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Characters and Combat: The Attack Priority System

Characters and Combat: The Attack Priority System


This system adds complexity to combat and is an advanced mechanic. This system adds provisions for initiative adjustments for ranged combat, faster weapons, and expertise. ...   [click here for more]
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Temporary & Permanent Injuries

Temporary & Permanent Injuries


Thanks for your support! Thanks to everyone for making this project a success! Scars, patches, and peg-legs, oh my! Have you ever wondered why battle-worn veterans still look so good? Wouldn't a party of ugly, scarred bastards, limping around, missing eyes and ears, or even a few limbs, bring a lot more flavor and fun to your game? These...   [click here for more]
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Bestowed Curses

Bestowed Curses


A small conversion of Bestowed Curses article from Dragon. This should be quite handy for the DMs that are going to run DDEP06-03 to make the fights more challenging. ...   [click here for more]
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Death and Spirits

Death and Spirits


This document contains alternative rules to handling the death of a player's character. It allows the players to continue to play in the game and feel relevant. If the character dies in an anticlimactic way, it allows the player to give the character's death a meaning. --- Most DMs dont actually like to kill the character's off, but it does happen. If a character has died in the middle...   [click here for more]
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Squad Based Combat

Squad Based Combat


This document contains useful rules for runing meduim to large scale combat. It allows for better combat management, it noticeably speed up combat as well. It includes suggested rules for mercanary hiring/recruitment as well. --- I have yet to be able to determine an accurate CR for an encounter using a squad. If you wish to calculate this, consider the members of the squad to be sepperate creatures,...   [click here for more]
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Player's Options: New Skills & Feats System

Player's Options: New Skills & Feats System


Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless...   [click here for more]
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Advanced Ability Checks

Advanced Ability Checks


GM: "Your party approaches the gates of the castle. Before you stands two guards, both in worn leather armor and clearly tired from a long day of little action." Barbarian: "Can I try and give them a look and push past them to enter the castle?" GM: "Sure! Make an Intimidation check." PLAYER: "But Intimidation uses Charisma and that's my dump stat..." GM:...   [click here for more]
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Fifth Edition Alternate Rule Set: No bonus actions

Fifth Edition Alternate Rule Set: No bonus actions


The inspiration for this book came from Mike Mearls on a recent Interview with Dungeon life (created by Todd Kenreck). In this interview he stated that he has developed a dislike for the bonus action, and that Fifth edition could be simply redesigned to not use it. So that's exactly what i did. Contained in this book is an alternate system in fifth edition that removes bonus actions from the game...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM An Herbalist is someone who is trained in the science and arts of flora and fauna. This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Homebrewed Crafting - Blacksmith

Homebrewed Crafting - Blacksmith


Design Notes The following D&D 5E design of the Blacksmith craft was created to provide an option for those pursuing a method of creating weapons and armor. This design provides details of the types of crafting, the materials required, different types of accelerants and their suggested crafting times. As with any...   [click here for more]
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Expanded Point Buy System

Expanded Point Buy System


An expanded system for the fifth edition point buy. I have included a method of taking disabilities/flaws when creating a character. These increase the number of points availiable with either severe, minor, or annoying penalties associated to them. I have attempted to keep from "breaking" the game and lend an interesting expansion on the system especially for roleplay purposes. Want to...   [click here for more]
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Improved Variant Inventory System for 5e D&D

Improved Variant Inventory System for 5e D&D


I am not an artist (other than the art of DMing) so the images are a bit cruder than I would like. As I'm sure is the case with most of you I don't use either form of the encumberance rules in my game because a. It's a lot of work, b. It slows the game to a crawl and c. Let's face it I'm to lazy for that crap. Recently I've start running a Curse of Strahd game and I thought what better pairing...   [click here for more]
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Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
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The Price of Bread, Part 2

The Price of Bread, Part 2


The second edition of the Price of Bread series tackles the other sections of the economy, like fruit and vegetable harvests, as well as another cornerstone of society: salt. Salt defined the earliest economies, and formed words like salary, which, of course, comes from the latin salarium. This edition goes hand in hand with the first edition, but could, potentially, stand on its...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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The Price of Bread, Part 3

