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The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]


A PREVIEW PAGE CAN BE READ HERE. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product, THE COMPREHENSIVE TREASURE MANUAL. This nearly DOUBLES the manual's size, with 255 PAGES of exceptional content!! REVISIONS to this product include updates so as not to contradict the new rules in...   [click here for more]
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The Lingering Soul - Class/Post-Death Option

The Lingering Soul - Class/Post-Death Option


The Lingering Soul An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons. Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple. Your afterlife, unfortunately, is not so...   [click here for more]
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Companion System

Companion System


Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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100 Ways to Excuse a Character Absence

100 Ways to Excuse a Character Absence


"I'm so sorry, I can't make it this week." We've been there. We've all been there. The dreaded session drop-out. Someone can't make it. But your other players are ready to continue. How do you explain why one of their companions is suddenly gone? 100 Ways to Excuse a Character Absence! This is a silly little supplement with two...   [click here for more]
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You Can Try - Tips on becoming a better DM

You Can Try - Tips on becoming a better DM


Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience. From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better, as well as the theory which underlies them. NEW! IMPROVED! UPDATED! NO MSG! Seriously, this is...   [click here for more]
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Character Options: Talents (5E)

Character Options: Talents (5E)


Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Exactly what I was looking for! Gives my players that extra flavor and utility while maintaining game balance. So many cool talents in here, I can't wait for the second book!" - Joshua C. "4 stars. I want my players to be epic. I want them to be larger than life heroes. Adding talents give them another...   [click here for more]
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D&D 5e Mass Combat System

D&D 5e Mass Combat System


Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining armies....   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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5E Player critical hits & fumbles

5E Player critical hits & fumbles


Tables for melee, brawling, ranged and magical critical rolls (20) so that players can choose a dramatic or scene specific action from 10 different options. Also included tables for melee, brawling, ranged or magical fumbles (1) that can be rolled for dramatic effects. (10 options) Simple 5E mechanics, balanced options and non-lethal punishments. Note: in this document the term "Player"...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Battle Formations

Battle Formations


Battle Formations Are you prepared for war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign. These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with...   [click here for more]
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Death Rule Alterations

Death Rule Alterations


If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
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Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures:...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Roshambo-Style Theatre of the Mind

Roshambo-Style Theatre of the Mind


Theatre of the Mind combats are intense, exciting and very fast. They can bring a lot of emotion to your most violent encounters, in a way that is completely different from Grid combat. But D&D rules insist on focusing on minutious distances, and many combat tactics depend on exact positions, which are only satisfactorily adjudicated by using a Grid... Welcome to Roshambo-Style...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else


"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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Fire Themed Wild Magic Table - Wild Fire

Fire Themed Wild Magic Table - Wild Fire


Fire Themed Wild Magic Wild Fire Wild Fire provides a d100 Wild Magic table like that in the Player's Hand Book. Balanced and themed around fire magic, this table provides Sorcerers a unique thematic approach to wild magic. ...   [click here for more]
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DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the Mists...   [click here for more]
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Variant Rules For Cantrips

Variant Rules For Cantrips


Most players enjoy the 5th edition cantrip rules as written (RAW), which is perfectly fine. Game on! Some have voiced their deception about the cantrips’ strength in the current edition. They feel the game abandonned an interesting concept (magical or divine apprenticeship) for the sake of class balance, or they simply favor a low magic campaign. For these players and DMs, this document offers...   [click here for more]
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Fiefdom: Manors, Ruling manorial fiefs

Fiefdom: Manors, Ruling manorial fiefs


Rules for player-controlled fiefdoms! In this accessory there are the rules required for the DM to introduce the corner-stone of feudal domains: Manors. A manor is the basic feudal unit, able to support a knight and his retinue. The lord (or lords) of the manor profit from the effort of their serfs and in exchange for the privilege swear featly to a higher noble. This accessory contains rules for...   [click here for more]
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Chistopher Grey's A Few Backgrounds

Chistopher Grey's A Few Backgrounds


A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find: Clansman Courtier Crafter Guard Healer Outcast Performer Scholar Street Rat ...   [click here for more]
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Optional Rule: Minor Skills

Optional Rule: Minor Skills


Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
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Equipment Duration Rules

