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Unlock the Secrets of Psionics with the Psionicist Class!
Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind.
Choose your discipline: With six unique disciplines to choose from, you can tailor your Psionicist to your preferred playstyle.
Become... [click here for more] |
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Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice.
Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique... [click here for more] |
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"Rare is the individual—dark elf or not—who appreciates that Eilistraee is forging her own path, one that welcomes beings of all races who revel in life and the free form of expression of all that entails." ~Excerpt from the Book of Demihuman Deities.
Eilistraee the Dark Maiden is a goddess of moonlight, song, and swordwork and the daughter of Corellon Larethian and Lolth.... [click here for more] |
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The Alchemist's Guide to finding herbs and making potions, there are 13 diffrent potions included in this package. ... [click here for more] |
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Scale the Spire
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a modular, rogue-like dungeon crawl experience in 5e
18 random events for traversing a magical dungeon
Builds for 21 new monsters and fights
Builds and ideas for 18 new boss battles
Loot-tables for 3 dozen new potions, magical weapons and magical... [click here for more] |
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"I don't understand. What do you mean there's another plane we've missed?" Davi sat thoughtfully for a moment. How best to explain this to an apprentice of Boccob? He smiled to himself, and lifted a heavy, moth eaten book from its home on the shelf. "Here" he said, handing the book over to Aridyn. "Everything you're asking for. It's in there. The timestream, it's... [click here for more] |
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A player race for Gnolls, the savage hyena people decedent from demons.
This product includes a PDF and an EPUB document containing:
Race traits for a Gnoll player race.
4 Sub-races (Common, Witherling, Half Gnoll, & Flind), alongside a bonus 5th sub-race made just for this product
2 Player race templates. (A customizable template to create Half Gnoll characters who's non-gnoll parent is... [click here for more] |
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Feats for the Fighting Man contains 4 brand new feats for 5th Edition that are focused on martial combat. These were feats that I ran in my home games, and while powerful, even the Savage Power feat proved to not be an issue even after about 100+ hours of playtesting. Take the feats that appeal to your game, or that suit your characters. I hope that these abilities lead to fun times challenging... [click here for more] |
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Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions.
Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome.
It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,... [click here for more] |
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This is a houserule that implements a choice of 6 feats for each background.
The goal is to allow further customization at level one without too much power creep.
Many of the feats cited are UA material. A few are custom - they are included in this pdf.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study... [click here for more] |
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Eight additional types of Dragonborn; Astral, Purple, Fang (Grey), Brown, Deep, Mithril, Indigo, and Orange. Two feats that improve the breath weapon feature of Dragonborn and two feats that allow the Fang/Grey Dragonborn to augment their unique abilities.
I've been working on a pre-campaign adventure that could potentially put new kinds of Dragonborn into the world. These are some of the types I've... [click here for more] |
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Chronicles of Lost Tomes proudly presents a bonus feature for characters using the Dual Origin system! This supplement includes a selection of feats available exclusively to Mechanids. For more options, check out our Player's Tome Preview, as well as our other supplemental releases, and stay tuned for next week's release! ... [click here for more] |
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Libro homebrew - Todavia es la versión Alpha, habrá más actualizaciones en lo que vaya del año.
Hasta ahora tiene:
10 especias/condimentos mágicos/as.
10 recetas sencillas.
10 recetas simples.
4 recetas complejas. ... [click here for more] |
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It truly doesn't matter how you became a lich, what matters is what you choose to do now. A properly created Lich will always have a powered phylactery that sustains the Lich and reconstructs their body when they die, and the proper method for creating a lich is a closely guarded secret. However, there are many ways a "lesser lich" can be created. These liches have phylacteries that can be created... [click here for more] |
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"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations."