The Price of Bread, Part 3


After covering how to produce things and sell them at market, we had to cover how to move these things over distances. Additionally, we discuss hunting and gathering as a lifestyle, and how one could profit if they wished while still feeding their family. After all, family must come first, even for the greediest merchant. Right? ...   [click here for more]
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Tournament Rules

Tournament Rules


MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN! This supplement...   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town...   [click here for more]
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Standard Award Experience Point System

Standard Award Experience Point System


This is an alternate method of experience point calculation for Dungeons and Dragon's 5th Edition. While the actual method of determining the experience award works well, it does not lend itself toward a more narrative based adventure. This variant system attempts to address the above and approach it on an encounter or roleplay basis. In this way, it is driven by story, roleplaying and what the...   [click here for more]
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Battlefield Leaders

Battlefield Leaders


The Battlefield Leaders variant allows PCs or NPCs to train to become powerful symbols and allies in battles. They draw from a new pool of resolve to use powerful abilities to change the course of battle. They aren’t the only ones who gain new abilities, however, as enemy Leaders join battles and use their own abilities to help their efforts. ...   [click here for more]
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The Lost Tome: Anniversary Edition

The Lost Tome: Anniversary Edition


The "Best-Seller"-awarded periodical for 5e, the Lost Tome, has just reached it's 12th monthly printing, and is celebrating by giving discounted copies of all 98 pages (12 editions compiled as one document) for only $2! If you like this work, please download the full version for a monthly subscription the The Lost Tome for a one-time-only $4 subscription. Any reviews on the Anniversary...   [click here for more]
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Improved Crafting: Herbalism

Improved Crafting: Herbalism


Using the Herbalism Kit to gather herbs Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies. Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 600 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols...   [click here for more]
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Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e. ...   [click here for more]
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Aristobulus's Armory

Aristobulus's Armory


Useful Items for Adventurers! If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road. Aristobulus's Armory is an assortment of magical items with which DMs can personalize their...   [click here for more]
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Improved Magic Initiate options-HB

Improved Magic Initiate options-HB


This has a list of feats that can be learned after one gains the Magic Initiate feat, this has additional costs and ways to learn feats. Please let me know what you think of it. Inside are 4 feats to go ontop of the Magic Initite. These feats will allow a player to grow and branch out into a seconed path at the cost of some XP. I also have Magic Initite Paladin in this list. May be gaining some...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Combat Stamina

Combat Stamina


Combat stamina is intended to help combat feel more realistic without completely changing the way you play. Hit Points (HP) work just fine for most groups and to be honest are just fine mechanically speaking. However, I think this alternate mechanic makes combat more interesting and hopefully slightly more realistic but also helps to immerse yourself in your characters both in and out of combat. Simply...   [click here for more]
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The Void Expansion

The Void Expansion


The Void is a dimension devoid of natural and magical light, where sight cannot survive. The hungering energy of the plane prevents light from being created or existing. This homebrew PDF contains lore for a new plane of existance called the Void. It includes 3 new creatures and 6 new spells. ...   [click here for more]
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Hidden Pathways of Chult

Hidden Pathways of Chult


This product is included (for free) in my 2017 Bundle! Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation...   [click here for more]
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The Lost Tome (14th Edition)

The Lost Tome (14th Edition)


This 115-page document contains 6 new races, 3 new subraces, 2 new classes, 62 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: *NEW* The Dead Magic Sorcerous Origin: Powerful magic — and antimagic — flow through your veins! *NEW* A new...   [click here for more]
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LKGSP01 - Improved Tool and Language Proficiencies

LKGSP01 - Improved Tool and Language Proficiencies


Featuring the first supplement for the Alamansthara Saga Campaign Setting, compatable with any 5e campaign. Sick of Common? Wish you could have the intrigue of subtle shifts in language and accent in your campaign setting? Wish that half of those Tool Proficiency like tinkering and alchemy actually did something? Wish you could play a famous artist whose works garnered fame throughout the world. What...   [click here for more]
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Reputation system for 5th edition of D&D

Reputation system for 5th edition of D&D


Reputation system for 5th edition of D&D is a tool for DMs that covers a set of rules that can be used to approximately determine the influence and reputation of their players throughout the game. ...   [click here for more]
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Kaid's Starting a Settlement System

Kaid's Starting a Settlement System


Kaid's Starting a Settlment System is a supplement intended to help DMs to start construction on settlements from a story telling perspective that makes sense. Whether the settlment is started by the players or NPCs this system will ease the headache of making a settlement that doesn't just spring up out of the ground. ...   [click here for more]
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Variant Rules for HP, Combat, and More!

