Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Type
Core Rules   Remove Search Term
Variant Rules   Remove Search Term
Advanced Search >

 
 Hottest Variant Rules
 
 Hottest Community Variant Rules
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Dogmas & Portfolios

Dogmas & Portfolios

Date Added: 2017-02-21
DOGMAS & PORTFOLIOS FORGOTTEN REALMS DEITIES MAY GRANT CLERICS domain spells based on their portfolio. At the player’s option, a portfolio variant domain spell can replace another domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced domain spell is no longer part of the spell list. - A spell marked with the bold letter **E**...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Bloodlines & Birthrights

Bloodlines & Birthrights

Date Added: 2017-02-19
Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)

Date Added: 2017-02-18
Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e

Date Added: 2017-02-18
This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Race: Lizardfolk

Race: Lizardfolk

Date Added: 2017-02-14
A new race for your D&D 5e campaign, the Lizardfolk of the marsh clans. Lizardfolk live in swamps and marshes, hunting in packs and frequently group together to better defend themselves.They are vicious hunters, and able to stomach much tougher foods than most other creatures. They are fierce warriors and will fight to their last breath. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Bloodborne Armory

The Bloodborne Armory

Date Added: 2017-02-12
Hey! You got your Bloodborne in my D&D! Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. I warn you, it contains spoilers and was not a smooth transition. I'm currently...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Death Rule Alterations

Death Rule Alterations

Date Added: 2017-02-12
If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Optional Rule: Minor Skills

Optional Rule: Minor Skills

Date Added: 2017-02-08
Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Poisons for 5th Edition

Poisons for 5th Edition

Date Added: 2017-02-08
5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Master Makers: Artificer Character Options

Master Makers: Artificer Character Options

Date Added: 2017-02-07
The new Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. I had few disappointments. The biggest of which was that there was so little material to use- including only two specializations in an expansion class. This is the result; including more specialist types and a few clear places it could be tweeked....   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
An Updated View On Necromancy

An Updated View On Necromancy

Date Added: 2017-02-05
A lightly updated version of the Wizard's School of Necromancy from the Player's Handbook. It also includes options that empower non-wizard players and villains alike in thematically controlling or managing their undead without also enforcing the typical "undead army" stereotype. Finally, included are a few spells that allow for the creation of a single undead creature that scales in power...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e

Date Added: 2017-02-05
Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wounded - A Rules Variant for Damage and Healing

Wounded - A Rules Variant for Damage and Healing

Date Added: 2017-02-04
This rules variant introduces a different way for handling damage in your campaign. Between Clerics, Paladins and potions, characters have access to a great deal of healing. This variant imposes a penalty for characters who are unable to fully heal while on an extended dungeon crawl. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
At Higher Levels

At Higher Levels

Date Added: 2017-02-02
At Higher Levels THE FIFTH EDITION RULES ALLOW A spellcaster to cast many spells using a slot that is of a higher level than the default level of the spell. This document expands this rule to many spells which don't have that option in the Player's Handbook. In some instances, keeping game balance and bounded accuracy in mind, casting some of these spells using a higher level slot...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Savage Magic Surges

Savage Magic Surges

Date Added: 2017-01-29
100 new effects for your wild magic! Roll over this 1d300 table and find out crazy happenings! Use it to add a bit of fun to your campaign, or just substitute the standard Wild Mage table with this! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Gunsmith, Revised

The Gunsmith, Revised

Date Added: 2017-01-29
Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Battle Formations

Battle Formations

Date Added: 2017-01-26
Battle Formations Are you prepared to war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign. These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with a...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Compendium of random homebrew: Everything else

Compendium of random homebrew: Everything else

Date Added: 2017-01-24
The Compendium of random homebrew: Everything else, is the fourth and last in the Compendium of random homebrew series. In them you will find all the homebrew I have created until this point. Or at least those I taught people would want to play. At first this was supposed to be a 200 page book, yet I decided ot split it, partially due to the price I would have ot put on it, partially due to the sheer...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Letters to the Dungeon Master, article #2

Letters to the Dungeon Master, article #2

Date Added: 2017-01-20
Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the second of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Curious Backgrounds

