Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Type
Core Rules   Remove Search Term
Variant Rules   Remove Search Term
Advanced Search >

 
 Hottest Variant Rules
 
 Hottest Community Variant Rules
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Bloodlines & Birthrights

Bloodlines & Birthrights


Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the Mists...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


Adventurers often choose to band together to create a legitimate agency for their lifestyle. Guilds offer members a variety of perks and services, in exchange for a cut of profits, and the odd job or two. This supplement is a guide for creating and managing a guild campaign. It offers players interesting opportunities to augment and expand their normal game. There are rules for establishing your guild,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
200 Critical HIT & FUMBLE Tables

200 Critical HIT & FUMBLE Tables


200 Critical HIT & FUMBLE Tables Quick DM reference... A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing. Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including original material. A total of 400 table items. Enjoy! I welcome...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
D&D 5e Quick-Rules and Player Cheat-Sheet

D&D 5e Quick-Rules and Player Cheat-Sheet


This is a two page (one sheet, double sided) D&D 5e Quick Rules Reference and Player Cheat Sheet! It is a landscape, "placemat" style format which features a Quick-Rules reference on one side and a Player Cheat-Sheet on the other! It was designed with a size and scope to be a more complete and accurate quick-reference guide, while still maintaining a simple, rules-at-a-glance functionality....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Way of the Drunken Master - A New Monastic Tradition for Monks (5e)

Way of the Drunken Master - A New Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
The Iron Bastion: Rise of the Blood Watch

The Iron Bastion: Rise of the Blood Watch


A Shadow Looms Over Anchorome When a band of heroes journey to Revonar's mainland, they are drawn into a grand conspiracy, the culmination of which may well decide the fate of nations. All the while, a force of dread continues to spread over the countryside, its icy grip slowly closing upon an unsuspecting people. As a sinister plot unfolds beneath...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Improved Round Table Initiative

Improved Round Table Initiative


The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat. With the round table initiative method, the DM doesn't need to write anything down or keep track of turns. Players always know who goes next, which is...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Living Weapons

Living Weapons


In the ancient, arcane empire of Netheril, it was becoming increasingly difficult to obtain strong souls to use as components in the most powerful of Intelligent Weapons. While lesser weapons of mystical might were far more common than the “rare” and “very rare” statuses they currently possess. The wars with the Phaerimm were beginning to tax many of the resources that could...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Companion Card System

Companion Card System


Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Spell-Linked

Spell-Linked


This rules variant introduces a different way for handling what happens when a creature resists the effects of a spell. Now your players (and monsters) have the opportunity to experience some of the unintended effects of magic. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Crit & Miss (Supplement)

Crit & Miss (Supplement)


Spice up your combat with these critical fumble tables! Slice off an orc's head, cut the wings off of a demon or sever a Kraken's tentacle. This is a critical success and fail supplement for DMs who want to add some extra depth and/or danger to their encounters. It uses several different rulesets to try and accomodate every type of player, from the veterans down to new players. It...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Fear Rules

Fear Rules


A introduction to the Gothic Horror rules, Fear. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Curse of Strahd Adventure Pack

Curse of Strahd Adventure Pack


Arcana Games' Curse of Strahd Adventure Pack This pack includes a kit of supplementary material that will aid you in running The Curse of Strahd and other Ravenloft adventures. Contents: The Huntsman (A ranger without spells) Eldtritch Wild Magic (A wild magic table for Ravenloft) 30 Rules of Horror (A quick guide to role playing horror) 7 Ravenloft...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Three Suggestions for Supernatural Weather

Three Suggestions for Supernatural Weather


Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic! The real world has more than enough examples of strange weather phenomena, but here we’ll focus on...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Optional Rule: Minor Skills

Optional Rule: Minor Skills


Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Intelligence Matters

Intelligence Matters


This small document contains everything you will need to combat the surge of brutish characters and encourage players to value the intelligence of their characters a little more. It includes: 3 new subclasses 3 new optional rules 5 new feats, and 2 new spells All of which have a heavy focus on intelligence, rewarding those that choose not to ignore the unfavored ability. More...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Feat List with Benefits

Feat List with Benefits


D&D 5E Feat List with Benefits Quick help in character creation... All 5E official Feats with their prerequisites and benefits! Purchase of this item includes two different PDFs as well as the module to use it in the Fantasy Grounds VTT software. Suitable for handy two-sheet. Also included is a PDF in the WotC...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
5MWD Presents: The Giant Killer's Companion

5MWD Presents: The Giant Killer's Companion


5 Minute Workday Presents: The Giant Killer's Companion New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign! Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including PHB and original material. A total of 200 table items. Enjoy! I welcome...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Lost Treasures

Lost Treasures


Lost Treasures is a handbook of magic item options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: A swag of magic items: Weapons Armour Masks Wondrous Items Magic Item Families If you have felt stifled by the small range of 5E options, then Rats in the...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)


Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury is a brand new series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the modern weapons available in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Fear, Horror, Madness Ruleset

Fear, Horror, Madness Ruleset


The best ruleset to play ravenloft. A conversion of the rules from 2nd edition of fear, horror and madness. Variant rules for spells and class features to match the classic ravenloft gothic horror. ...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Vampires

Vampires


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Prepare for the Curse of Strahd by making countless vampires! This system renders a vampire's strength directly related to their age. Young vampires are weak enough to be balanced player options, while using the same system you...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
D&D 5e Mass Combat System

D&D 5e Mass Combat System


Are you ready to wage "total war" in D&D? This supplement offers a new alternate system for unit-based, tactical mass combat between armies ranging from hundreds to many thousands (even tens of thousands). It also contains detailed rules for strategic campaign elements—including ruling and developing territories by constructing improvements for raising, training, and maintaining...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Defier Class

Defier Class


Defier Class For use in the new Storm King's Thunder setting, or any setting you choose... The world is a complicated and most often scary place. When the likes of fighters, magic users, and healers roam the land, there are those who remain more a mystery. A new element has arisen of late, a being, perhaps more than one, whose mastery of the arcane and divine rings supposition...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Fantastic Familiars

Fantastic Familiars


A spellcaster can be judged by the company they keep. Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars. Contents include: Guidelines for using other familiars than those pre-approved...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
An Updated View On Necromancy

An Updated View On Necromancy


Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone to achieve a concept of and you hate micromanaging 42 minions, this might be for you. This is a lightly updated version of the wizard's School of Necromancy that sticks true to the core rulebook but includes options empowering wizards and non-wizards alike in managing their undead without also endorsing the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Curse of Lycanthropy

The Curse of Lycanthropy


A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 157 items) Result Pages:  1  2  3  4  [Next >>] 
Select Page Number