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100 Critical HIT & FUMBLE Tables (Espanol)

100 Critical HIT & FUMBLE Tables (Espanol)


100 Critical HIT & FUMBLE Tables (Espanol) La traducción se realiza por srdsite.org Also available in English - here. Other Items by Rob Twohy Download these other helpful and fun items! ...   [click here for more]
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5MWD Presents: Spellscars

5MWD Presents: Spellscars


5 Minute Workday Presents: Spellscars Become warped by the chaotic magic of the spellplague The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars....   [click here for more]
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5MWD Presents: Treasure & Art Objects

5MWD Presents: Treasure & Art Objects


5 Minute Workday Presents: Treasure & Art Objects Skip the piles of coins and generic gemstones. Take back your campaign's treasure and make your player's loot fun and interesting! This product contains charts with new Art Objects for you game, with 400 new items to include in treasure hoards, ranging in value from 25 gold pieces to a staggering 7500 gold pieces. Also included are smaller...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Adventures by FishPirate - Character Option I: Monk, Way of Death

Adventures by FishPirate - Character Option I: Monk, Way of Death


The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death. Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price...   [click here for more]
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Aerial Combat

Aerial Combat


Ever dreamed of flying through the air? Feeling the wind on your face? The skies can be a dangerous place, especially with dragon riders around. This short ruleset is used for aerial combat and can be used with my Dragon Rider class, or any other flying mounts or players. Dragon Rider: /product/199996/Dragon-Rider ...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Akin to the users of the mythological "force" in another universe, this Prestige Class goes in to detail how a player can harness the powers of the Universe. With training, a player can use Ki points to cast spells and an "Akashic Blade" made from fire and lightning to damage their foes. Also a VERY detailed description of magic gems and how to empower them using the force of the...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Arcane Prestige Paths

Arcane Prestige Paths


Prestige Paths Have you ever felt like you needed an extra option to really stand out from your companions, but didn't really wanna miss out of the great abilities of your chosen class and archetype? Here is an attempt at combining the specialization of prestige classes from older editions with the well-balanced and generally entertaining archetypes of 5th edition D&D. What is a prestige path? Prestige...   [click here for more]
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Arcane Traditions: The Hedge Wizard

Arcane Traditions: The Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is one who has not been taught by either institutionalized wizardry or the traditional master-apprentice system. The name derives from the perception that such self-taught practitioners often come from rural areas where opportunities to learn “true” wizardry...   [click here for more]
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Battle Formations

Battle Formations


Battle Formations Are you prepared for war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign. These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with...   [click here for more]
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Born of Blood and Sweat: A Fighter Handbook

Born of Blood and Sweat: A Fighter Handbook


Tired of the standard Fighter options? Looking for something you haven't seen before? Maybe you want to recreate a favorite character from an older edition and just haven't been able to do it yet with 5e? Maybe I can help. This 20 page guidebook for Fighters provides you with multiple pages of background and new RP approaches, 6 new archetypes, including level 27 archetype features following the...   [click here for more]
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Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)

Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)


The stone walls are thin. The stone walls are thin. Shall they keep death out, shall they keep death in? —Calishite Proverb A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen. On the frontier of south Faerûn, Sundered Hold stands alone...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Companion Card System

Companion Card System


Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
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Curse of Strahd NPC Map for Dungeon Masters

Curse of Strahd NPC Map for Dungeon Masters


Any ambitious DM who has cracked the cover to the wonderful 5e campaign Curse of Strahd knows how incredibly complicated and interrelated the stories are of the many, many NPCs your players will encounter on their perilous journeys. There are relatives, intrigue and shadowy groups, friends, enemies, hunters and hunted, estranged children, long lost lovers,...   [click here for more]
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D&D 5e Mass Combat System

D&D 5e Mass Combat System


Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining...   [click here for more]
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Deadly Dungeon Doors - Fantasy Grounds

Deadly Dungeon Doors - Fantasy Grounds


Welcome to Deadly Dungeon Doors - the Fantasy Grounds Version! Deadly Dungeon Doors is an automated Fantasy Grounds mod.file on how to create exciting door encounters in your own dungeon adventures! Included are also: A quick overview on how dungeon doors are experienced in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game