Hello everyone!... [click here for more] |
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"You did not always possess arcane gifts within. These abilities were gained through contagious, communicable means. Perhaps a disease that escaped from a plane of high magic, or a parasite gifting you with magical prowess. However infected, these sorcerers are so fundamentally altered by an arcane pathogen that it infuses their blood with the essence of the arcane weave."
The Arcane Infection sorcerous... [click here for more] |
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D&D Legacy Presents: How to use this book
In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition.
This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,... [click here for more] |
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The Thaumaturge is a new class for D&D 5th edition, designed for the setting of The Reverberating Valleys (currently unpublished), but easily adaptable for any setting. The Thaumaturge looks similar to the Wizard at first, but under the surface one will find that they are surprisingly different. Thaumaturgy is completely nonmagical (even though it is supernatural), which means that it doesn't interact... [click here for more] |
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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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"Education is a delicate and important aspect of life. Those who are able to effectively provide it are often among the most valuable people around and shape the lives of those they teach. Educator bards take this a step further and use their magic to impart knowledge and skills unto their allies."
Hello again! I'm Quinn the GM, and this is a continuation of my series of subclasses for every class... [click here for more] |
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"An elven deputy stands in the center of the main road of a small town. Her quarry meets her eye, a murderer who’s been terrorizing the land. Neither moves a muscle as they face each other, both honoring the other combatant. Townsfolk have gathered by their windows, attempting to catch a glimpse of this standoff. In an almost imperceptible flash, their crossbows are fired and drawn. The civilians... [click here for more] |
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In this document you will find a list of racial feats for the races in the 5th edition players handbook. Two per race one that is gained at third level and one that is gained at fifth level. ... [click here for more] |
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A compilation of PC resources from the "official" WotC 5e library, not including Beyond. ... [click here for more] |
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A Tinkertoy is an excitable, positive race of gnomes, even by gnomish standards. Often likened to human children after a healthy dose of sugar, Tinkertoys are adventurous, kind spirited individuals that love nothing more than to explore new lands and go on grand journeys. This well known wanderlust generates a frequent influx of young and old explorers, though other races know well to... [click here for more] |
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The end is nigh!
"You have seen beyond the mortal veil. You have glimpsed the end of life, society, or your people, and this glimpse of an apocalypse has left you forever changed. Barbarians who walk the Path of the Harbinger go about their grim duty for the good of those around them. Perhaps they work to stop an impending doom, or perhaps they slaughter indiscriminately as an act of mercy, as dying... [click here for more] |
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Look into the world of the "shield dragon", and discover how it fits into your 5e campaign!
This supplement includes:
Dragon Background Option Charts
Implied Abilities based on their stat blocks
Associated Creatures, including 4 new draconic hybrid creatures with complete stat blocks
Spellcasting
Lair and Hoard Details, including combat strategies based on age
2 New Magic Items
2 New Spells
Ideas... [click here for more] |
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"Druids who are a part of the Circle of the Hunt understand natural balance and take it upon themselves to maintain it. These druids study nature’s most successful predators and adapt many of those creatures’ tactics as their own. They are relentless when pursuing anything that would damage the land they care about, be they humanoids expanding for the sake of draining resources from an area, or... [click here for more] |
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"The manifold ways in which people view existence in itself are fascinating, and some bards dedicate themselves to sharing their ideas with those around them. Particularly, this can be done through the communication of philosophical ideas through oration, poetry, or any other variety of means.
Bards specifically excel at instilling groups of people with an outlook on life. Groups as small as an individual... [click here for more] |
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Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield.
Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change... [click here for more] |
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This is a houserule that implements Fighting Styles as feats as well as Improved Fighting Style feats. This also reintroduces feat chains, which I always liked.
The goal is to allow further customization and focus. This houserule favors martial characters, which I believe is fair.
Each of the feats is explained. Additionally there's a new class feature to replace Fighting Style (in form, not function).... [click here for more] |
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Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more] |
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I think sorcerers are awesome. There’s something special to me about the magic coming from within, and not from years of training, or a god, or a patron, or a promise, or a flute. It’s yours. You just have it.
