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MGCRUOP1000 Heroic Hits and Messy MissesClick to magnify
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MGCRUOP1000 Heroic Hits and Messy Misses

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Critical hits and misses have a storied history in Dungeons and Dragons. There are many different ways they can and are handled, but the most common is a Natural 20 (Nat20) on at attack roll equals a critical hit and Natural 1 (Nat1) equals a critical miss.

What happens when you make a critical hit or miss is probably the most storied part of the whole thing. The Rules As Written (RAW) simply says you double all rolled damage on a critical hit. RAW doesn't really include critical misses as an option per se, it simply says a Natural 1 is an automatic miss. However, when talking to other players, critical misses seem to be a near universal House Rule. Different groups of players often have their own house rules to adjudicate critical hits and misses.

Presented here is one such way to handle Critical Hits and Misses that tries to have the characters skill level have some impact on how often they score critical hits or misses, plus gives the Hero the opportunity to gain some tactical advantage rather than simply do more damage.
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2
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File Last Updated:
October 15, 2017
This title was added to our catalog on April 19, 2017.