Curious Backgrounds

Date Added: 2017-01-19
This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Letters to the Dungeon Master, article #1

Letters to the Dungeon Master, article #1

Date Added: 2017-01-11
Best January 2017 title at Loottheroom.uk! Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the first of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Three Suggestions for Reasons to Shave Your Head

Three Suggestions for Reasons to Shave Your Head

Date Added: 2017-01-10
Your character’s appearance says a lot about her. The way she dresses, the accessories she uses, the tattoos she has, all help deliver a message even before a single word is said. One of the physical features that is most obvious on first sight is her hair – or in this case, lack thereof. Maybe your hair is dangerous to you in some way, maybe you're honour bound, or maybe your powers...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables

Date Added: 2017-01-02
Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wizard Wand Magic

Wizard Wand Magic

Date Added: 2016-12-29
Wand-Magic?! Don't Wizards already USE wands? They do my friends, but what if there was a wizard or witch out there who used Wands... differently? In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
War Boar

War Boar

Date Added: 2016-12-27
The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Valorous Paladins: Variant Rules

Valorous Paladins: Variant Rules

Date Added: 2016-12-24
A small tribute to Faerun's old Champions of Valor. It is a small article that presents alternative features for a paladin that were specifically converted for fifth edition rules. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Warlock Variant option

Warlock Variant option

Date Added: 2016-12-21
After spending a lot of time playing as a warlock I have found the warlock class to be inferior to other classes as a whole. They tend to be best utilized with a lot of house rules or when multiclassing rather than from level 1 to 20. The majority of this for me has been because of the extremely limited 2 spell slots per short rest until level 11. And considering most characters/campaigns don’t...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Reincarnate spell expanded

Reincarnate spell expanded

Date Added: 2016-12-13
Reincarnate is an amazing spell - both from roleplaying and mechanic standpoint. Unfortunately, it is out of date now and simply isn't usable. While you can go for a swashbuckling goblin when you first create a character, once you die... That's it. No matter how hard you roll, you can't just reincarnate back into a goblin. Or a bugbear. Or an aasimar. This title is here to rectify that. Choose from...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Benevolent Society and the Order of Apocalypse

The Benevolent Society and the Order of Apocalypse

Date Added: 2016-12-03
This supplement presents two new organizations for introduction into your campaign: - The Benevolent Society is a well-known and well-respected organization that teaches classes on first aid and sends relief workers to assist in areas affected by natural, manmade, or arcane disasters. - The Order of the Apocalypse is a clandestine secret society that believes the end of the world is coming and works...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Fantasy Grounds: D&D Volo's Guide to Monsters

Fantasy Grounds: D&D Volo's Guide to Monsters

Date Added: 2016-11-21
D&D Volo's Guide to Monsters for Fantasy Grounds Research has never been so dangerous... Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical...   [click here for more]
SmiteWorks  $49.99

Add to Dungeon Masters Guild Order  
Monster Weapons

Monster Weapons

Date Added: 2016-11-21
A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back

Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back

Date Added: 2016-11-16
Whether it’s the magical talking sword you’ve found in the dragon’s hoard, or the advanced AI of your gun, many players find themselves holding in their hand an item that is, in a manner of speaking, an NPC. We won’t be discussing the question of how to portray such an NPC – that’s a question for another time – and instead let’s ask the question,...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation

Date Added: 2016-11-16
Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Tome of Battle: Book of Nine Swords

Tome of Battle: Book of Nine Swords

Date Added: 2016-11-15
The Third Edition Tome of Battle - The Book of Nine Swords was a testing ground for game mechanics for Fourth Edition. Ultimately, many of the innovations from the book would be evolutionary dead ends, but I love the style of play it presented. The classes are very high fantasy, wuxia style, martial casters that use stances and maneuvers to create supernatural effects. This is my attempt to port the...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
Called Shots (an optional house rule)

Called Shots (an optional house rule)

Date Added: 2016-11-15
So far I've been unable to find any rules for D&D 5e for performing called shots, aka targeted attacks. In this document I've attempted to produce a set of strait forward rules and possible effects for performing called shots. Last update: 11/18/16 - Added training rule - Modified Additional Damage effect - De-cluttered optional rule varients section - Clearified wording in various rules...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Expanded Rules For Damage Types

