I've always felt that there should be more variation in the results of spell casting. I have here purposed rules to do just that, without resorting to wild magic for everything. The exact results depends of the kind of spell being cast in some way.
Currently included are rules for the following spell types:
- Summoning - Healing or Harming Spells - Identify
Other titles from this author can... [click here for more]
Welcome Dungeon Masters! We have done something very exciting for you... we've unearthed 9 awesome adventures here in the Guild and joined them together to form one single over-arching storyline... or campaign. For FREE!!
This product lists the adventures, reviews them, suggests some changes and THEN gives you a campaign to try out. This campaign will take your players from levels 1 through to 10.... [click here for more]
This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc.
Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:... [click here for more]
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The Archetypal Fighter. This Contains The Whole
Fighter Archetype the Swashbuckler and the 1st
Feature of two other archetypes ... [click here for more]
Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath... [click here for more]