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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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Companion Card System

Companion Card System


Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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D&D 5e Mass Combat System

D&D 5e Mass Combat System


Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Battle Formations

Battle Formations


Battle Formations Are you prepared for war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign. These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with...   [click here for more]
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Death Rule Alterations

Death Rule Alterations


If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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Fire Themed Wild Magic Table - Wild Fire

Fire Themed Wild Magic Table - Wild Fire


Fire Themed Wild Magic Wild Fire Wild Fire provides a d100 Wild Magic table like that in the Player's Hand Book. Balanced and themed around fire magic, this table provides Sorcerers a unique thematic approach to wild magic. ...   [click here for more]
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Favored Classes

Favored Classes


It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies. If you enjoy this product, please leave a review. You can also see my other...   [click here for more]
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DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the Mists...   [click here for more]
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Variant Rules For Cantrips

Variant Rules For Cantrips


Most players enjoy the 5th edition cantrip rules as written (RAW), which is perfectly fine. Game on! Some have voiced their deception about the cantrips’ strength in the current edition. They feel the game abandonned an interesting concept (magical or divine apprenticeship) for the sake of class balance, or they simply favor a low magic campaign. For these players and DMs, this document offers...   [click here for more]
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Chistopher Grey's A Few Backgrounds

Chistopher Grey's A Few Backgrounds


A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find: Clansman Courtier Crafter Guard Healer Outcast Performer Scholar Street Rat ...   [click here for more]
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5E Player critical hits & fumbles

5E Player critical hits & fumbles


Tables for melee, brawling, ranged and magical critical rolls (20) so that players can choose a dramatic or scene specific action from 10 different options. Also included tables for melee, brawling, ranged or magical fumbles (1) that can be rolled for dramatic effects. (10 options) Simple 5E mechanics, balanced options and non-lethal punishments. Note: in this document the term "Player"...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Timbertown

Timbertown


Timbertown An Adventure Location in Impiltur A notice posted in New Sarshel reads: “The Barony of Timbertown welcomes adventurers! There is plenty of scope for bold and hardy souls to reap rich rewards, carving a reputation – and perhaps a fortune – out of the Barony's wilderness. If you are lucky, you may find yourself with titles and lands of...   [click here for more]
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Equipment Duration Rules

Equipment Duration Rules


Equipment Duration Rules! Although most campaigns don’t bother with damaged equipment and duration, it can be interesting to do this. It can give the chance to spend the precious money earned in the adventures, it can also remark the importance of good quality equipment, or of dwarven craftsmanship. It can cement the friendship with a cranky blacksmith NPC. It can also enhance the importance...   [click here for more]
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Stuff of Legend - Hero Points Expanded

Stuff of Legend - Hero Points Expanded


Inspired by elements of the Pathfinder system’s Mythic Adventures handbook, this guide expands on the Fifth Edition hero point mechanics to present additional options for creating epic characters in the world’s greatest roleplaying game. Ideal for campaigns in mythic and larger-than-life settings, Stuff of Legend provides your players with 37 Heroic Deeds...   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! ...   [click here for more]
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Dellius Ormire’s Anthology of Medieval Drink & Cuisine

Dellius Ormire’s Anthology of Medieval Drink & Cuisine


Dellius Ormire’s Anthology of Medieval Drink & Cuisine is an 8-page set of generators for DMs who would like to provide adventurers with more variety when it comes to food and drink. The first portion of the anthology is a unique medieval(ish) alcohol generator. It can be used to produce a great combination of brand names, types of alcohol and, in some cases, special attributes. Here...   [click here for more]
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D&D 5e Quick-Rules and Player Cheat-Sheet

D&D 5e Quick-Rules and Player Cheat-Sheet


This is a two page (one sheet, double sided) D&D 5e Quick Rules Reference and Player Cheat Sheet! It is a landscape, "placemat" style format which features a Quick-Rules reference on one side and a Player Cheat-Sheet on the other! It was designed with a size and scope to be a more complete and accurate quick-reference guide, while still maintaining a simple, rules-at-a-glance functionality....   [click here for more]
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Dwarven Trinkets

Dwarven Trinkets


A collection of ten dwarf-themed trinkets to dress up your delves amongst the Delzoun! ...   [click here for more]
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Fury Barbarian - variant class (5e)

Fury Barbarian - variant class (5e)


A variant of the barbarian class, fury barbarians don't fall into mindless rages. Instead they use their anger to tap into a wellspring of inner power, and use it to unleash devastating attacks, improve their own abilities, or even stave off death. The class includes two paths (archetypes): Path of the Clan Protector: Strike out against any who threaten your clan. Name your enemy,...   [click here for more]
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Adventures by FishPirate - Character Option I: Monk, Way of Death