Expanded Rules For Damage Types

Date Added: 2016-11-15
Expanded Rules for Damage Types This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat. These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild. /product/175403/Lingering-Injuries-By-Damage-Type ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Skill Points (rules variant)

Skill Points (rules variant)

Date Added: 2016-11-11
Imagine this scenario You’re a 4th level monk. You can hold your own in combat, but lately the Druid healer has become more active in battle and is needing most of the healing more often than not. Somehow, this has fallen to you, with your higher wisdom, a cobbled-together medical kit, and no actual training in medicine. No big deal, you decide to pick up the needed skills as soon as you...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Hit them where it hurts!

Hit them where it hurts!

Date Added: 2016-11-10
Welcome brave adventurers! Will you sit and listen to our tales of battling dragons, beheading giants and slaying demons? Will you share your own tales of how, through cunning and expertise you exploited each monster’s weak spots to defeat them, against all odds? I am proud to present to you, fellow roleplayers, this 37 pages filled with brand new and original content....   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Ultimate Exploding Dice

Ultimate Exploding Dice

Date Added: 2016-10-31
Most homebrew uses of exploding dice allow you to explode your damage dice. This typically gives you the chance of exploding 1 or 2 dice unless you are rolling sneak attack, a high damage spell, or other special attack with lots of damage dice. This converts proficiency bonus and ability modifiers to dice that you roll. Document created with homebrewery on naturalcrit. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Epic Variant: the Adari (5E)

Epic Variant: the Adari (5E)

Date Added: 2016-10-25
The adari is an invisible energy that fuels the world and binds it together. It has existed forever and some believe that adari itself is the origin of all things, living or not. After characters reach 20th level, the adari levels can be used as a form of advancement, a way to increase the power of characters who have no more levels to gain. You'll find in this document, rules...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Additional Feats

Additional Feats

Date Added: 2016-10-24
This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats. Document created at Natural Crit - The Homebrewery ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Quick-and-Dirty Crafting

Quick-and-Dirty Crafting

Date Added: 2016-10-23
Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Download it for free, and come back to pay if you feel it's worth it. Be sure to share with your friends, the more the merrier! Be sure to check out my other works: https://www.kittenhugs.com/homebrew...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Art of Enchanting Objects

The Art of Enchanting Objects

Date Added: 2016-10-22
Did you ever want to give your Players the oppurtunity to create magical weapons and such by themselve instead of just finding them and didn't know how? It takes some trust to do so but here are some guidlines about how I would do it. The thought stuck in my head for a while and now it just wanted out so here you go have fun with it. This is the first thing I ever have created and I would love to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Curse of Strahd Adventure Pack

Curse of Strahd Adventure Pack

Date Added: 2016-10-17
Arcana Games' Curse of Strahd Adventure Pack This pack includes a kit of supplementary material that will aid you in running The Curse of Strahd and other Ravenloft adventures. Contents: The Huntsman (A ranger without spells) Eldtritch Wild Magic (A wild magic table for Ravenloft) 30 Rules of Horror (A quick guide to role playing horror) 7 Ravenloft...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Giant options for Storm Kings Thunder

Giant options for Storm Kings Thunder

Date Added: 2016-10-09
This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o All artwork is done by me with limited tools (please excuse the poor quality)....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
D&D 5e Mass Combat System

D&D 5e Mass Combat System

Date Added: 2016-10-06
Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines

Date Added: 2016-10-06
Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Date Added: 2016-10-06
Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Way of the Drunken Master - A New Monastic Tradition for Monks (5e)

Way of the Drunken Master - A New Monastic Tradition for Monks (5e)

Date Added: 2016-10-06
Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Shards of Essence-Part 2

Shards of Essence-Part 2

Date Added: 2016-10-05
The next installation of the Shards of Essence, Part 2, includes 20 new shards, including one which changes the way we look at "loots." With some of these shards come some new capabilities that include a variety of new items as well, which are included with this expansion. Be ready, because this pack includes the first of 6 unique shards that not only gain in power as you level, but also...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 141 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number