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Discover the dark allure of the Succubus/Incubus race in this manual for D&D 5th Edition. Dive into a realm of temptation with racial traits and abilities that echo seduction and manipulation.
Included in this manual:
Succubus/Incubus race option rules
11 specially crafted feats that flourish in the essence of this alluring lineage
5 ready to use tokens for your character in your... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented.
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Now available for Fantasy Grounds
_____________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Unveil the dark realm of the Shadowspawn Race in this immersive guide for D&D 5th Edition. The Shadowspawn, an ethereal being birthed from the melding of shadows and souls, navigate the material plane with an essence steeped in mystery and the echoing silence of the Shadowfell.
In this compelling tome:
Explore the depths of the Shadowspawn Race option rules, a race whose existence... [click here for more] |
Dungeon Masters Guild |
$1.99
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Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
|
There's nothing quite like the lich.
Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters.
In this 36-page document, every facet of the lich’s undead existence is examined and... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Aloysius' Guide to Social Acceptance Vol 1
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Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers... [click here for more] |
Dungeon Masters Guild |
$30.00
|
Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels.
Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world.
You will find two new subclass options for each of the 14 core classes, for a total of 28... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“What could possibly harm us here? This place is a fortress, and guarded beyond measure.” ~Gorion's Ward
Included in Mordenkainen's Candlekeep Collectibles:
Introduction on... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
Dungeon Masters Guild |
$0.95
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"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline of the different types of Lycanthropy
a unique background (Lycan Blood)
a barbarian subclass (Path of the Lycan)
mechanics... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition.
Eight of the feats are reprinted from Clerics of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Magic of Ancient Netheril!
Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire.
Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Stay weird, D&D.
Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.
Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game.
Features
Over... [click here for more] |
Dungeon Masters Guild |
$3.95
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Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
|
"No matter how tough the meat may be, it's going to be tender if you slice it thin enough." - Guy Fieri
Culinary Weapons provides a variety of new gear and abilities based around cooking tools! Inside you'll find:
20 new weapons for the enthusiastic chef in the party
1 new feat to let anyone else join in the fun
4... [click here for more] |
Dungeon Masters Guild |
$1.99
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Chosen of the Gods is a player and DM resource detailing the Chosen of the Forgotten Realms - mortals selected to fulfill the will of the gods. Rules, Inspiration, Feats, and Roleplaying Details for 50 different Chosen of Faerûn.
- "Follow me!" The Chosen of Torm, the Loyal Fury, cries out at the head of the battle line. His sword blazes with golden light as his warhorse rears.... [click here for more] |
Dungeon Masters Guild |
$6.95
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If you buy the product I would appreciate your opinion at the reviews good or bad, so I can improve!
You may also like:
... [click here for more] |
Dungeon Masters Guild |
$4.99
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It‘s time to take flight! Dive into Magdalenas Grovebright’s diary, curated and organized by the Baldurian Owl Archimedes Quill and meet subraces of the aarakocra and kenku.
• Choose from twelve aarakocra and kenku subraces* to play like the lively Feywild Hummingbird, the nomadic Delimbiyran Flamingo, the sinister Thayan Hoatzin, or the chill Icewind Penguin, all completely... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Chronicles of Lost Tomes proudly presents the Dual Origin System Collection! We've collected all of the Dual Origin options you know and love and combined them (along with a few new spells) into one handy compendium for ease of reference. The Dual Origin Collection includes:
18 primary races and 46 subraces designed exclusively for the Dual Origin System
15 feats to help your character's story... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Fantastic Feats of Forgotten Realms
Brandon G. "18 pages of awesome!"
55 New Feats to Customize both Player Characters and Monsters!
We love RPGs because they offer us an escape from the world, allowing us to take on the role of adventurers so we can delve into forgotten dungeons, slay monsters, and stop the evil necromancers' plots. Arguably, one of the best parts... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Inspiration. A neat little giveaway, but not as well-used as it might be. Maybe you (as the GM) don’t remember to dish it out. Maybe your players forget to use it. Maybe they hang on to it, saving it for the super-important moment…and then the session ends and the Inspiration evaporates.
Epic boons. A nifty way to keep things going when characters hit 20th level.... [click here for more] |
Dungeon Masters Guild |
$4.79
|
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Outlandish Adventure Productions and David Adams present:
Honor & Devotions: Traditions and Legends of the Far East
Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!
Chapter 1: The Races of Kara-Tur
- The Korobokuru Subrace for Dwarf - A subrace... [click here for more] |
Dungeon Masters Guild |
$14.95
|
What if the soul of an aboleth or a beholder got trapped inside you? The Vessel is a half-caster class that answers this very question. When you become a Vessel, your body is now host to the soul of a powerful entity that is slowly corrupting it. Featuring a brand-new spellcasting method, Corrupt Spellcasting, where prepared spells can only be cast once, then they... [click here for more] |
Dungeon Masters Guild |
$3.99
|
When bullywugs disrupt a wedding party and kidnap the bride, adventurers will have to enter a garden transformed by the magic of the Feywild to find her. As they make their way past fey and frogs alike, they'll learn the captured damsel may not be in the kind of distress they expected.
Navigate a hedge maze with a mind of its own, battle bullywugs wielding water spells to their advantage, and enter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Pick up a gun, its time to fight!
As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy.
Inside you will find:
The Gunslinger class and its trademark personas.
The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut.
Rules... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts.
This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork.
Contained in this book are the following Backgrounds for Player Characters:
Samurai: Honorable caste... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Kelemvor, god of the dead in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:
• a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of its... [click here for more] |
Dungeon Masters Guild |
$0.50
|
In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Version 1.5
• This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tymora, goddess of good fortune, skill, victory, adventurers, and adventuring in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This... [click here for more] |
Dungeon Masters Guild |
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Astrology of The Realms New mechanics inspired by the Egyptian, Welsh, and Western zodiacs—as well as new, specialized zodiacs for Eberron and Faerun.
Inside of Astrology of the Realms, you will find everything you need to introduce astrology into your campaigns for that extra layer of depth and character customization. Each zodiac has tips for adapting them to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
All shardminds were once physically and psychically united in the Living Gate, a metaphysical seal that locked the Far Realm away from the rest of existence. When the Living Gate was destroyed it sent crystalline shards across the multiverse. Some of these shards became sentient, formed humanoid bodies, and became shardminds. Almost all shardminds agree their purpose in existence is to rebuild... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving them to players... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Now for Fantasy Grounds with Unity Line of Sight!
“What could possibly harm us here? This place is a fortress, and guarded beyond measure.”
~Gorion's Ward
Included in Mordenkainen's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds!
Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
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This digital rulebook is accessible in any browser and integrated into Roll20.
Welcome to the Sword Coast!
The Sword Coast is a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
While the Sword... [click here for more] |
Wizards of the Coast |
$29.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Mystra, goddess of magic, spells, and the Weave in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind!
Paragon Dwarves provides Players and Game Masters with the following for thrilling play:
Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race.
Dwarf... [click here for more] |
Dungeon Masters Guild |
$1.45
|