menu in the upper left, selecting the 'Desktop Version' option in the drop-down list! The mobile version of this site is broken and won't let you click through bundle links to view individual product pages.
This special bundle product contains the following titles.
Shall Have No Lord But Ruin - A Party... [click here for more] |
Dungeon Masters Guild |
$11.80 $9.99
|
Note: If you're viewing this on mobile, be sure to open the menu in the upper left, selecting the 'Desktop Version' option in the drop-down list! The mobile version of this site is broken and won't let you click through bundle links to view individual product pages.
This special bundle product contains the following titles.
All Fools' Day - An April Fools One-Shot... [click here for more] |
Dungeon Masters Guild |
$11.80 $9.99
|
Note: If you're viewing this on mobile, be sure to open the menu in the upper left, selecting the 'Desktop Version' option in the drop-down list! The mobile version of this site is broken and won't let you click through bundle links to view individual product pages.
This special bundle product contains the following titles.
All Roads Lead to Death - The Mirror... [click here for more] |
Dungeon Masters Guild |
$11.80 $9.99
|
This special bundle product contains the following titles. Rise of the Umbral God: The Ultimate Arena Battle Regular price: $3.95 Bundle price: $3.16 Format: PDF
Are you prepared for the epic showdown in a treacherous Arena beyond this world? Brace yourself for an unforgettable Oneshot Adventure tailored for a group of 4-5 heroic characters at level 20 or above.... [click here for more] |
Dungeon Masters Guild |
$6.32 $4.74
|
This special bundle product contains the following titles. Sanctum of the Matterites - Part I: The Trials Regular price: $1.00 Bundle price: $0.90 Format: PDF • Solve the Puzzles • Battle the Elements • Claim the Power •
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.70
|
This special bundle product contains the following titles. LoFi Technomagic for the Arcane Hacker Regular price: $3.00 Bundle price: $0.25 Format: PDF - Part 1: Technomagic Database -
Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest... [click here for more] |
Dungeon Masters Guild |
$45.86 $13.48
|