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Clase Licantropo 3.5e (espanol)

Clase Licantropo 3.5e (espanol)


clase en espanol de licantropo para jugadores que recientemente adoptaron la maldicion de la licantropia, hecha para la 3.5 edicion. el jugador deveria tomar estos dos niveles consecutivos al momento de subir de nivel despues de haber adquirido la maldicion. ...   [click here for more]
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Three Suggestions for Interesting Mentors

Three Suggestions for Interesting Mentors


When he says jump, you jump! Your mentor is the person who made you who you are. They helped train you, they taught you the basic abilities of your class, or perhaps they gave you the confidence to become who you are today, or are destined to become. There are various reasons for your character to have a mentor, and not all of them are voluntary. You might have been handed over to the monks as a...   [click here for more]
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Spell Caster Alternate Rules

Spell Caster Alternate Rules


I've always felt that there should be more variation in the results of spell casting. I have here purposed rules to do just that, without resorting to wild magic for everything. The exact results depends of the kind of spell being cast in some way. Currently included are rules for the following spell types: - Summoning - Healing or Harming Spells - Identify Other titles from this author can...   [click here for more]
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Where we came from: New Character Backgrounds

Where we came from: New Character Backgrounds


Where we came from is a collection of Backgrounds for 5E characters. There are adapted from other Rats in the Rain products and made availavle through DMs Guild. In this volume: Rat Catcher Tavern Manager Town Crier Night Watchman Airship Captain Airship Engineer These can fit into almost any setting and add a bit more character to your charaters. ...   [click here for more]
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Lost Treasures

Lost Treasures


Lost Treasures is a handbook of magic item options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: A swag of magic items: Weapons Armour Masks Wondrous Items Magic Item Families If you have felt stifled by the small range of 5E options, then Rats in the...   [click here for more]
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The Wild is Ours: New Wilderness Class Options

The Wild is Ours: New Wilderness Class Options


The Wild is Ours is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Fochlucan Bard: A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion...   [click here for more]
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The City is Ours: New Urban Class Options

The City is Ours: New Urban Class Options


The City is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool. Jack...   [click here for more]
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The Darkness is Ours: New Stealth Class Options

The Darkness is Ours: New Stealth Class Options


The Darkness is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Cloud Runner: A monk so focused on movement that they defy gravity. The Holy Stalker: A divine character that clings to the shadows using a combination of stealth...   [click here for more]
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The Dungeon is Ours: New Underground Class Options

The Dungeon is Ours: New Underground Class Options


The Dungeon is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves...   [click here for more]
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Three Suggestions for Supernatural Weather

Three Suggestions for Supernatural Weather


Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic! The real world has more than enough examples of strange weather phenomena, but here we’ll focus on...   [click here for more]
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Spell-Linked

Spell-Linked


This rules variant introduces a different way for handling what happens when a creature resists the effects of a spell. Now your players (and monsters) have the opportunity to experience some of the unintended effects of magic. ...   [click here for more]
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Quest for Power

Quest for Power


Sometimes the quest for power doesn't fit nicely into a race or class. Sometimes it actually is more of a quest. Herein I have compiled some possible paths a player might take in the search for greater power, such as the pusuit of the methods of becoming a Lich. Please note that using these will not result in a balanced player, as compared to another player of a similar level. The kinds of quests will...   [click here for more]
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Perseus's Guide to Disease

Perseus's Guide to Disease


Perseus presents another short guide to help on adventures, grand or small--diseases! +3 New, Fully Fleshed Diseases +Fleshes out the disease system presented in vanilla with explorations of the disease's vector of transmission +Fluff explanation of each disease's origins for crafting scenarioes around the conditions More of my content: /browse.php?author=Leland%20Andercheck...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Follower Classes - Long Term NPCs

Follower Classes - Long Term NPCs


Ever find yourself short a player (or two)? Do you ever find yourself needing a way to create easy-to-run allies or villains who can level along with the characters? In the following pages, you will find what you need to address both of these issues. Included, you will find four NPC classes: the berserker, the fire priest, the shadow assassin, and the warmage. Each is similar to one of the Dungeons...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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D&D 5E Saves and the Impact of Bounded Accuracy

