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The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]


A PREVIEW PAGE CAN BE READ HERE. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product, THE COMPREHENSIVE TREASURE MANUAL. This nearly DOUBLES the manual's size, with 255 PAGES of exceptional content!! REVISIONS to this product include updates so as not to contradict the new rules in...   [click here for more]
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Gunslinger Class

Gunslinger Class


The Gunslinger For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. Drawing inspiration from various historical and fictional sources, this class supports a wide range of archetypes. From a long range support class to a high damage martial class, from a man with no name...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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Arcanartech - Spell Bombs

Arcanartech - Spell Bombs


Arcanatech is the latest in alchemical technology! This kit includes nine spell bombs to defeat your enemies. Theses bombs bring a mix power and utility to your table. ...   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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Forgotten Realms 5000 - Science Fiction Setting

Forgotten Realms 5000 - Science Fiction Setting


The Forgotten Realms... in the year 5000! A global apocalypse has left the world unrecognizable. Magic is all but forgotten and science reigns supreme. The Torillian Federation stretches over a thousand planets, united by their resistance to the all-consuming Illithid Collective. The homeworld itself is half megapolis, and half radioactive wasteland. Prepare for adventure beyond anything you have...   [click here for more]
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The Islands of Insanity

The Islands of Insanity


Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration? The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Flintlock Firearms for 5E

Flintlock Firearms for 5E


"The loud thunder of firing blackpowder guns, the choking smoke, billowing over the battlefield and the satisfaction of seeing your opponents go down after being pierced by balls of lead...what an invention." Rakor Ironhide, leader of the Bloodied Shields Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Tinkers' Tools. ...   [click here for more]
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Oddities and Curious Things

Oddities and Curious Things


Oddities and Curious Things! A collection of the wonderful and bizarre! This pdf contains various things to give your campaign strange and interesting elements. The pdf contains: 6 Familiar-style creatures 10 Magical items 4 Strange sub-races ( 2 Dwarven, 1 Halfling, 1 Gnome ) A D20 Trinket table containing peculiar items A handful...   [click here for more]
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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
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D&D 5E Arcane Gunsmithing Artifact

D&D 5E Arcane Gunsmithing Artifact


Arcane Tinkering In this document you will find an artifact that will let your create a great custom firearm of epically magical power. Flexibility The artifact you may gain from this document is powerful, but is also balanced around a healthy point system to allow you to balance the power of the artifact you want to give to your party. Giving this Book Giving your party this book should...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms...   [click here for more]
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The Warlord

The Warlord


The Warlord Class with 6 Archetypes for 5th Edition Restore Hit Points, resuscitate the recently 'killed' and spur your allies to action. A non-magical support class for campaigns or players looking for a less magical means of aiding their allies. The full Warlord class with subclasses for Skald - a battle musician, Diplomat - a director of others, Chevalier - steed and soldier acting...   [click here for more]
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Swashbuckler Class

Swashbuckler Class


The swashbuckler is a nimble fighter, ducking and weaving with as much of a flourish in their words as their blades. Gentlemen adventurers and cavaliers, they keep their feet planted in chaotic chivalry, fighting for love, or justice, or thrill with daring and bravado. This class is intended to serve as a non-magical fighting class and a balance between the strength of a fighter and the skill of...   [click here for more]
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Airships and mayhem!

Airships and mayhem!


A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ...   [click here for more]
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A Guide to Firearms (5E)

A Guide to Firearms (5E)


In this file you will find: 1x New background 2x New Feats 11x New Items (7x Weapons, 2x Siege Weapons, 1x Tool Kit, 1x ammunition) Plus some hints & tips for adding firearms and gunpowder tech to your campaign. I feel that a new class is too much without being gimmicy. It is my belief that firearms should be integrated into every class if desired. I also tweaked a few items found in the Dungeon...   [click here for more]
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Automatons - Versatile NPCs CR 1/2 to 8th

Automatons - Versatile NPCs CR 1/2 to 8th


Highly Versatile & Modifiable NPCs CR 1/2 to 8th A common person can now control the perfect mechanical staff, crew, or army, with automatons! Commanded by an enchanted amulet, these magnificent drones will undertake any order you give them! No questions asked! This package contains a versatile family of monsters or NPCs. Arcane and Analog variants...   [click here for more]
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50+ Whimsical Items