Variant Rules for HP, Combat, and More!


This small collection of homebrew combat rules, alterations to hit points and hit dice, and spell conversions intended for my homebrew classes will help with understanding the classes themselves, and may just inspire you to use them in your own way for your campaign. Have fun! ...   [click here for more]
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Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. Match historical designs, or allow your players to come up with their own contraptions....   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Warlock 5e (modified)

Warlock 5e (modified)


A modified version of the Warlock class aimed making them a bit more potent as spellcasters by increasing # of spell slots at level 3 and level 20, adding an addition invocation at level 20, and also by extended Mystic Arcanum to allow the player to have a spell known for every spell level that they can use once per long rest. ...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


This is a conversion of the original OE 1st edition rulebook including the newer content from the 3rd edition book. This is meant as a reference for other Oriental Adventure settings on the DMs Guild - saves you converting classes, races, monsters, spells etc. ...   [click here for more]
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Player Goals

Player Goals


There is an option in 5e for DMs to award players with "Inspiration". The idea is that outstanding role-playing, clever ideas and unique solutions are rewarded... BUT there are many decisions and balancing around the table a DM must do. Most new DMs do not need the complication (and as they develop, do not see the need for it). The attached is a concept that will let DMs and Players have a target...   [click here for more]
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Player Goals: Printable Cards

Player Goals: Printable Cards


Please see Player Goals for a list of all the goals featured on these cards. For 100 more goals in card format, see Player Goals : Printable Cards II Give a player 3 cards. Players complete the goals and trade in the cards for a DM Inspiration ...   [click here for more]
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Cults of Sin

Cults of Sin


In Unearthed Arcana: Fiendish Options, Wizards of the coast presented rules for applying statistics changes and abilities to members of specific cults. In Cults of Sin, I present such rules for cults revolving around the seven deadly sins: envy, gluttony, greed, lust, pride, sloth, and wrath. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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Experts of Chult

Experts of Chult


Experts of Chult is a DM's resource for the players. Expand on the guides and experts for hire in your Tomb of Annihilation campaign. With these five new experts your players have even more options looking for specialists to guide them and accompany them through the wilderness. The Expedition Crew supplement is rich in ideas on how to use experts...   [click here for more]
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Improved Enemies - Week 2 - Intellect Devourer

Improved Enemies - Week 2 - Intellect Devourer


Here is the second of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The intellect devourer is too low CR for its placement in or near illithid lairs, and its melee only attack profile doesn't make a ton of sense seeing as how its so squishy. I took inspiration from previous editions and gave ranged damage and improved mobility psionic abilites,...   [click here for more]
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Captains of the Coasts of Chult

Captains of the Coasts of Chult


Captains of Chult is a DM's resource for the players. Expand on the guides and experts for hire in your Tomb of Annihilation campaign and expand upon the players' options for exploring Chult by sailing along the coasts. With these five new Captains your players have more options for exploring the wilderness, as they can traverse the coasts and enter...   [click here for more]
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The Pocket Mimic: After Dark Compendium no.1

The Pocket Mimic: After Dark Compendium no.1


The Pocket Mimic Podcast presents it's first After Dark compendium. A compilation of designs created for the Pocket Mimic listeners. Includes Items, Encounters, Traps and Creatures. Get yours today for the lovely price of free. <o:p></o:p> Please leave a review or Tweet us your thoughts. @PocketMimic ...   [click here for more]
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John Bard's Crafting Guide

John Bard's Crafting Guide


This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players. This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring...   [click here for more]
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Mystical Objects of the Abstruse Cast

Mystical Objects of the Abstruse Cast


Aha! You've returned. Excellent. While you were away, we've made some... discoveries. Advancements, if you will. The shop's been reorganized, stock has been relocated, and more space has been added to accomodate new items. I trust you've amassed some fortunes on your adventures; you've got plenty of things to spend your gold on here. Feel free to look around, but please don't touch anything unless...   [click here for more]
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