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The Warrior

The Warrior


Behold the warrior, the most adaptable martial class to ever swing an axe at a dragon. Through experience, the warrior develops skills with various sets of combat equipment, from the classic sword-and-board defender to the ferocious berserker and the enigmatic warrior of the open-hand style. Able to adapt to any circumstance, the warrior never misses a fight. Fundamentally, the warrior is an adaptable,...   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. 3 new Fighting Styles, new shields, exotic weapons, and a technique for every weapon in 5e, this supplement is designed to provide martial classes the ability to make many more decisions beyond simply damaging an enemy in combat. Each weapon...   [click here for more]
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Wild Mage Revised

Wild Mage Revised


Wild Mage Revised Bring a new element of chaos to your wild mage with the Wild Mage Revised. Not only does it bring a new set of class abilities to the wild mage, it also brings a element of a deck builder to its spellbook and with it a entirely revamped Wild Magic chart to support it. The Revised Wild Mage is as chaotic and self destructive as it can be powerful. Do you have the...   [click here for more]
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The Big Book of Variant Rules

The Big Book of Variant Rules


Variants, house rules, and other rules changes made at the table have been a staple of tabletop roleplaying games for as long as there have been tabletop roleplaying games. This document analyses variants and optional rules published in the Player’s Handbook and the Dungeon Master’s Guide, adds several additional rules variants, and offers advice on why you should and not use each optional...   [click here for more]
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The Big Book of Zombies

The Big Book of Zombies


The monster manual comes with a meager 3 zombies to confront your adventures with. The insult to zombiekind cannot stand. Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. Bring back the undead menace as the threat it truly should be. Complete with a Table of Contents, and bookmarked....   [click here for more]
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Places of Power

Places of Power


Places of Power gives rules for Shrine based faith magic, a structure for Wizard's guild or Academy magical empowerment or learning, and general ideas for location based magic opportunities. These elements add options for campaigns where a DM might not want characters travelling with the party to have magic or have high level NPCs with at-will magical power but still want to have some of the...   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! See here for more wild...   [click here for more]
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Dellius Ormire’s Anthology of Medieval Drink & Cuisine

Dellius Ormire’s Anthology of Medieval Drink & Cuisine


Dellius Ormire’s Anthology of Medieval Drink & Cuisine is an 8-page set of generators for DMs who would like to provide adventurers with more variety when it comes to food and drink. The first portion of the anthology is a unique medieval(ish) alcohol generator. It can be used to produce a great combination of brand names, types of alcohol and, in some cases, special attributes. Here...   [click here for more]
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Fury Barbarian - variant class (5e)

Fury Barbarian - variant class (5e)


A variant of the barbarian class, fury barbarians don't fall into mindless rages. Instead they use their anger to tap into a wellspring of inner power, and use it to unleash devastating attacks, improve their own abilities, or even stave off death. The class includes two paths (archetypes): Path of the Clan Protector: Strike out against any who threaten your clan. Name your enemy,...   [click here for more]
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Pantheons IV: Gods of the Holy Mountain

Pantheons IV: Gods of the Holy Mountain


Summit the mountain of the gods with the next installment of the Pantheons series. In this volume, you are introduced to the Olympic pantheon, the complex culture of powerful deities whose chthonic and intellectual achievements were wrought from a ruthless history of invasion and subjugation. Thanks to the rules found in Beyond CR 30, these monsters are ready for your best shot! Only the mightiest...   [click here for more]
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Poxes & Plagues: Illness in D&D

Poxes & Plagues: Illness in D&D


Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both creatue and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Chistopher Grey's A Few Backgrounds

Chistopher Grey's A Few Backgrounds


A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find: Clansman Courtier Crafter Guard Healer Outcast Performer Scholar Street Rat ...   [click here for more]
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5MWD Presents: Expanded Wand of Wonder

5MWD Presents: Expanded Wand of Wonder


5 Minute Workday Presents: Expanded Wand of Wonder New tables expanding usage of the infamous item! Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables. Experience the joy and/or horror that comes from a roll of chance. Whether you're using the regular wand or it's...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Living Weapons

Living Weapons


In the ancient, arcane empire of Netheril, it was becoming increasingly difficult to obtain strong souls to use as components in the most powerful of Intelligent Weapons. While lesser weapons of mystical might were far more common than the “rare” and “very rare” statuses they currently possess. The wars with the Phaerimm were beginning to tax many of the resources that could...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


A spellcaster can be judged by the company they keep. Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars. Contents include: Guidelines for using other familiars than those pre-approved...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
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Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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Ultimate Exploding Dice