One thing that’s always felt a little off about the sorcerer is that they can’t leverage their health resources into their magic. This document is the beginning of an attempt to fix... [click here for more] |
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This is a houserule that adds feats for Spell School Focuses.
The goal is to allow further customization and focus.
The feats are listed. This is designed to mimic my Weapoon Focus Feats title.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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This is a houserule that adds feats for Weapon Focuses.
The goal is to allow further customization and focus.
The feats are listed. If they are intended to replace a currently existing feat, it is stated. This is designed to be used in conjunction with my Expanded Armory and Fighting Style Feats titles, although it's not mandatory. You can ignore the parts that refer to it and have no issues.
I... [click here for more] |
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Psionics is not always a science, while most mystics develop their psionics through intense study, by mastering concepts to the point that they can recreate them with their mind, not everyone with psionic abilities is like that.
Some are more emotional.
The Mystic Order of the Wilder hopes to bring back the style and feel of the Wilder class from 3.5e by letting you increase your power temporarily... [click here for more] |
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"The scars that divinity has inflicted upon the Prime Material Plane are innumerable. Mortals have long suffered due to petty disputes between gods. Sadistic divinities and their followers have cost the lives of thousands and harness a power too manifold and complex for them to wield. Some have chosen to worship good-aligned divinities in order to curb this unyielding tide of bloodshed, but others... [click here for more] |
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The world is a harsh place. One which grinds down those who cannot change with it, shaping only the most adaptable into true masters of survival. And it is this mantra which drives the Buthida to seek out their own personal perfection.
Design and play your ideal carapace-plated humanoid scorpion!
The Buthida are a race who begin fairly unimpressive, but develop and grow... [click here for more] |
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Backgrounds and Feats
This collection is made up of two backgrounds the Cultist and the Exile.
As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free.
For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis
-- Dimly Lit Entertainment: Edward R Curtis... [click here for more] |
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Character class that is a quicker step to a hybrid fighter/magic user but with certain tradeoffs. ... [click here for more] |
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The Crowlich Arcane Research Lab has been hard and work investigating alternate means of spellcasting as well as ways to alter and empower spells in different ways.
Here is a small selection of their research documentation recounting their discoveries revolving specifically around Feats.
[This is intended to be a living document, and the feats have currently not been playtested]... [click here for more] |
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Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the third of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own project. So please, if you likes this comment and let us... [click here for more] |
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Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
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This is a rework of the standard Monk class to add variety and choices, both during regular play and when leveling up. Most class features are recast as "techniques", akin to Warlock invocations. Stunning strike is a bit weaker; that leaves room for adding a bit of power and flexibility in other regards.
This is compatible with existing Monk subclasses ("Ways"), both canon and homebrew.
Also included:... [click here for more] |
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This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play.
Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ... [click here for more] |
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A feat designed to bolster spellcasters by giving them the ability to manipulate their key spells to suit their needs. Currently being play tested in my homebrew game. ... [click here for more] |
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Get a glimpse of the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. In this free preview, you'll get a small window into the full-fledged document, available... [click here for more] |
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Reap the Rewards of Boons of Battle!
Boons of Battle provides a multitude of rules reworks, supplements, alternatives and additions to add to one of the most fundamental parts of DnD - combat.
Employ new mechanics in your gameplay with 4 alternate rules - Remove Curse, Unconsciousness, Critical Hits, and Spell Scrolls
Explore new options with 3 new feats - Gladiator, Sunderer and... [click here for more] |
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This document contains balanced weapon feats that revise Unearthed Arcana (June 2016) and expand to incorporate every melee weapon into a related grouping. These feats also can pair well with original PHB weapon feats (e.g., Polearm Master). As the weapon groupings are fairly diverse, characters shouldn’t find themselves having to fight only with one specific weapon.
Constructive feedback... [click here for more] |
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