50+ Whimsical Items


When you sit down to create a campaign for a bunch of gnomes, you can’t help but err on the side of whimsical. 50 items later, I’ve prepared a list including the Alchemical Chicken, The Balloon of Mai-Lhar, The Clock of Alarm, Delusional Dengar’s All-Purpose Diadem, a Tinfoil Hat, Ring of Dire Circumstances, and my personal favourite, the Gnomish Crotch Rocket. This quirky...   [click here for more]
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Utimate Urban Fantasy

Utimate Urban Fantasy


This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including: 18 New Background Options including rules on having and changing careers. 13 New Feats New Racial Options for your all human games Computers & Hacking: In depth rules for hackers in the modern world Drugs & Addiction: Using and...   [click here for more]
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Gun Based Archetype & New Gun System (5e)

Gun Based Archetype & New Gun System (5e)


In this PDF you will find a set of rules for medival firearms that makes them work well in my opinion. It is set up so that a normal commoner will be able to use a firearm well, but it might be better to use simpler tools unless they become trained in the use of these firearms. Medival firearms in my opinion should have a slow reload and have a chanse to misfire. This i have taken into account in the...   [click here for more]
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Variable Arms: Multi-Mode Weaponry

Variable Arms: Multi-Mode Weaponry


Looking for a little more flexibility in your martial weaponry? Maybe you're tired of carrying the "golf bag" of situational weapons. Perhaps you want something that has the feel of a technological weapon, but aren't necessarily interested in adding the gun to your setting's repertoire. Enter the variable arm: a two-mode weapon which transforms using your object interaction, allowing you...   [click here for more]
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Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules

Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules


The half-elf dives forwards, a pistol in each hand. They roll into cover behind the ruined wall and shell casings fall to the ground as swift hands reload both weapons. Scant moments later, the half-elf stands and fires a shot, following it up with another immediately. The two rounds punch through the goblin’s shield, knocking it from its feet. Smoke erupts from the large barrel of the half-orc’s...   [click here for more]
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Modern Mayhem

Modern Mayhem


The magical items, devices, contraptions, thing-a-ma-jigs, whirly-gigs, machines, and stuff within are touchy, delicate things. Without a really strong understanding of where they come from or how they work, these items all have the possibility of backfiring on their user. They rely on instability dice to model this. Some start with larger dice and are progressively whittled down to smaller dice, with...   [click here for more]
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Artificer Class 5e

Artificer Class 5e


The Artificer Class was created to offer players a more technologically advanced class while still remaining grounded in a fantasy setting. This class includes the required materials to play an artificer, multiclass as an artificer, implement artificer equipment into a game, and use a variety of firearms in the game. The Artificer is a craftsman that uses guns and modifications to themselves to...   [click here for more]
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Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are an alternative magic item system that was inspired by a friend's favorite video games. For reasons, I will not mention the title of these games, but most people that have played them will understand. My friend, whose idea this was originally, allowed me to take his existing system, which was only briefly scribbled across multiple papers stuffed in his masses of notes, and...   [click here for more]
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Three Suggestions for Alternatives to Potions

Three Suggestions for Alternatives to Potions


Potions are a lot of fun. Whether a Healing Potion, Potion of Giant Strength or Potion of Invisibility, it’s usually the cheapest magical item around, and for a simple reason – you can use it only once. After you drink it, it’s gone, and its effect is usually personal and temporary. This PDF give some suggestions for new kinds of items that keep the basic idea behind the potion...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Weapons Primer

Weapons Primer


Overview This primer was made mostly to add firearms for the Gunslinger class. Since there have always been a handful of other mundane weapons that would be appropriate for a heroic campaign, those were included as well. What you’ll find inside 2 new simple weapons, 2 new martial weapons, 6 new exotic weapons, and 8 firearms.. Six new weapon properties to add greater versatility...   [click here for more]
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Science - Fantasy Character Options