Ultimate Exploding Dice


Most homebrew uses of exploding dice allow you to explode your damage dice. This typically gives you the chance of exploding 1 or 2 dice unless you are rolling sneak attack, a high damage spell, or other special attack with lots of damage dice. This converts proficiency bonus and ability modifiers to dice that you roll. Document created with homebrewery on naturalcrit. ...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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An Updated View On Necromancy

An Updated View On Necromancy


Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone to achieve a concept of and you hate micromanaging 42 minions, this might be for you. This is a lightly updated version of the wizard's School of Necromancy that sticks true to the core rulebook but includes options empowering wizards and non-wizards alike in managing their undead without also endorsing the...   [click here for more]
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Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e


This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. Other Things I've Done Blade Dancer - Class Option Zealot - Class Option Advanced...   [click here for more]
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Bloodlines & Birthrights

Bloodlines & Birthrights


Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights...   [click here for more]
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Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
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Improved Round Table Initiative

Improved Round Table Initiative


IMPROVED ROUND TABLE INITIATIVE (v. 2.0) The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat. With the round table initiative method, the DM doesn't need to write anything down or keep...   [click here for more]
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Spell Caster Alternate Rules

Spell Caster Alternate Rules


I've always felt that there should be more variation in the results of spell casting. I have here purposed rules to do just that, without resorting to wild magic for everything. The exact results depends of the kind of spell being cast in some way. Currently included are rules for the following spell types: - Summoning - Healing or Harming Spells - Identify Other titles from this author can...   [click here for more]
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Spell-Linked

Spell-Linked


This rules variant introduces a different way for handling what happens when a creature resists the effects of a spell. Now your players (and monsters) have the opportunity to experience some of the unintended effects of magic. ...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
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{WH} Vampire Prestige Class! Build your own creature of darkness in 5 class levels.

{WH} Vampire Prestige Class! Build your own creature of darkness in 5 class levels.


Children of darkness and dread magic, sired by ancient evil. Night-borne parasites feasting on the lifeblood of pitiable mortals. Tragic protagonists, their every moment tempted and tortured by a dark and antediluvian curse. Found across a limitless number of worlds and settings, vampires are known to most either as a malign fable which warns of the dangers of the night, or as a terrifying and...   [click here for more]
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Simple Morale for 5e

Simple Morale for 5e


Simple morale check system including: +Modifiers +Roll Tables +When to Check +Relevant Items & Spells ...   [click here for more]
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Quest for Power

Quest for Power


Sometimes the quest for power doesn't fit nicely into a race or class. Sometimes it actually is more of a quest. Herein I have compiled some possible paths a player might take in the search for greater power, such as the pusuit of the methods of becoming a Lich. Please note that using these will not result in a balanced player, as compared to another player of a similar level. The kinds of quests will...   [click here for more]
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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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Quick Play Guide

Quick Play Guide


• Using this simple method, you can finish whole chapters of hardback campaign books, or even entire adventure modules, in under 2 hours. • DMing will feel more like a game again, and less like a part-time job. • There will be less downtime at the table. • Your players will love you. • You will love you. Includes a transcript...   [click here for more]
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Wild Magic Alternate Rules

Wild Magic Alternate Rules


Wild Magic Sorcerer is one of the most unique and exciting classes to play as. But when wild magic surges should occur is left partly to the DM's judgment. These rulings seek to change that, creating a system in which surges happen often and entirely out of the DM's hands, although not entirely beyond the player's influence through Tides of Chaos. In addition, there is also a new optional feature,...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Sandra's Simple Sheet (Fillable)

Sandra's Simple Sheet (Fillable)


This is a Character Sheet made to introduce new players to D&D's 5e system. The sheet was made for 1st level players who have no prior experience of tabletop RPG. Skill List: Another thing I did to simplify the rules was to merge many of the skills, as such: Acrobatics = Acrobatics Athletics = Athletics Influence = Deception, Intimitation, Performance, Persuasion Investigation...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Variant Poison Pricing For DMs

Variant Poison Pricing For DMs


Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games? This simple variant offers a formula for pricing your (or your players) poisons. ...   [click here for more]
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Shield Fighter Feat

Shield Fighter Feat


Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield. Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change...   [click here for more]
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Random Diseases

Random Diseases


hello here is a table of random diseases for 5e i hope you enjoy ...   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** __________________________________ Follow me on Twitter: @TuckerAuthor Check out all my other products: ...   [click here for more]
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Plane Shift: Zendikar

Plane Shift: Zendikar


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's...   [click here for more]
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Plane Shift: Kaladesh

Plane Shift: Kaladesh


The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether. "Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!" —Herald of the Inventors' Fair If the optimism, innovation, and spirit...   [click here for more]
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Plane Shift: Innistrad

Plane Shift: Innistrad


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's...   [click here for more]
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