D&D 5E Saves and the Impact of Bounded Accuracy


This short article uses some fairly straightforward analysis to show the impact of bounded accuracy on high level saves, which increasingly become a “don’t bother” proposition. At minimum DMs should be very wary of setting saved DCs to a very high value. At the end a very simple fix is suggested that may help alleviate the problem. ...   [click here for more]
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Awesome Options: Signature Powers

Awesome Options: Signature Powers


You can teach an old adventurer new tricks! Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4e you'd prefer hadn't been scrapped? Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the...   [click here for more]
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Characters with Character - A D&D Character Generation Game & Tool

Characters with Character - A D&D Character Generation Game & Tool


Gather your friends together for a very entertaining evening. Whether you are building a party for a new campaign, or just want to have a competitive game of imagination and humor, work together to create memorable characters through a unique collaborative experience. Played competitively, collaboratively, or as a tool to build unique and memorable characters! ...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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Quick Play Guide

Quick Play Guide


• Using this simple method, you can finish whole chapters of hardback campaign books, or even entire adventure modules, in under 2 hours. • DMing will feel more like a game again, and less like a part-time job. • There will be less downtime at the table. • Your players will love you. • You will love you. Includes a transcript...   [click here for more]
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Spell-less Ranger

Spell-less Ranger


A player in my group doesn't like the spell casting ability of the standard Ranger. So I crafted this variant for him, effectively making spells the Ranger would have access into abilities. Please offer any feedback you may have. Instead of receiving the spellcasting feature at 2nd level, the Ranger now receives Speciallization. Please see my 5th Ed Design Ideas for how Primeval Awareness should...   [click here for more]
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Objects Arcane: On Foci and Other Tools of Power

Objects Arcane: On Foci and Other Tools of Power


For his next treatise after A History of Magic, the author explores the unique features of various types of foci and the differences in how they harness power. You will find within : Nine new feats to customize arcane spellcasting based on foci. Several dozen new adventuring items, including weapon foci and alchemically produced materials for use in spellcasting. Four new magic items. An optional...   [click here for more]
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Mystic Master Disciplines

Mystic Master Disciplines


The Psionic Mastery feature from the Mystic featured in Unearthed Arcana isn't satisfying enough for you? Or maybe you think it may be even too powerful, since nowhere in the feature is specified that the points from multiple uses don’t stack? This variant rules modify the feature and allow you to to unleash powerful psionic effects, to better balance the lack of features of the levels 11th-19th,...   [click here for more]
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Baelin's Revised Monk

Baelin's Revised Monk


PRODUCT SUMMARY This product revises the Core Monk class and its options to make for more fluid and dynamic gameplay. Here's what you get: Core Monk: Touch-up of the core monk’s pinnacle abilities to make them more suitable for endgame play. Iron Body (Variant Rule): An alternative that allows for Strength-based monks. Way of the Open Hand: A significant...   [click here for more]
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Characters and Combat: The Attack Priority System

Characters and Combat: The Attack Priority System


This system adds complexity to combat and is an advanced mechanic. This system adds provisions for initiative adjustments for ranged combat, faster weapons, and expertise. ...   [click here for more]
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Temporary & Permanent Injuries

Temporary & Permanent Injuries


Scars, patches, and peg-legs, oh my! Have you ever wondered why battle-worn veterans still look so good? Wouldn't a party of ugly, scarred bastards, limping around, missing eyes and ears, or even a few limbs, bring a lot more flavor and fun to your game? These tables describe both temporary and permanent injuries that can happen to your characters, such...   [click here for more]
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Bestowed Curses

Bestowed Curses


A small conversion of Bestowed Curses article from Dragon. This should be quite handy for the DMs that are going to run DDEP06-03 to make the fights more challenging. ...   [click here for more]
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Death and Spirits

Death and Spirits


This document contains alternative rules to handling the death of a player's character. It allows the players to continue to play in the game and feel relevant. If the character dies in an anticlimactic way, it allows the player to give the character's death a meaning. --- Most DMs dont actually like to kill the character's off, but it does happen. If a character has died in the middle...   [click here for more]
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Squad Based Combat

Squad Based Combat


This document contains useful rules for runing meduim to large scale combat. It allows for better combat management, it noticeably speed up combat as well. It includes suggested rules for mercanary hiring/recruitment as well. --- I have yet to be able to determine an accurate CR for an encounter using a squad. If you wish to calculate this, consider the members of the squad to be sepperate creatures,...   [click here for more]
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Player's Options: New Skills & Feats System