Adventures by FishPirate - Character Option I: Monk, Way of Death


The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death. Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Fiefdom: Manors, Ruling manorial fiefs

Fiefdom: Manors, Ruling manorial fiefs


Rules for player-controlled fiefdoms! In this accessory there are the rules required for the DM to introduce the corner-stone of feudal domains: Manors. A manor is the basic feudal unit, able to support a knight and his retinue. The lord (or lords) of the manor profit from the effort of their serfs and in exchange for the privilege swear featly to a higher noble. This accessory contains rules for...   [click here for more]
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The Iron Bastion: Rise of the Blood Watch

The Iron Bastion: Rise of the Blood Watch


A Shadow Looms Over Anchorome When a band of heroes journey to Revonar's mainland, they are drawn into a grand conspiracy, the culmination of which may well decide the fate of nations. All the while, a force of dread continues to spread over the countryside, its icy grip slowly closing upon an unsuspecting people. As a sinister plot unfolds beneath...   [click here for more]
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5MWD Presents: Expanded Wand of Wonder

5MWD Presents: Expanded Wand of Wonder


5 Minute Workday Presents: Expanded Wand of Wonder New tables expanding usage of the infamous item! Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables. Experience the joy and/or horror that comes from a roll of chance. Whether you're using the regular wand or it's...   [click here for more]
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Living Weapons

Living Weapons


In the ancient, arcane empire of Netheril, it was becoming increasingly difficult to obtain strong souls to use as components in the most powerful of Intelligent Weapons. While lesser weapons of mystical might were far more common than the “rare” and “very rare” statuses they currently possess. The wars with the Phaerimm were beginning to tax many of the resources that could...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


A spellcaster can be judged by the company they keep. Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars. Contents include: Guidelines for using other familiars than those pre-approved...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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Optional Rule: Minor Skills

Optional Rule: Minor Skills


Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
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Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e


This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. ...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
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Improved Backgrounds

Improved Backgrounds


112 new backgrounds I think backgrounds are a great character creation concept that encourages roleplay and imagination. I felt the backgrounds from all sources (PH RAW, official supplimets, and homebrew) could use expanding (more options) and refining (changes in format). I have tried to maintain consistency with regard to RAI for backgrounds (many other hombrew backgrounds struggle...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. ...   [click here for more]
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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
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The Ranger - "Have Your Cake" Edition

The Ranger - "Have Your Cake" Edition


PLEASE BE AWARE that this is NOT a finished product, but a proof-of-concept document. I do NOT expect money in return for creating and providing this document - in fact, the best payment you can give is in the form of high-quality and highly-detailed feedback. If something doesn't work for you, I'd love to hear why it doesn't work for you, and what you would do instead. Feel...   [click here for more]
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Places of Power

Places of Power


Places of Power gives rules for Shrine based faith magic, a structure for Wizard's guild or Academy magical empowerment or learning, and general ideas for location based magic opportunities. These elements add options for campaigns where a DM might not want characters travelling with the party to have magic or have high level NPCs with at-will magical power but still want to have some of the...   [click here for more]
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Pantheons IV: Gods of the Holy Mountain

Pantheons IV: Gods of the Holy Mountain


Summit the mountain of the gods with the next installment of the Pantheons series. In this volume, you are introduced to the Olympic pantheon, the complex culture of powerful deities whose chthonic and intellectual achievements were wrought from a ruthless history of invasion and subjugation. Thanks to the rules found in Beyond CR 30, these monsters are ready for your best shot! Only the mightiest...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Pantheons V: Gods of the World Tree

Pantheons V: Gods of the World Tree


Learn the secrets of the world tree in this installment of the Pantheons series. In this volume, you are introduced to the Norse pantheon, a confederacy of jotun and titan-like gods that rule the boreal lands far to the north. Thanks to the rules found in Beyond CR 30, these monsters are nothing to take lightly! Only the mightiest and best-geared of parties have the slimmest chance of victory over...   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Download it for free, and come back to pay if you feel it's worth it. Be sure to share with your friends, the more the merrier! Be sure to check out my other works: https://www.kittenhugs.com/homebrew...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
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Beyond CR 30

Beyond CR 30


Ever wondered if there was anything tougher than Tiamat or the Tarrasque? Ever wondered where greater deities fit into the whole monster scheme of 5E? Ever wondered what kind of monster it would take to defeat the best parties in the multiverse? Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers...   [click here for more]
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