Equipment Duration Rules


Equipment Duration Rules! Although most campaigns don’t bother with damaged equipment and duration, it can be interesting to do this. It can give the chance to spend the precious money earned in the adventures, it can also remark the importance of good quality equipment, or of dwarven craftsmanship. It can cement the friendship with a cranky blacksmith NPC. It can also enhance the importance...   [click here for more]
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Stuff of Legend - Hero Points Expanded

Stuff of Legend - Hero Points Expanded


Inspired by elements of the Pathfinder system’s Mythic Adventures handbook, this guide expands on the Fifth Edition hero point mechanics to present additional options for creating epic characters in the world’s greatest roleplaying game. Ideal for campaigns in mythic and larger-than-life settings, Stuff of Legend provides your players with 37 Heroic Deeds...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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No Rest For The Wicked - Divine Blessings for Faerun

No Rest For The Wicked - Divine Blessings for Faerun


The Forgotten Realms are full of gods. Big ones, small ones, itty-bitty weeny ones: each oversees a domain and grants spells to its devout. Over the long years, gods have schemed and murdered each other with abandon, eventually taking a back seat to let mortals drive their own affairs. Lest they be forgotten, however, the gods imbue their power into mortals wherever faith waxes strong. Chauntea...   [click here for more]
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City and Wild

City and Wild


This is an updated, reworked and expanded version of my old Wilderness Survival Guide. This 50-pages document includes everything from the old WSG supplement PLUS new content from others brews I've been creating until today! What's included? This supplement is divided in three parts: Part 1: Character Options. Races: Alternate humans (environmental based...   [click here for more]
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Consequences for Poor PC Resting Choices

Consequences for Poor PC Resting Choices


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm. ...   [click here for more]
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Sylgar's Guide to Everything Else

Sylgar's Guide to Everything Else


Insights and Options from the other side of the fishbowl. Take a deep dive into a myriad of options for players and DM's alike, including: 40 new subclasses 3 new prestige classes 25 new spells 19 new feats You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters...   [click here for more]
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Targeted Point Build & Back-story

Targeted Point Build & Back-story


This Character Creation method generates a characters stats based on a player's choice of class and background with a random element thrown in. It also gives players a number of background events linked to an increase in a stat that they can flesh out into a history. Basic outline: All stats start at 8. Class gives 3 pts for a recommended highest stat, 2 pts...   [click here for more]
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Ulther's Guide to Adventuring Gear

Ulther's Guide to Adventuring Gear


Ulther's Guide to Adventuring Gear Community content for expanding adventuring gear in the Player’s Handbook This PDF will provide details for all of the items in the Adventuring Gear section of the 5th Edition Player’s Handbook (Pages 148 - 153). Many of the items have already been given details and they have been included for easier reference. New...   [click here for more]
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The Warrior

The Warrior


Behold the warrior, the most adaptable martial class to ever swing an axe at a dragon. Through experience, the warrior develops skills with various sets of combat equipment, from the classic sword-and-board defender to the ferocious berserker and the enigmatic warrior of the open-hand style. Able to adapt to any circumstance, the warrior never misses a fight. Fundamentally, the warrior is an adaptable,...   [click here for more]
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Favored Classes

Favored Classes


It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies. If you enjoy this product, please leave a review. You can also see my other...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. ...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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Dwarven Trinkets

Dwarven Trinkets


A collection of ten dwarf-themed trinkets to dress up your delves amongst the Delzoun! Looking for some superfly adventures? Check these out: ...   [click here for more]
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Fury Barbarian - variant class (5e)

Fury Barbarian - variant class (5e)


A variant of the barbarian class, fury barbarians don't fall into mindless rages. Instead they use their anger to tap into a wellspring of inner power, and use it to unleash devastating attacks, improve their own abilities, or even stave off death. The class includes two paths (archetypes): Path of the Clan Protector: Strike out against any who threaten your clan. Name your enemy,...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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5MWD Presents: Expanded Wand of Wonder

5MWD Presents: Expanded Wand of Wonder


5 Minute Workday Presents: Expanded Wand of Wonder New tables expanding usage of the infamous item! Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables. Experience the joy and/or horror that comes from a roll of chance. Whether you're using the regular wand or it's...   [click here for more]
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