Note: While not a direct adapatation, Deadworlds is heavily inspired by the many fantastic examples of post-apocalyptic fiction - films, books, and even RPG settings - that have come before it, and in many places directly adapts creatures from these fictional works into the D&D 5th Edition rules. Deadworlds would not have been made possible without the...   [click here for more]
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Dellius Ormire’s Anthology of Medieval Drink & Cuisine

Dellius Ormire’s Anthology of Medieval Drink & Cuisine


Dellius Ormire’s Anthology of Medieval Drink & Cuisine is an 8-page set of generators for DMs who would like to provide adventurers with more variety when it comes to food and drink. The first portion of the anthology is a unique medieval(ish) alcohol generator. It can be used to produce a great combination of brand names, types of alcohol and, in some cases, special attributes. Here...   [click here for more]
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Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
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Dragons! Volume 1 - Chromatic Dragons

Dragons! Volume 1 - Chromatic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder?...   [click here for more]
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Dragons! Volume 2 - Metallic Dragons

Dragons! Volume 2 - Metallic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome again dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder?...   [click here for more]
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Expanded Character Backgrounds - Acolyte

Expanded Character Backgrounds - Acolyte


In this series I plan to expand upon the vanilla 5e character backgrounds by providing a variety of associated ‘sub-backgrounds’ under each generic title. Each of these will have its own independent feature and a selection of fitting personality traits/suggestions for backstory elements. The idea is to replicate the player’s handbook style of providing a basis for each character...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


A spellcaster can be judged by the company they keep. Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars. Contents include: Guidelines for using other familiars than those pre-approved...   [click here for more]
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Favored Classes

Favored Classes


It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies. If you enjoy this product, please leave a review. You can also see my other...   [click here for more]
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Feat List with Benefits

Feat List with Benefits


D&D 5E Feat List with Benefits Quick help in character creation... All 5E official Feats with their prerequisites and benefits! Purchase of this item includes two different PDFs as well as the module to use it in the Fantasy Grounds VTT software. Suitable for handy two-sheet. Also included is a PDF in the WotC...   [click here for more]
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Fiefdom: Manors, Ruling manorial fiefs

Fiefdom: Manors, Ruling manorial fiefs


Rules for player-controlled fiefdoms! In this accessory there are the rules required for the DM to introduce the corner-stone of feudal domains: Manors. A manor is the basic feudal unit, able to support a knight and his retinue. The lord (or lords) of the manor profit from the effort of their serfs and in exchange for the privilege swear featly to a higher noble. This accessory contains rules for...   [click here for more]
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Fire Themed Wild Magic Table - Wild Fire

Fire Themed Wild Magic Table - Wild Fire


Fire Themed Wild Magic Wild Fire Wild Fire provides a d100 Wild Magic table like that in the Player's Hand Book. Balanced and themed around fire magic, this table provides Sorcerers a unique thematic approach to wild magic. ...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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In Dire Need Story Award Cards

In Dire Need Story Award Cards


Free swag! Players love it and a tactile reward makes sessions more memorable. Plus, these cards help DMs and Players alike by having legible reference points for what story awards each PC has earned, along with the mechanics involved for the award. Simply have your players write the name of the story award on their character sheet, hand them the card, and they're ready to go! RECOMMENDED INSTRUCTIONS:...   [click here for more]
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JoLydee's Obvious Arcana

JoLydee's Obvious Arcana


Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought. The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander. The general flavor of these alternate and additional...   [click here for more]
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Pantheons III: Gods of the Infinite Dream

Pantheons III: Gods of the Infinite Dream


Enter the dream of dreams with the next installment of the Pantheons series. In this volume, you are introduced to the Vedic pantheon, the heavily syncretized family of deities at home in the lands of one of the oldest civilizations in the world. Thanks to the rules found in Beyond CR 30, these monsters pack more than a punch! Only the mightiest and best-geared of parties have the slimmest chance of...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Perilous Places: The King's Mercy