Science - Fantasy Character Options


The Science Fantasy Character options pack comes with a collection of homebrew content for use in urban, modern, futuristic, post-apocalyptic, or post-futuristic campaign settings. Inspired by the ad hoc blend of technology and fantasy seen in stories such as Big Trouble in Little China, Shadowrun, the works of Ray Bradbury and Poul Anderson, and Wil Wheaton's Titansgrave, this pack...   [click here for more]
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The WhatNot Shop's Gnome Firearms

The WhatNot Shop's Gnome Firearms


The WhatNot Shop's Gnome Firearms is an arsenal of seven blackpowder weapons engineered by the most innovative, battle-hardened tinkers of the land. Each is an epic gadget whose design follows the principles detailed in Epic Gnomish Inventing (the complete DIY manual for building grand gadgetry). As such, this is an expansion of that guide. You can count on these elegant deadlies...   [click here for more]
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Alchemist Full Class

Alchemist Full Class


This Alchemist is a mad scientist but still fits into most fantasy settings. The design intention is to create a “half caster” which plays more like a wizard or sorcerer. An Alchemist can focus on blasting AOE and battlefield control, high damage and debilitating effects to a single target, or powerful (and monstrous!) self-buffs to become a melee powerhouse. ...   [click here for more]
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Gunslinger Roguish Archetype

Gunslinger Roguish Archetype


This Gunslinger is almost a class unto itself, foregoing the typical rogue’s subtlety but maintaining a reliance on cunning and skill. The class employs custom black-powder/flintlock style firearms (weapon chart included) to make devastating attacks, at the risk of misfire and running short of ammunition. This archetype includes a large variety of thematic trick shots which are fueled by reducing...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is a collection of character options for use with Dungeons & Dragons is designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find subclasses and alternate rules for the Artificer class. Artifice and Artisanship contains the following Three new Artificer subclasses:...   [click here for more]
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Artificer Ronin Sycrax's Guide to the World of Science Fantasy

Artificer Ronin Sycrax's Guide to the World of Science Fantasy


This is a bundle pack to allow you to add a science fantasy flair to your campaign! Included are: The Integument Class The Armoursmith Specialization for Artificers The Junker Martial Archetype for Fighters The Supergenius (Offensive) Patron for Warlocks The Mechromancy Arcane Tradition for Wizards The Plug-In (Cyborg) and Warforged Races The Integumentum Brotherhood and it's specific equipment Tinkers'...   [click here for more]
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Modern-Fantasy Guide (LITE)

Modern-Fantasy Guide (LITE)


The Lite version of the Modern-Fantasy Guide In the Lite edition you will have the full list of firearms and modifications with a limited review of the Racial differences between firearms, a few of the subclasses, the conditions so far, and the list of armor. In the full version you get all 8 racial templates PLUS the extra gun types crafted as favorites among the various races, all 12 subclasses,...   [click here for more]
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Modern-Fantasy Guide

Modern-Fantasy Guide


The Modern-Fantasy guide! featuring a plethora of guns (16 basic types, 7 special types, plus racial variations), all new subclasses for EACH of the 12 classes provided in the Player's Handbook (Yes, even the DRUID), Armor, Items, Tools, Vehicles, Enemies, Spells, and Conditions. Don't know if you want to buy yet? check out the lite version of the Modern-Fantasy Guide! https://www.dmsguild.com/product/215977/ModernFantasy-Firearms-Guide-LITE?src=newest_in_dmg...   [click here for more]
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D&D 5E Magical Items from A-Z Vol.3

D&D 5E Magical Items from A-Z Vol.3


In this pdf you will find 26 magic items. One for every single letter in the alphabet. Some of the items in this list are: Armor of the otherworld Brick of Extreme Weight Horn of Avalanches Jumping Staff Níðhöggr’s Axe Opal Shield Pickaxe of the Buried Unknown Spell Scroll Xebec of Pocket Keeping Zephyr ...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 600 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols and submachine guns suitable for Pulp Era, Cold War, or modern heroes, or battle rifles, machine guns, grenades,...   [click here for more]
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Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. Match historical designs, or allow your players to come up with their own contraptions....   [click here for more]
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