Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Type
Gear/Magic Items   Remove Search Term
Guns/Tech/Vehicles   Remove Search Term
Advanced Search >

 
 Hottest Guns/Tech/Vehicles
 
 Hottest Community Guns/Tech/Vehicles
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]


A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product,...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gunslinger Class

Gunslinger Class


The Gunslinger For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. Drawing inspiration from various historical and fictional sources, this class supports a wide range of archetypes. From a long range support class to a high damage martial class, from a man with no...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Forgotten Realms 5000 - Science Fiction Setting

Forgotten Realms 5000 - Science Fiction Setting


The Forgotten Realms... in the year 5000! A global apocalypse has left the world unrecognizable. Magic is all but forgotten and science reigns supreme. The Torillian Federation stretches over a thousand planets, united by their resistance to the all-consuming Illithid Collective. The homeworld itself is half megapolis, and half radioactive wasteland. Prepare for adventure beyond anything you have...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcanartech - Spell Bombs

Arcanartech - Spell Bombs


Arcanatech is the latest in alchemical technology! This kit includes nine spell bombs to defeat your enemies. Theses bombs bring a mix power and utility to your table. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Giff, a New Playable Race for D&D 5e

Giff, a New Playable Race for D&D 5e


Long ago the giff, a race of hippopotamus-headed humanoids, lost their home world. Since that time, they have been traveling the multiverse operating as mercenaries. Despite their itinerant society, their culture is highly structured. Every giff has a rank in a military hierarchy that includes all giff, with strict rules and guidelines for interacting with superiors, inferiors, and peers....   [click here for more]
Dungeon Masters Guild  $0.55

Add to Dungeon Masters Guild Order  
CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to Dungeon Masters Guild Order  
Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Flintlock Firearms for 5E

Flintlock Firearms for 5E


"The loud thunder of firing blackpowder guns, the choking smoke, billowing over the battlefield and the satisfaction of seeing your opponents go down after being pierced by balls of lead...what an invention." Rakor Ironhide, leader of the Bloodied Shields Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Tinkers' Tools. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Oddities and Curious Things

Oddities and Curious Things


Oddities and Curious Things! A collection of the wonderful and bizarre! This pdf contains various things to give your campaign strange and interesting elements. The pdf contains: 6 Familiar-style creatures 10 Magical items 4 Strange sub-races ( 2 Dwarven, 1 Halfling, 1 Gnome ) A D20 Trinket table containing peculiar items A handful...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Ethereal Stormcloud

The Ethereal Stormcloud


Don't miss the Calculated Risks Actual Play Twitch Stream Fridays at 10 AM on the plasticageplays channel! Episode 9, the special in which I make two NPCs for this product, is available below! As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Complete Martialist Handbook

The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” MT Black, Guild Adept “Lots of interesting and unique approaches to characters. I wish...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
D&D 5E Arcane Gunsmithing Artifact

D&D 5E Arcane Gunsmithing Artifact


Arcane Tinkering In this document you will find an artifact that will let your create a great custom firearm of epically magical power. Flexibility The artifact you may gain from this document is powerful, but is also balanced around a healthy point system to allow you to balance the power of the artifact you want to give to your party. Giving this Book Giving your party this book should...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Airships and mayhem!

Airships and mayhem!


A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Menagerie, Free Traders of the Sword Coast

The Menagerie, Free Traders of the Sword Coast


The Menagerie, Free Traders of the Sword Coast, is a free collection of four unique pregenerated 3rd level characters. Take on the roles of Sourwine the Purple Grung Swashbuckler, Lapis the Tortle War Mage, Ominous Rumble the Kenku Tempest Cleric, or Cuts off Heads the Tabaxi Ranger. All are ready to play out of the box, and provide a shared background story to tie the group together. Also included...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Construct Compendium

Construct Compendium


THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include: FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
A Guide to Firearms (5E)

A Guide to Firearms (5E)


In this file you will find: 1x New background 2x New Feats 11x New Items (7x Weapons, 2x Siege Weapons, 1x Tool Kit, 1x ammunition) Plus some hints & tips for adding firearms and gunpowder tech to your campaign. I feel that a new class is too much without being gimmicy. It is my belief that firearms should be integrated into every class if desired. I also tweaked a few items found in the Dungeon...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Warlord

The Warlord


The Warlord Class with 6 Archetypes for 5th Edition Restore Hit Points, resuscitate the recently 'killed' and spur your allies to action. A non-magical support class for campaigns or players looking for a less magical means of aiding their allies. The full Warlord class with subclasses for Skald - a battle musician, Diplomat - a director of others, Chevalier - steed and soldier acting...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
52 Grenades and Bombs - Ultimate Edition

52 Grenades and Bombs - Ultimate Edition


A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 52 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Swashbuckler Class

Swashbuckler Class


The swashbuckler is a nimble fighter, ducking and weaving with as much of a flourish in their words as their blades. Gentlemen adventurers and cavaliers, they keep their feet planted in chaotic chivalry, fighting for love, or justice, or thrill with daring and bravado. This class is intended to serve as a non-magical fighting class and a balance between the strength of a fighter and the skill of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Automatons - Versatile NPCs CR 1/2 to 8th

Automatons - Versatile NPCs CR 1/2 to 8th


Highly Versatile & Modifiable NPCs CR 1/2 to 8th A common person can now control the perfect mechanical staff, crew, or army, with automatons! Commanded by an enchanted amulet, these magnificent drones will undertake any order you give them! No questions asked! This package contains a versatile family of monsters or NPCs. Arcane and Analog variants...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
50+ Whimsical Items

