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DoomBrew: Expanded Wild Mage Table

DoomBrew: Expanded Wild Mage Table


I always loved playing a Wild Mage in previous editions and so when one of my players chose to play one I took a look at the table provided. I was shocked that so many of the former surges weren't listed there. But I didn't want to take away from the Table that was already in place. After much work and compiling of suggestions from both players and my own imaginings, I present to you, an Expanded...   [click here for more]
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Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are an alternative magic item system that was inspired by a friend's favorite video games. For reasons, I will not mention the title of these games, but most people that have played them will understand. My friend, whose idea this was originally, allowed me to take his existing system, which was only briefly scribbled across multiple papers stuffed in his masses of notes, and...   [click here for more]
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Dragoborn Reborn

Dragoborn Reborn


An update for the 5th Edition Player's Handbook Dragonborn race with optional racial variants and feats. This update strives to make the Dragonborn a more competitive race compared to the rest of the core races. In this file you will find the following: Updated Breath Weapon Dragonfear 2 Dragonborn Variants 2 Dragonborn Feats Change Log and Author's Thoughts Please leave a comment or review...   [click here for more]
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Massive Combat

Massive Combat


This is a guide for running large scale battles. Two systems are presented here The Raid Machine: A tactical game like D&D; only bigger This War Machine: A remaking of the original system from OD&D ...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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Strange Gifts

Strange Gifts


A collection of 45 gifts similar to the Epic Boons presented in the Dungeon Master's Guide, but suitable for ordinary characters. Organized by suggested level from 1 to 20. Some are both a blessing and a curse, suitable for a reward from a fey. ...   [click here for more]
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Giant options for Storm Kings Thunder

Giant options for Storm Kings Thunder


This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o All artwork is done by me with limited tools (please excuse the poor quality)....   [click here for more]
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Epic Variant: the Adari (5E)

Epic Variant: the Adari (5E)


The adari is an invisible energy that fuels the world and binds it together. It has existed forever and some believe that adari itself is the origin of all things, living or not. After characters reach 20th level, the adari levels can be used as a form of advancement, a way to increase the power of characters who have no more levels to gain. You'll find in this document, rules...   [click here for more]
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Skill Points (rules variant)

Skill Points (rules variant)


Imagine this scenario You’re a 4th level monk. You can hold your own in combat, but lately the Druid healer has become more active in battle and is needing most of the healing more often than not. Somehow, this has fallen to you, with your higher wisdom, a cobbled-together medical kit, and no actual training in medicine. No big deal, you decide to pick up the needed skills as soon as you...   [click here for more]
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Expanded Rules For Damage Types

Expanded Rules For Damage Types


Expanded Rules for Damage Types This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat. These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild. /product/175403/Lingering-Injuries-By-Damage-Type ...   [click here for more]
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Tome of Battle: Book of Nine Swords

Tome of Battle: Book of Nine Swords


The Third Edition Tome of Battle - The Book of Nine Swords was a testing ground for game mechanics for Fourth Edition. Ultimately, many of the innovations from the book would be evolutionary dead ends, but I love the style of play it presented. The classes are very high fantasy, wuxia style, martial casters that use stances and maneuvers to create supernatural effects. This is my attempt to port the...   [click here for more]
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Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back

Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back


Whether it’s the magical talking sword you’ve found in the dragon’s hoard, or the advanced AI of your gun, many players find themselves holding in their hand an item that is, in a manner of speaking, an NPC. We won’t be discussing the question of how to portray such an NPC – that’s a question for another time – and instead let’s ask the question,...   [click here for more]
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The Benevolent Society and the Order of Apocalypse

The Benevolent Society and the Order of Apocalypse


This supplement presents two new organizations for introduction into your campaign: - The Benevolent Society is a well-known and well-respected organization that teaches classes on first aid and sends relief workers to assist in areas affected by natural, manmade, or arcane disasters. - The Order of the Apocalypse is a clandestine secret society...   [click here for more]
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Reincarnate spell expanded

Reincarnate spell expanded


Reincarnate is an amazing spell - both from roleplaying and mechanic standpoint. Unfortunately, it is out of date now and simply isn't usable. While you can go for a swashbuckling goblin when you first create a character, once you die... That's it. No matter how hard you roll, you can't just reincarnate back into a goblin. Or a bugbear. Or an aasimar. This title is here to rectify that. Choose from...   [click here for more]
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Warlock Variant option

Warlock Variant option


After spending a lot of time playing as a warlock I have found the warlock class to be inferior to other classes as a whole. They tend to be best utilized with a lot of house rules or when multiclassing rather than from level 1 to 20. The majority of this for me has been because of the extremely limited 2 spell slots per short rest until level 11. And considering most characters/campaigns don’t...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Wizard Wand Magic