Player's Options: New Skills & Feats System


Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless...   [click here for more]
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Advanced Ability Checks

Advanced Ability Checks


GM: "Your party approaches the gates of the castle. Before you stands two guards, both in worn leather armor and clearly tired from a long day of little action." Barbarian: "Can I try and give them a look and push past them to enter the castle?" GM: "Sure! Make an Intimidation check." PLAYER: "But Intimidation uses Charisma and that's my dump stat..." GM:...   [click here for more]
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Fifth Edition Alternate Rule Set: No bonus actions

Fifth Edition Alternate Rule Set: No bonus actions


The inspiration for this book came from Mike Mearls on a recent Interview with Dungeon life (created by Todd Kenreck). In this interview he stated that he has developed a dislike for the bonus action, and that Fifth edition could be simply redesigned to not use it. So that's exactly what i did. Contained in this book is an alternate system in fifth edition that removes bonus actions from the game...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM An Herbalist is someone who is trained in the science and arts of flora and fauna. This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Homebrewed Crafting - Blacksmith

Homebrewed Crafting - Blacksmith


Design Notes The following D&D 5E design of the Blacksmith craft was created to provide an option for those pursuing a method of creating weapons and armor. This design provides details of the types of crafting, the materials required, different types of accelerants and their suggested crafting times. As with any...   [click here for more]
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Expanded Point Buy System

Expanded Point Buy System


An expanded system for the fifth edition point buy. I have included a method of taking disabilities/flaws when creating a character. These increase the number of points availiable with either severe, minor, or annoying penalties associated to them. I have attempted to keep from "breaking" the game and lend an interesting expansion on the system especially for roleplay purposes. Want to...   [click here for more]
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Improved Variant Inventory System for 5e D&D

Improved Variant Inventory System for 5e D&D


I am not an artist (other than the art of DMing) so the images are a bit cruder than I would like. As I'm sure is the case with most of you I don't use either form of the encumberance rules in my game because a. It's a lot of work, b. It slows the game to a crawl and c. Let's face it I'm to lazy for that crap. Recently I've start running a Curse of Strahd game and I thought what better pairing...   [click here for more]
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Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
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The Price of Bread, Part 2

The Price of Bread, Part 2


The second edition of the Price of Bread series tackles the other sections of the economy, like fruit and vegetable harvests, as well as another cornerstone of society: salt. Salt defined the earliest economies, and formed words like salary, which, of course, comes from the latin salarium. This edition goes hand in hand with the first edition, but could, potentially, stand on its...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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The Price of Bread, Part 3

The Price of Bread, Part 3


After covering how to produce things and sell them at market, we had to cover how to move these things over distances. Additionally, we discuss hunting and gathering as a lifestyle, and how one could profit if they wished while still feeding their family. After all, family must come first, even for the greediest merchant. Right? ...   [click here for more]
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Tournament Rules

Tournament Rules


MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN! This supplement...   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Standard Award Experience Point System

Standard Award Experience Point System


This is an alternate method of experience point calculation for Dungeons and Dragon's 5th Edition. While the actual method of determining the experience award works well, it does not lend itself toward a more narrative based adventure. This variant system attempts to address the above and approach it on an encounter or roleplay basis. In this way, it is driven by story, roleplaying and what the...   [click here for more]
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Battlefield Leaders

Battlefield Leaders


The Battlefield Leaders variant allows PCs or NPCs to train to become powerful symbols and allies in battles. They draw from a new pool of resolve to use powerful abilities to change the course of battle. They aren’t the only ones who gain new abilities, however, as enemy Leaders join battles and use their own abilities to help their efforts. ...   [click here for more]
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The Lost Tome: Anniversary Edition

The Lost Tome: Anniversary Edition


The "Best-Seller"-awarded periodical for 5e, the Lost Tome, has just reached it's 12th monthly printing, and is celebrating by giving discounted copies of all 98 pages (12 editions compiled as one document) for only $2! If you like this work, please download the full version for a monthly subscription the The Lost Tome for a one-time-only $4 subscription. Any reviews on the Anniversary...   [click here for more]
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Improved Crafting: Herbalism

Improved Crafting: Herbalism


Using the Herbalism Kit to gather herbs Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies. Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 600 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols...   [click here for more]
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Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e. ...   [click here for more]
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