50+ Whimsical Items


When you sit down to create a campaign for a bunch of gnomes, you can’t help but err on the side of whimsical. 50 items later, I’ve prepared a list including the Alchemical Chicken, The Balloon of Mai-Lhar, The Clock of Alarm, Delusional Dengar’s All-Purpose Diadem, a Tinfoil Hat, Ring of Dire Circumstances, and my personal favourite, the Gnomish Crotch Rocket. This quirky...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Utimate Urban Fantasy

Utimate Urban Fantasy


This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including: 18 New Background Options including rules on having and changing careers. 13 New Feats New Racial Options for your all human games Computers & Hacking: In depth rules for hackers in the modern world Drugs & Addiction: Using and...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Gun Based Archetype & New Gun System (5e)

Gun Based Archetype & New Gun System (5e)


In this PDF you will find a set of rules for medival firearms that makes them work well in my opinion. It is set up so that a normal commoner will be able to use a firearm well, but it might be better to use simpler tools unless they become trained in the use of these firearms. Medival firearms in my opinion should have a slow reload and have a chanse to misfire. This i have taken into account in the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Variable Arms: Multi-Mode Weaponry

Variable Arms: Multi-Mode Weaponry


Looking for a little more flexibility in your martial weaponry? Maybe you're tired of carrying the "golf bag" of situational weapons. Perhaps you want something that has the feel of a technological weapon, but aren't necessarily interested in adding the gun to your setting's repertoire. Enter the variable arm: a two-mode weapon which transforms using your object interaction, allowing you...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules

Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules


The half-elf dives forwards, a pistol in each hand. They roll into cover behind the ruined wall and shell casings fall to the ground as swift hands reload both weapons. Scant moments later, the half-elf stands and fires a shot, following it up with another immediately. The two rounds punch through the goblin’s shield, knocking it from its feet. Smoke erupts from the large barrel of the half-orc’s...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Modern Mayhem

Modern Mayhem


The magical items, devices, contraptions, thing-a-ma-jigs, whirly-gigs, machines, and stuff within are touchy, delicate things. Without a really strong understanding of where they come from or how they work, these items all have the possibility of backfiring on their user. They rely on instability dice to model this. Some start with larger dice and are progressively whittled down to smaller dice, with...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Shards of Essence-Final

Shards of Essence-Final


The Shards of Essence are an alternative magic item system that was inspired by a friend's favorite video games. For reasons, I will not mention the title of these games, but most people that have played them will understand. My friend, whose idea this was originally, allowed me to take his existing system, which was only briefly scribbled across multiple papers stuffed in his masses of notes, and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Three Suggestions for Alternatives to Potions

Three Suggestions for Alternatives to Potions


Potions are a lot of fun. Whether a Healing Potion, Potion of Giant Strength or Potion of Invisibility, it’s usually the cheapest magical item around, and for a simple reason – you can use it only once. After you drink it, it’s gone, and its effect is usually personal and temporary. This PDF give some suggestions for new kinds of items that keep the basic idea behind the potion...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Weapons Primer

Weapons Primer


Overview This primer was made mostly to add firearms for the Gunslinger class. Since there have always been a handful of other mundane weapons that would be appropriate for a heroic campaign, those were included as well. What you’ll find inside 2 new simple weapons, 2 new martial weapons, 6 new exotic weapons, and 8 firearms.. Six new weapon properties to add greater versatility...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Science - Fantasy Character Options

Science - Fantasy Character Options


The Science Fantasy Character options pack comes with a collection of homebrew content for use in urban, modern, futuristic, post-apocalyptic, or post-futuristic campaign settings. Inspired by the ad hoc blend of technology and fantasy seen in stories such as Big Trouble in Little China, Shadowrun, the works of Ray Bradbury and Poul Anderson, and Wil Wheaton's Titansgrave, this pack...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Alchemist Full Class

Alchemist Full Class


This Alchemist is a mad scientist but still fits into most fantasy settings. The design intention is to create a “half caster” which plays more like a wizard or sorcerer. An Alchemist can focus on blasting AOE and battlefield control, high damage and debilitating effects to a single target, or powerful (and monstrous!) self-buffs to become a melee powerhouse. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gunslinger Roguish Archetype

Gunslinger Roguish Archetype


This Gunslinger is almost a class unto itself, foregoing the typical rogue’s subtlety but maintaining a reliance on cunning and skill. The class employs custom black-powder/flintlock style firearms (weapon chart included) to make devastating attacks, at the risk of misfire and running short of ammunition. This archetype includes a large variety of thematic trick shots which are fueled by reducing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is a collection of character options for use with Dungeons & Dragons is designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find subclasses and alternate rules for the Artificer class. Artifice and Artisanship contains the following Three new Artificer subclasses:...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Artificer Ronin Sycrax's Guide to the World of Science Fantasy

Artificer Ronin Sycrax's Guide to the World of Science Fantasy


This is a bundle pack to allow you to add a science fantasy flair to your campaign! Included are: The Integument Class The Armoursmith Specialization for Artificers The Divine Domain of the Machine for Clerics The Junker Martial Archetype for Fighters The Supergenius (Defensive) Patron for Warlocks The Supergenius (Offensive) Patron for Warlocks The Mechromancy Arcane Tradition for Wizards The...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 68 items) Result Pages:  1  2  [Next >>] 
Select Page Number