Wizard Wand Magic


Wand-Magic?! Don't Wizards already USE wands? They do my friends, but what if there was a wizard or witch out there who used Wands... differently? In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
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Three Suggestions for Reasons to Shave Your Head

Three Suggestions for Reasons to Shave Your Head


Your character’s appearance says a lot about her. The way she dresses, the accessories she uses, the tattoos she has, all help deliver a message even before a single word is said. One of the physical features that is most obvious on first sight is her hair – or in this case, lack thereof. Maybe your hair is dangerous to you in some way, maybe you're honour bound, or maybe your powers...   [click here for more]
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Letters to the Dungeon Master: Perspectives From Wuxia

Letters to the Dungeon Master: Perspectives From Wuxia


Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the second of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own...   [click here for more]
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Compendium of random homebrew: Everything else

Compendium of random homebrew: Everything else


The Compendium of random homebrew: Everything else, is the fourth and last in the Compendium of random homebrew series. In them you will find all the homebrew I have created until this point. Or at least those I taught people would want to play. At first this was supposed to be a 200 page book, yet I decided ot split it, partially due to the price I would have ot put on it, partially due to the sheer...   [click here for more]
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The Spellscribe

The Spellscribe


A short supplement on D&D 5e spellscroll creation. Changelog: Fixed a few spelling mistakes. The Creation Cost curve has been changed. Creation Time has been adjusted. Proficiency has been (hopefully) clarified. A different spell is now set for the example because screw fireball :3 Fixed a typo ...   [click here for more]
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Wounded - A Rules Variant for Damage and Healing

Wounded - A Rules Variant for Damage and Healing


This rules variant introduces a different way for handling damage in your campaign. Between Clerics, Paladins and potions, characters have access to a great deal of healing. This variant imposes a penalty for characters who are unable to fully heal while on an extended dungeon crawl. ...   [click here for more]
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Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
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Race: Lizardfolk

Race: Lizardfolk


A new race for your D&D 5e campaign, the Lizardfolk of the marsh clans. Lizardfolk live in swamps and marshes, hunting in packs and frequently group together to better defend themselves.They are vicious hunters, and able to stomach much tougher foods than most other creatures. They are fierce warriors and will fight to their last breath. ...   [click here for more]
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D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)


Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
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Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


Adventurers often choose to band together to create a legitimate agency for their lifestyle. Guilds offer members a variety of perks and services, in exchange for a cut of profits, and the odd job or two. This supplement is a guide for creating and managing a guild campaign. It offers players interesting opportunities to augment and expand their normal game. There are rules for establishing your guild,...   [click here for more]
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Clase Licantropo 3.5e (espanol)

Clase Licantropo 3.5e (espanol)


clase en espanol de licantropo para jugadores que recientemente adoptaron la maldicion de la licantropia, hecha para la 3.5 edicion. el jugador deveria tomar estos dos niveles consecutivos al momento de subir de nivel despues de haber adquirido la maldicion. ...   [click here for more]
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Three Suggestions for Interesting Mentors

Three Suggestions for Interesting Mentors


When he says jump, you jump! Your mentor is the person who made you who you are. They helped train you, they taught you the basic abilities of your class, or perhaps they gave you the confidence to become who you are today, or are destined to become. There are various reasons for your character to have a mentor, and not all of them are voluntary. You might have been handed over to the monks as a...   [click here for more]
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Where we came from: New Character Backgrounds

Where we came from: New Character Backgrounds


Where we came from is a collection of Backgrounds for 5E characters. There are adapted from other Rats in the Rain products and made availavle through DMs Guild. In this volume: Rat Catcher Tavern Manager Town Crier Night Watchman Airship Captain Airship Engineer These can fit into almost any setting and add a bit more character to your charaters. ...   [click here for more]
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Lost Treasures

Lost Treasures


Lost Treasures is a handbook of magic item options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: A swag of magic items: Weapons Armour Masks Wondrous Items Magic Item Families If you have felt stifled by the small range of 5E options, then Rats in the...   [click here for more]
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Fear, Horror, Madness Ruleset

Fear, Horror, Madness Ruleset


The best ruleset to play ravenloft. A conversion of the rules from 2nd edition of fear, horror and madness. Variant rules for spells and class features to match the classic ravenloft gothic horror. ...   [click here for more]
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Fear Rules

Fear Rules


A introduction to the Gothic Horror rules, Fear. ...   [click here for more]
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The Wild is Ours: New Wilderness Class Options

The Wild is Ours: New Wilderness Class Options


The Wild is Ours is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Fochlucan Bard: A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion...   [click here for more]
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The City is Ours: New Urban Class Options

The City is Ours: New Urban Class Options


The City is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool. Jack...   [click here for more]
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The Darkness is Ours: New Stealth Class Options