Perilous Places: The King's Mercy


Abandon hope all ye who enter! Can you survive the horrors of the King’s Mercy? The Dungeon witnessed the torture of innocents, the barbaric inflicting of pain on the guilty, and the pleasure the staff took from it. Acts so depraved that the very fabric of the dungeon could not help but absorb these evils. And so it sits, waiting to share its suffering with anyone that intrudes within....   [click here for more]
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Poxes & Plagues: Illness in D&D

Poxes & Plagues: Illness in D&D


Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both creatue and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ...   [click here for more]
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Realms of Chaos: Limbo, the Elemental Chaos, and the Slaad

Realms of Chaos: Limbo, the Elemental Chaos, and the Slaad


As the Monster Manual, currently stands, there are very few encounter options for Limbo, which is a shame because it is such an interesting locale. Therefore, I've created this guide to provide more options for creatures both in and from Limbo, as well as character options. Contains: New Skill Power of the Mind: used for shaping chaos in Limbo itself. Five specific sections...   [click here for more]
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Solve et Coagula: A Practical Guide to Alchemy

Solve et Coagula: A Practical Guide to Alchemy


Solve et Coagula A Practical Guide to Alchemy By Joseph Carriker "Let this be the lesson, then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things – yourself included – will be changed. The only question is whether...   [click here for more]
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Spell-Linked

Spell-Linked


This rules variant introduces a different way for handling what happens when a creature resists the effects of a spell. Now your players (and monsters) have the opportunity to experience some of the unintended effects of magic. ...   [click here for more]
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Spells of Old Volume II

Spells of Old Volume II


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume II features 10 spells from The Draconomicon! Draconic Might Dragon Ally Dragon Breath Dragonskin Earthbind Find the Gap Miser's Envy Scale Weakening Suppress Breath Weapon Voice of the Dragon You can also check out other Volumes in the series using...   [click here for more]
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Tarokka Expansion - World Builder Blog Presents

Tarokka Expansion - World Builder Blog Presents


Get more out of your tarokka deck with this supplement! Included within... A table that helps you use the tarokka deck instead of dice as a randomizer for any random table (including encounters and treasure) A Critical Hit Effects table that is meant to be used with the tarokka deck A Critical Failure Effects table that is meant to be used with the tarokka deck A new NPC villain that can be...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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The Necromancer Spellbook Vol II (5e)

The Necromancer Spellbook Vol II (5e)


The Necromancer Spellbook Vol II A new collection of 35 necromancy spells to the 5e edition! There was great concern with the balance of the spells, and diversity of spell effects. Please leave your review! It's extremely important to keep improving the product! Spell List Agony of Deceit Anshar’s Burning Blood Armor of Decay Black Mulching Bone Spikes Bone Tattoo Burrowing Bony...   [click here for more]
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The Spellbinder Class

The Spellbinder Class


Looking for a new class to play? A daring, canny warrior who traverses crumbling ruins and deadly dungeons, overcoming the scariest of arcane and eldrich horrors with strength of heart and mind, the Spellbinder is at your disposal to seal dangerous magic and investigate strange occurances. The Spellbinder is a new complete class for Dungeons & Dragons 5e, complete with three specialisation paths,...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists of prices, details about the staff...   [click here for more]
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Three Sorcerers

Three Sorcerers


Three Sorcerers - new subclasses of mind, body, and spirit for sorcerers in your 5th Edition Dungeons & Dragons game. Here's what you get: • The Psychic subclass. Exercise mind over matter with this sorcerer! Capable of manipulating the minds of those around them, psychic sorcerers find their arcane power in their very brains! • The Quickened...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Underhanded Archetypes: The Sapper

Underhanded Archetypes: The Sapper


Explode onto the scene with this new archetype for the Rogue class! "Employed by armies to perform military engineering duties, a sapper has the skills to build and repair field defenses and bridges, both lay and clear minefields, and set up demolitions. They can expect to perform all of these duties in conditions of extreme danger, either in contested territory or within...   [click here for more]
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Volo's Racial Archetypes (41 New Archetypes & 8 New Races)

Volo's Racial Archetypes (41 New Archetypes & 8 New Races)


VOLO'S RACIAL ARCHETYPES Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the land may now use these new archetypes to augments their own abilities, or find new allies in these strange (and sometimes unsavory)...   [click here for more]
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