The Darkness is Ours: New Stealth Class Options


The Darkness is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Cloud Runner: A monk so focused on movement that they defy gravity. The Holy Stalker: A divine character that clings to the shadows using a combination of stealth...   [click here for more]
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The Dungeon is Ours: New Underground Class Options

The Dungeon is Ours: New Underground Class Options


The Dungeon is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves...   [click here for more]
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Three Suggestions for Supernatural Weather

Three Suggestions for Supernatural Weather


Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic! The real world has more than enough examples of strange weather phenomena, but here we’ll focus on...   [click here for more]
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Perseus's Guide to Disease

Perseus's Guide to Disease


Perseus presents another short guide to help on adventures, grand or small--diseases! +3 New, Fully Fleshed Diseases +Fleshes out the disease system presented in vanilla with explorations of the disease's vector of transmission +Fluff explanation of each disease's origins for crafting scenarioes around the conditions More of my content: /browse.php?author=Leland%20Andercheck...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Follower Classes - Long Term NPCs

Follower Classes - Long Term NPCs


Ever find yourself short a player (or two)? Do you ever find yourself needing a way to create easy-to-run allies or villains who can level along with the characters? In the following pages, you will find what you need to address both of these issues. Included, you will find four NPC classes: the berserker, the fire priest, the shadow assassin, and the warmage. Each is similar to one of the Dungeons...   [click here for more]
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Psionist

Psionist


The Psionist. A complete and exciting new class supplement for the 5th edition of the Dungeons and Dragons roleplaying game. Use the raw power of your mind to predict the future, dominate the minds of others, adapt your body, and much much more. Includes: a) the Psionist class, a powerful and versaitile psionic manifester with 8 subclasses based on the schools of psionics, b) optional rules for...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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D&D 5E Saves and the Impact of Bounded Accuracy

D&D 5E Saves and the Impact of Bounded Accuracy


This short article uses some fairly straightforward analysis to show the impact of bounded accuracy on high level saves, which increasingly become a “don’t bother” proposition. At minimum DMs should be very wary of setting saved DCs to a very high value. At the end a very simple fix is suggested that may help alleviate the problem. ...   [click here for more]
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MGCRUOP1000 Heroic Hits and Messy Misses

MGCRUOP1000 Heroic Hits and Messy Misses


Critical hits and misses have a storied history in Dungeons and Dragons. There are many different ways they can and are handled, but the most common is a Natural 20 (Nat20) on at attack roll equals a critical hit and Natural 1 (Nat1) equals a critical miss. What happens when you make a critical hit or miss is probably the most storied part of the whole thing. The Rules As Written (RAW) simply says...   [click here for more]
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Awesome Options: Signature Powers

Awesome Options: Signature Powers


You can teach an old adventurer new tricks! Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4e you'd prefer hadn't been scrapped? Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the...   [click here for more]
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Characters with Character - A D&D Character Generation Game & Tool

Characters with Character - A D&D Character Generation Game & Tool


Gather your friends together for a very entertaining evening. Whether you are building a party for a new campaign, or just want to have a competitive game of imagination and humor, work together to create memorable characters through a unique collaborative experience. Played competitively, collaboratively, or as a tool to build unique and memorable characters! ...   [click here for more]
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Spell-less Ranger

Spell-less Ranger


A player in my group doesn't like the spell casting ability of the standard Ranger. So I crafted this variant for him, effectively making spells the Ranger would have access into abilities. Please offer any feedback you may have. Instead of receiving the spellcasting feature at 2nd level, the Ranger now receives Speciallization. Please see my 5th Ed Design Ideas for how Primeval Awareness should...   [click here for more]
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Objects Arcane: On Foci and Other Tools of Power

Objects Arcane: On Foci and Other Tools of Power


For his next treatise after A History of Magic, the author explores the unique features of various types of foci and the differences in how they harness power. You will find within : Nine new feats to customize arcane spellcasting based on foci. Several dozen new adventuring items, including weapon foci and alchemically produced materials for use in spellcasting. Four new magic items. An optional...   [click here for more]
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Mystic Master Disciplines

Mystic Master Disciplines


The Psionic Mastery feature from the Mystic featured in Unearthed Arcana isn't satisfying enough for you? Or maybe you think it may be even too powerful, since nowhere in the feature is specified that the points from multiple uses don’t stack? This variant rules modify the feature and allow you to to unleash powerful psionic effects, to better balance the lack of features of the levels 11th-19th,...   [click here for more]
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Baelin's Revised Monk

Baelin's Revised Monk


PRODUCT SUMMARY This product revises the Core Monk class and its options to make for more fluid and dynamic gameplay. Here's what you get: Core Monk: Touch-up of the core monk’s pinnacle abilities to make them more suitable for endgame play. Iron Body (Variant Rule): An alternative that allows for Strength-based monks. Way of the Open Hand: A significant...   [click here for more]
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